public void Despawn() { if (OnDespawn != null) { OnDespawn(); } if (Renderers != null && sharedMaterial != null) { for (var i = Renderers.Count - 1; i >= 0; i--) { var renderer = Renderers[i]; if (renderer != null) { sharedMaterial.RemoveRenderer(renderer); } } } if (Pool == true) { SgtComponentPool <SgtTerrainObject> .Add(this); } else { SgtHelper.Destroy(gameObject); } }
public static void Pool(SgtJovianModel model) { if (model != null) { model.Jovian = null; SgtComponentPool <SgtJovianModel> .Add(model); } }
public static void Pool(SgtCloudsphereModel model) { if (model != null) { model.Cloudsphere = null; SgtComponentPool <SgtCloudsphereModel> .Add(model); } }
public static void Pool(SgtLightning model) { if (model != null) { model.LightningSpawner = null; SgtComponentPool <SgtLightning> .Add(model); } }
public static void Pool(SgtAccretionModel model) { if (model != null) { model.Accretion = null; SgtComponentPool <SgtAccretionModel> .Add(model); } }
public static void Pool(SgtProminenceModel plane) { if (plane != null) { plane.Prominence = null; SgtComponentPool <SgtProminenceModel> .Add(plane); } }
public static void Pool(SgtSingularityModel model) { if (model != null) { model.Singularity = null; SgtComponentPool <SgtSingularityModel> .Add(model); } }
public static void Pool(SgtAtmosphereModel outer) { if (outer != null) { outer.Atmosphere = null; SgtComponentPool <SgtAtmosphereModel> .Add(outer); } }
public static void Pool(SgtRingModel segment) { if (segment != null) { segment.Ring = null; SgtComponentPool <SgtRingModel> .Add(segment); } }
public static void Pool(SgtAuroraModel model) { if (model != null) { model.Aurora = null; SgtComponentPool <SgtAuroraModel> .Add(model); } }
public static void Pool(SgtQuadsModel model) { if (model != null) { model.Quads = null; model.PoolMeshNow(); SgtComponentPool <SgtQuadsModel> .Add(model); } }
private static SgtTerrainObject Despawn(SgtTerrainObject prefab) { if (prefab.Pool == true) { SgtComponentPool <SgtTerrainObject> .Add(prefab); } else { prefab.Despawn(); } return(null); }
private void Despawn(SgtDebris debris) { debris.InvokeOnDespawn(); if (debris.Pool == true) { SgtComponentPool <SgtDebris> .Add(debris); } else { SgtHelper.Destroy(debris.gameObject); } }
private void Despawn(SgtDebris debris, int index) { debris.InvokeOnDespawn(); if (debris.Pool == true) { SgtComponentPool <SgtDebris> .Add(debris); } else { SgtHelper.Destroy(debris.gameObject); } this.debris.RemoveAt(index); }
public void Despawn() { if (OnDespawn != null) { OnDespawn(); } if (Pool == true) { SgtComponentPool <SgtTerrainObject> .Add(this); } else { SgtHelper.Destroy(gameObject); } }
public static SgtTerrainFace Pool(SgtTerrainFace face) { if (face != null) { face.Terrain = null; if (face.Split == true) { face.Split = false; face.ChildBL = Pool(face.ChildBL); face.ChildBR = Pool(face.ChildBR); face.ChildTL = Pool(face.ChildTL); face.ChildTR = Pool(face.ChildTR); } SgtComponentPool <SgtTerrainFace> .Add(face); } return(null); }
protected virtual void Update() { if (LightningSpawner == null) { Pool(this); } else { if (Application.isPlaying == true) { Age += Time.deltaTime; } if (Age >= Life) { SgtComponentPool <SgtLightning> .Add(this); } else if (material != null) { material.SetFloat(SgtShader._Age, SgtHelper.Divide(Age, Life)); } } }