private void Awake() { quickSlotsUI = FindObjectOfType <QuickSlotsUI>(); consumableSlot = GetComponentInChildren <ConsumableHolderSlot>(); animator = GetComponent <PlayerAnimatorHandler>(); weaponSlotManager = GetComponent <PlayerWeaponSlotManager>(); }
private void Awake() { animatorHandler = GetComponentInChildren <PlayerAnimatorHandler>(); inputHandler = GetComponent <InputHandler>(); playerStats = GetComponent <PlayerStats>(); weaponSlotManager = GetComponentInChildren <PlayerWeaponSlotManager>(); playerManager = GetComponent <PlayerManager>(); blockingCollider = GetComponentInChildren <BlockingCollider>(); }
private void Awake() { playerAttacker = GetComponent <PlayerAttacker>(); playerInventory = GetComponent <PlayerInventory>(); playerManager = GetComponent <PlayerManager>(); weaponSlotManager = GetComponentInChildren <PlayerWeaponSlotManager>(); consumableSlotManager = GetComponentInChildren <ConsumableSlotManager>(); uiManager = FindObjectOfType <UIManager>(); cameraHandler = FindObjectOfType <CameraHandler>(); animatorHandler = GetComponentInChildren <AnimatorHandler>(); Cursor.lockState = CursorLockMode.Locked; }
private void Awake() { weaponSlotManager = GetComponentInChildren <PlayerWeaponSlotManager>(); consumableSlotManager = GetComponentInChildren <ConsumableSlotManager>(); }