コード例 #1
0
ファイル: Unicorn.cs プロジェクト: rcorre/MSH-win8
 public Unicorn(UnicornData data)
 {
     _startTime = TimeSpan.FromSeconds(data.StartTime);
     _endTime = TimeSpan.FromSeconds(data.EndTime);
     _spawnTime = TimeSpan.FromSeconds(data.SpawnTime);
     _timer = _spawnTime;
     _standingEffect = new ParticleEffect(STAND_PARTICLE_EFFECT);
     _chargeEffect = new ParticleEffect(MOVE_PARTICLE_EFFECT);
     _explodeEffect = new ParticleEffect(EXPLODE_PARTICLE_EFFECT);
     _sprite = new Sprite(SPRITE_NAME, Sprite.SpriteType.Unit);
     _state = State.Dormant;
     _gravity = new Gravity(_position, UNICORN_GRAVITY);
     _hitRect = new Rectangle(0, 0, (int)_sprite.Width, (int)_sprite.Height);
     _spawnEnable = true;
 }
コード例 #2
0
 public Unicorn(UnicornData data)
 {
     _startTime      = TimeSpan.FromSeconds(data.StartTime);
     _endTime        = TimeSpan.FromSeconds(data.EndTime);
     _spawnTime      = TimeSpan.FromSeconds(data.SpawnTime);
     _timer          = _spawnTime;
     _standingEffect = new ParticleEffect(STAND_PARTICLE_EFFECT);
     _chargeEffect   = new ParticleEffect(MOVE_PARTICLE_EFFECT);
     _explodeEffect  = new ParticleEffect(EXPLODE_PARTICLE_EFFECT);
     _sprite         = new Sprite(SPRITE_NAME);
     _state          = State.Dormant;
     _gravity        = new Gravity(_position, UNICORN_GRAVITY);
     _hitRect        = new Rectangle(0, 0, (int)_sprite.Width, (int)_sprite.Height);
     _spawnEnable    = true;
 }