public void UpdateControlsActivity(GameTime gt) { newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Right)) { theSpaceship.OnRightArrowClick(); } if (newKeyboardState.IsKeyDown(Keys.Left)) { theSpaceship.OnLeftArrowClick(); } if (newKeyboardState.IsKeyDown(Keys.Space) && oldKeyboardState.IsKeyUp(Keys.Space)) { theSpaceship.OnSpaceClick(); } oldKeyboardState = newKeyboardState; }