コード例 #1
0
        public Missile(long _uniqueID, Vector3 _position, Quaternion _rotation, String _model)
            : base(_uniqueID, _position, _rotation, _model)
        {
            Damage = 55.0f;

            projectileSpeed = MISSILE_SPEED;

            trailGenerator = new MissileTrailParticleGenerator(this);
            trailGenerator.Active = false;

            detectionSphere = new CollisionSphere(_position, detectionRange);
            detectionSphere.addCollisionEvent(collisionEvent);

            detectionSphere.Active = false;
            detectionSphere.Parent = this;

            CollisionBase.Active = false;
            CollisionBase.Parent = this;

            firstTrailingSphere = new CollisionSphere(_position, BASE_SIZE);
            firstTrailingSphere.addCollisionEvent(collisionEvent);
            firstTrailingSphere.Active = false;
            firstTrailingSphere.Parent = this;
            ((Sphere)firstTrailingSphere.getPhysicsCollider()).CollisionInformation.CollisionRules.Group = projectileGroup;

            secondTrailingSphere = new CollisionSphere(_position, BASE_SIZE);
            secondTrailingSphere.addCollisionEvent(collisionEvent);
            secondTrailingSphere.Active = false;
            secondTrailingSphere.Parent = this;
            ((Sphere)secondTrailingSphere.getPhysicsCollider()).CollisionInformation.CollisionRules.Group = projectileGroup;
        }
コード例 #2
0
        public MissileTrailParticle(Vector3 _position, MissileTrailParticleGenerator _home)
            : base("Textures/MissileParticleTexture", _position)
        {
            home = _home;

            active = true;

            ttl = TTL;
        }
コード例 #3
0
 public MissileTrailParticle createMissileTrailParticle(Vector3 _position, MissileTrailParticleGenerator _home)
 {
     return new MissileTrailParticle(_position, _home);
 }