コード例 #1
0
        /// <snip>
        public WaveGenerator(Int64 amplitude, double freq)
        {
            header = new WaveHeader();
            format = new WaveFormatChunk();
            data   = new WaveDataChunk();

            // Fill the data array with sample data
            if (freq < 262)
            {
                freq = 262;
            }
            if (freq > 1975)
            {
                freq = 1975;
            }

            // Number of samples = sample rate * channels * bytes per sample
            uint numSamples = format.dwSamplesPerSec * format.wChannels;

            // Initialize the 16-bit array
            data.shortArray = new short[numSamples];

            // The "angle" used in the function, adjusted for the number of channels and sample rate.
            // This value is like the period of the wave.
            double t = (Math.PI * 2 * freq) / (format.dwSamplesPerSec * format.wChannels);

            for (uint i = 0; i < numSamples - 1; i++)
            {
                // Fill with a simple sine wave at max amplitude
                for (int channel = 0; channel < format.wChannels; channel++)
                {
                    data.shortArray[i + channel] = Convert.ToInt16(amplitude * Math.Sin(t * i) + amplitude * Math.Sin(t * i * 1.05946 * 1.05946));
                }
            }

            // Calculate data chunk size in bytes
            data.dwChunkSize = (uint)(data.shortArray.Length * (format.wBitsPerSample / 8));
        }
コード例 #2
0
ファイル: WaveStuff.cs プロジェクト: pablok2/WaveFun
        public WaveGenerator(WaveExampleType type)
        {
            // Init chunks
            header = new WaveHeader();
            format = type == WaveExampleType.MonoWave ? new WaveFormatChunk(false) : new WaveFormatChunk();
            data = new WaveDataChunk();

            // Fill the data array with sample data
            switch (type)
            {
                case WaveExampleType.ExampleSineWave:
                    {
                        // Number of samples = sample rate * channels * bytes per sample
                        uint numSamples = format.dwSamplesPerSec * format.wChannels;

                        // Initialize the 16-bit array
                        data.shortArray = new short[numSamples];

                        int amplitude = 32760; // Max amplitude for 16-bit audio
                        double freq = 440.0f; // Concert A: 440Hz

                        // The "angle" used in the function, adjusted for the number of channels and sample rate.
                        // This value is like the period of the wave.
                        double t = (Math.PI * 2 * freq) / (format.dwSamplesPerSec * format.wChannels);

                        for (uint i = 0; i < numSamples; i+=2)
                        {
                            // Fill in the stereo channels
                            short outp = Convert.ToInt16(amplitude * Math.Sin(t * i));
                            data.shortArray[i] = outp;
                            data.shortArray[i + 1] = outp;
                        }

                        // Calculate data chunk size in bytes
                        data.dwChunkSize = (uint)(data.shortArray.Length * (format.wBitsPerSample / 8));

                        break;
                    }
                case WaveExampleType.TetrisWave:
                    {
                        double[] tetrisNoteSequence =
                        {
                            WaveNoteFreq.E, WaveNoteFreq.B, WaveNoteFreq.C, WaveNoteFreq.D,
                            WaveNoteFreq.C, WaveNoteFreq.B, WaveNoteFreq.A, WaveNoteFreq.A,
                            WaveNoteFreq.C, WaveNoteFreq.E, WaveNoteFreq.D, WaveNoteFreq.C, WaveNoteFreq.B,
                            WaveNoteFreq.C, WaveNoteFreq.D, WaveNoteFreq.E, WaveNoteFreq.C, WaveNoteFreq.A
                        };

                        double[] tetrisNoteLength =
                        {
                            WaveNoteLength.Quarter, WaveNoteLength.Eighth, WaveNoteLength.Eighth, WaveNoteLength.Quarter,
                            WaveNoteLength.Eighth, WaveNoteLength.Eighth, WaveNoteLength.Quarter, WaveNoteLength.Eighth,
                            WaveNoteLength.Eighth, WaveNoteLength.Quarter, WaveNoteLength.Eighth, WaveNoteLength.Eighth, WaveNoteLength.ThreeQuarters,
                            WaveNoteLength.Eighth, WaveNoteLength.Quarter, WaveNoteLength.Quarter, WaveNoteLength.Quarter, WaveNoteLength.Half
                        };

                        double secondsLong = 0;
                        foreach (double noteLen in tetrisNoteLength)
                        {
                            secondsLong += noteLen;
                        }

