private void FingerTap(SgtInputManager.Finger finger) { if (finger.StartedOverGui == false) { Pick(finger.ScreenPosition); } }
private void HandleFingerDown(SgtInputManager.Finger finger) { if (SgtInputManager.PointOverGui(finger.ScreenPosition, guiLayers) == true) { return; } fingers.Add(finger); }
private void HandleFingerUp(SgtInputManager.Finger finger) { fingers.Remove(finger); }