}//end MoveMothership_Tick public void AlienShootBullet(Alien a, int shoot) { if (shoot >= fireRate - 1) { alienBullet bullet = a.shootBullet(); aBullets.Add(bullet); shoot = 0; } //end if } //end AlienShootBullet
}//end MoveMothership_Tick public void AlienShootBullet(Alien a, int shoot) { if (shoot >= fireRate - 1) { alienBullet bullet = a.shootBullet(); aBullets.Add(bullet); shoot = 0; } //end if } //end AlienShootBullet