                        // Number of samples = sample rate * channels * bytes per sample
                        uint numSamples = (uint)(format.dwSamplesPerSec * format.wChannels * secondsLong);

                        // Initialize the 16-bit array
                        data.shortArray = new short[numSamples];

                        // Max amplitude for 16-bit audio
                        int amplitude = 32760;

                        // Keep track of samples recorded
                        uint samplesRecorded = 0;

                        // Loop through each note
                        for (int i = 0; i < tetrisNoteSequence.Length; i++)
                        {
                            // The "angle" used in the function, adjusted for the number of channels and sample rate.
                            // This value is like the period of the wave.
                            double t = (Math.PI * 2 * tetrisNoteSequence[i]) / (format.dwSamplesPerSec * format.wChannels);

                            // The length in samples of the note
                            uint noteLengthSamples = (uint)(format.dwSamplesPerSec * format.wChannels * tetrisNoteLength[i]);

                            uint endTheNoteHere = samplesRecorded + noteLengthSamples;
                            for (uint j = samplesRecorded; j < endTheNoteHere - 1; j++)
                            {
                                // Convert to int16
                                short conv = Convert.ToInt16(amplitude * Math.Sin(t * j));

                                // Fill with a simple sine wave at max amplitude
                                for (int channel = 0; channel < format.wChannels; channel++)
                                {
                                    data.shortArray[j + channel] = conv;
                                }
                            }

                            samplesRecorded += noteLengthSamples;
                        }


                        // Calculate data chunk size in bytes
                        data.dwChunkSize = (uint)(data.shortArray.Length * (format.wBitsPerSample / 8));

                        break;
                    }
                case WaveExampleType.MessingWave:
                    {
                        // Number of samples = sample rate * channels * bytes per sample * seconds
                        uint numSamples = format.dwSamplesPerSec * format.wChannels * 40;

                        // Initialize the 16-bit array
                        data.shortArray = new short[numSamples];

                        int amplitude = 32760; // Max amplitude for 16-bit audio
                        double freq = 20.0f; // Concert A: 440Hz
                        double hz = 0.0009;

                        // Stereo volume interleave
                        double stereoInterleaveFreq = 0.5f;

                        // Channel amplitudes
                        double c = (Math.PI * 2 * stereoInterleaveFreq) / (format.dwSamplesPerSec * format.wChannels);

                        for (uint i = 0; i < numSamples - 1; i++)
                        {
                            // The "angle" used in the function, adjusted for the number of channels and sample rate.
                            // This value is like the period of the wave.
                            double t = (Math.PI * 2 * freq) / (format.dwSamplesPerSec * format.wChannels);
                            double s = Math.Sin(t * i);
                            double d = Math.Sin(c * i);
                            double channelAmp = amplitude * d;

                            // Fill with a simple sine wave at max amplitude
                            var sound = Convert.ToInt16(channelAmp * s);
                            data.shortArray[i] = sound; // Channel 1
                            data.shortArray[i + 1] = sound; // Channel 2

                            freq += hz;
                        }

                        // Calculate data chunk size in bytes
                        data.dwChunkSize = (uint)(data.shortArray.Length * (format.wBitsPerSample / 8));

                        break;
                    }
                case WaveExampleType.MonoWave:
                    {
                        // Number of samples = sample rate * channels * bytes per sample
                        uint numSamples = format.dwSamplesPerSec * format.wChannels;

                        // Initialize the 16-bit array
                        data.shortArray = new short[numSamples];

                        int amplitude = 32760; // Max amplitude for 16-bit audio
                        double freq = 40.0f; // Concert A: 440Hz

                        // The "angle" used in the function, adjusted for the number of channels and sample rate.
                        // This value is like the period of the wave.
                        double t = (Math.PI * 2 * freq) / (format.dwSamplesPerSec * format.wChannels);

                        for (uint i = 0; i < numSamples - 1; i++)
                        {
                            // Fill with a simple sine wave at max amplitude
                            for (int channel = 0; channel < format.wChannels; channel++)
                            {
                                data.shortArray[i + channel] = Convert.ToInt16(amplitude * Math.Sin(t * i));
                            }
                        }

                        // Calculate data chunk size in bytes
                        data.dwChunkSize = (uint)(data.shortArray.Length * (format.wBitsPerSample / 8));

                        break;
                    }
            }
        }