コード例 #1
0
        static void RemoveMinutiaClouds(List <MutableMinutia> minutiae)
        {
            var radiusSq = Integers.Sq(Parameters.MinutiaCloudRadius);
            var removed  = new HashSet <MutableMinutia>(minutiae.Where(minutia => Parameters.MaxCloudSize < minutiae.Where(neighbor => (neighbor.Position - minutia.Position).LengthSq <= radiusSq).Count() - 1));

            minutiae.RemoveAll(minutia => removed.Contains(minutia));
        }
コード例 #2
0
ファイル: Skeleton.cs プロジェクト: JKhaledJ/sourceafis-net
        static bool IsWithinGapLimits(SkeletonMinutia end1, SkeletonMinutia end2)
        {
            int distanceSq = (end1.Position - end2.Position).LengthSq;

            if (distanceSq <= Integers.Sq(Parameters.MaxRuptureSize))
            {
                return(true);
            }
            if (distanceSq > Integers.Sq(Parameters.MaxGapSize))
            {
                return(false);
            }
            double gapDirection = DoubleAngle.Atan(end1.Position, end2.Position);
            double direction1   = DoubleAngle.Atan(end1.Position, AngleSampleForGapRemoval(end1));

            if (DoubleAngle.Distance(direction1, DoubleAngle.Opposite(gapDirection)) > Parameters.MaxGapAngle)
            {
                return(false);
            }
            double direction2 = DoubleAngle.Atan(end2.Position, AngleSampleForGapRemoval(end2));

            if (DoubleAngle.Distance(direction2, gapDirection) > Parameters.MaxGapAngle)
            {
                return(false);
            }
            return(true);
        }
コード例 #3
0
        static BooleanMatrix Vote(BooleanMatrix input, BooleanMatrix mask, int radius, double majority, int borderDistance)
        {
            var size = input.Size;
            var rect = new IntRect(borderDistance, borderDistance, size.X - 2 * borderDistance, size.Y - 2 * borderDistance);

            int[] thresholds = new int[Integers.Sq(2 * radius + 1) + 1];
            for (int i = 0; i < thresholds.Length; ++i)
            {
                thresholds[i] = (int)Math.Ceiling(majority * i);
            }
            var counts = new IntMatrix(size);
            var output = new BooleanMatrix(size);

            for (int y = rect.Top; y < rect.Bottom; ++y)
            {
                int superTop    = y - radius - 1;
                int superBottom = y + radius;
                int yMin        = Math.Max(0, y - radius);
                int yMax        = Math.Min(size.Y - 1, y + radius);
                int yRange      = yMax - yMin + 1;
                for (int x = rect.Left; x < rect.Right; ++x)
                {
                    if (mask == null || mask[x, y])
                    {
                        int left     = x > 0 ? counts[x - 1, y] : 0;
                        int top      = y > 0 ? counts[x, y - 1] : 0;
                        int diagonal = x > 0 && y > 0 ? counts[x - 1, y - 1] : 0;
                        int xMin     = Math.Max(0, x - radius);
                        int xMax     = Math.Min(size.X - 1, x + radius);
                        int ones;
                        if (left > 0 && top > 0 && diagonal > 0)
                        {
                            ones = top + left - diagonal - 1;
                            int superLeft  = x - radius - 1;
                            int superRight = x + radius;
                            if (superLeft >= 0 && superTop >= 0 && input[superLeft, superTop])
                            {
                                ++ones;
                            }
                            if (superLeft >= 0 && superBottom < size.Y && input[superLeft, superBottom])
                            {
                                --ones;
                            }
                            if (superRight < size.X && superTop >= 0 && input[superRight, superTop])
                            {
                                --ones;
                            }
                            if (superRight < size.X && superBottom < size.Y && input[superRight, superBottom])
                            {
                                ++ones;
                            }
                        }
                        else
                        {
                            ones = 0;
                            for (int ny = yMin; ny <= yMax; ++ny)
                            {
                                for (int nx = xMin; nx <= xMax; ++nx)
                                {
                                    if (input[nx, ny])
                                    {
                                        ++ones;
                                    }
                                }
                            }
                        }
                        counts[x, y] = ones + 1;
                        if (ones >= thresholds[yRange * (xMax - xMin + 1)])
                        {
                            output[x, y] = true;
                        }
                    }
                }
            }
            return(output);
        }