protected CreateDesignBodies ( Body gearBody, Body pitchCircleBody, Body addendumBody, Body dedendumBody ) : void | ||
gearBody | Body | |
pitchCircleBody | Body | |
addendumBody | Body | |
dedendumBody | Body | |
return | void |
protected static void BuildGear(Gear gear) { Body gearBody = gear.CreateGearBody(); Body pitchCircleBody = gear.CreatePitchCircleBody(); Body addendumBody, dedendumBody; gear.CreateAlignmentBodies(out addendumBody, out dedendumBody); gear.CreateDesignBodies(gearBody, pitchCircleBody, addendumBody, dedendumBody); }
protected static void BuildGear(Gear gear) { Body gearBody = gear.CreateGearBody(); Body pitchCircleBody = gear.CreatePitchCircleBody(); Body addendumBody, dedendumBody; gear.CreateAlignmentBodies(out addendumBody, out dedendumBody); gear.CreateDesignBodies(gearBody, pitchCircleBody, addendumBody, dedendumBody); }