GetGunSound() public method

public GetGunSound ( int index ) : AudioClip
index int
return UnityEngine.AudioClip
コード例 #1
0
        // Use this for initialization
        void Start()
        {
            _ammoCount = 6;
            _firing = false;
            _reloading = false;
            _reloadTimer = 1;
            gunBarrelAnimator.enabled = false;
            //We start by spawning 6 bullets in.
            _bulletsArrayNav = 6;
            SpawnBullets();
            //Then we only want 0 to spawn.
            _bulletsArrayNav = 0;

            _soundManager = GameObject.Find ("SoundManager").GetComponent<SoundManager> ();
            gunShot.clip = _soundManager.GetGunSound(0);
        }
コード例 #2
0
        // Use this for initialization
        void Start()
        {
            GunAnimator.SetInteger("Shot", 0);
            _equippedAnimator = GetComponent<Animator>();

            _soundManager = GameObject.Find ("SoundManager").GetComponent<SoundManager> ();
            gunSound.clip = _soundManager.GetGunSound(0);

            _ammoCountHud = GameObject.Find("AmmoCount").GetComponent<Text>();

            updateAmmoCountHud();

            EventManager.AddListener((int) GameManagerScript.GameEvents.LoadlastCheckpoint, OnLoadLastCheckpoint);
        }