internal void GetIndices(MSB3 msb, Entries entries) { foreach (Part part in entries.Parts) { part.GetIndices(msb, entries); } }
internal void GetIndices(MSB3 msb, Entries entries) { foreach (Event ev in entries.Events) { ev.GetIndices(msb, entries); } }
internal void GetNames(MSB3 msb, Entries entries) { PartName = MSB.FindName(entries.Parts, PartIndex); foreach (Bone bone in Bones) { bone.GetNames(entries); } }
internal void GetIndices(MSB3 msb, Entries entries) { PartIndex = (short)MSB.FindIndex(entries.Parts, PartName); foreach (Bone bone in Bones) { bone.GetIndices(entries); } }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); walkPointIndices = new short[WalkPointNames.Length]; for (int i = 0; i < WalkPointNames.Length; i++) { walkPointIndices[i] = (short)GetIndex(entries.Regions, WalkPointNames[i]); } }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); GroupPartsNames = new string[groupPartsIndices.Length]; for (int i = 0; i < groupPartsIndices.Length; i++) { GroupPartsNames[i] = GetName(entries.Parts, groupPartsIndices[i]); } }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); WalkPointNames = new string[walkPointIndices.Length]; for (int i = 0; i < walkPointIndices.Length; i++) { WalkPointNames[i] = GetName(entries.Regions, walkPointIndices[i]); } }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); groupPartsIndices = new int[GroupPartsNames.Length]; for (int i = 0; i < GroupPartsNames.Length; i++) { groupPartsIndices[i] = GetIndex(entries.Parts, GroupPartsNames[i]); } }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); ChildRegionIndices = new int[ChildRegionNames.Length]; for (int i = 0; i < ChildRegionNames.Length; i++) { ChildRegionIndices[i] = GetIndex(entries.Regions, ChildRegionNames[i]); } }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); spawnPointIndices = new int[SpawnPointNames.Length]; for (int i = 0; i < SpawnPointNames.Length; i++) { spawnPointIndices[i] = GetIndex(entries.Regions, SpawnPointNames[i]); } spawnPartIndices = new int[SpawnPartNames.Length]; for (int i = 0; i < SpawnPartNames.Length; i++) { spawnPartIndices[i] = GetIndex(entries.Parts, SpawnPartNames[i]); } }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); SpawnPointNames = new string[spawnPointIndices.Length]; for (int i = 0; i < spawnPointIndices.Length; i++) { SpawnPointNames[i] = GetName(entries.Regions, spawnPointIndices[i]); } SpawnPartNames = new string[spawnPartIndices.Length]; for (int i = 0; i < spawnPartIndices.Length; i++) { SpawnPartNames[i] = GetName(entries.Parts, spawnPartIndices[i]); } }
internal virtual void GetNames(MSB3 msb, Entries entries) { ActivationPartName = GetName(entries.Parts, ActivationPartIndex); }
internal virtual void GetIndices(MSB3 msb, Entries entries) { partIndex = GetIndex(entries.Parts, PartName); pointIndex = GetIndex(entries.Regions, PointName); }
internal virtual void GetNames(MSB3 msb, Entries entries) { ModelName = GetName(entries.Models, modelIndex); }
internal virtual void GetNames(MSB3 msb, Entries entries) { PartName = GetName(entries.Parts, partIndex); PointName = GetName(entries.Regions, pointIndex); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); SpawnPointIndices = MSB.FindIndices(entries.Regions, SpawnPointNames); SpawnPartIndices = MSB.FindIndices(entries.Parts, SpawnPartNames); }
internal virtual void GetIndices(MSB3 msb, Entries entries) { modelIndex = GetIndex(entries.Models, ModelName); }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); CollisionName = GetName(entries.Parts, collisionPartIndex); }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); PartName2 = GetName(entries.Parts, partIndex2); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); GroupPartsIndices = MSB.FindIndices(entries.Parts, GroupPartsNames); }
internal virtual void GetIndices(MSB3 msb, Entries entries) { PartIndex = MSB.FindIndex(entries.Parts, PartName); PointIndex = MSB.FindIndex(entries.Regions, PointName); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); collisionPartIndex = GetIndex(entries.Parts, CollisionName); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); partIndex2 = GetIndex(entries.Parts, PartName2); }
internal override void GetNames(MSB3 msb, Entries entries) { base.GetNames(msb, entries); WindAreaName = FindName(entries.Regions, WindAreaIndex); }
internal void GetNames(MSB3 msb, Entries entries) { PartName = MSB.FindName(entries.Parts, PartIndex); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); UnkHitIndex = GetIndex(entries.Parts, UnkHitName); }
internal virtual void GetIndices(MSB3 msb, Entries entries) { ActivationPartIndex = GetIndex(entries.Parts, ActivationPartName); }
internal void GetIndices(MSB3 msb, Entries entries) { PartIndex = (short)MSB.FindIndex(entries.Parts, PartName); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); WindAreaIndex = GetIndex(entries.Regions, WindAreaName); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); ChildRegionIndices = FindIndices(entries.Regions, ChildRegionNames); }