コード例 #1
0
 internal void WriteStrings(BinaryWriterEx bw, bool longFormat, int index)
 {
     if (longFormat)
     {
         bw.FillInt64($"NameOffset{index}", bw.Position);
         bw.WriteUTF16(Name, true);
         if (LogicInterruptName == null)
         {
             bw.FillInt64($"LogicInterruptNameOffset{index}", 0);
         }
         else
         {
             bw.FillInt64($"LogicInterruptNameOffset{index}", bw.Position);
             bw.WriteUTF16(LogicInterruptName, true);
         }
     }
     else
     {
         bw.FillUInt32($"NameOffset{index}", (uint)bw.Position);
         bw.WriteShiftJIS(Name, true);
         if (LogicInterruptName == null)
         {
             bw.FillUInt32($"LogicInterruptNameOffset{index}", 0);
         }
         else
         {
             bw.FillUInt32($"LogicInterruptNameOffset{index}", (uint)bw.Position);
             bw.WriteShiftJIS(LogicInterruptName, true);
         }
     }
 }
コード例 #2
0
            internal override void Write(BinaryWriterEx bw, int id)
            {
                long start = bw.Position;

                bw.ReserveInt32("NameOffset");
                bw.WriteUInt32((uint)Type);
                bw.WriteInt32(id);
                bw.WriteInt32(ModelIndex);
                bw.ReserveInt32("SibOffset");
                bw.WriteVector3(Position);
                bw.WriteVector3(Rotation);
                bw.WriteVector3(Scale);
                bw.WriteUInt32s(DrawGroups);
                bw.WriteUInt32s(DispGroups);
                bw.ReserveInt32("EntityDataOffset");
                bw.ReserveInt32("TypeDataOffset");
                bw.WriteInt32(0);

                long stringsStart = bw.Position;

                bw.FillInt32("NameOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(MSB.ReambiguateName(Name), true);
                bw.FillInt32("SibOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(Placeholder, true);
                bw.Pad(4);
                if (bw.Position - stringsStart < 0x14)
                {
                    bw.WritePattern((int)(0x14 - (bw.Position - stringsStart)), 0x00);
                }

                bw.FillInt32("EntityDataOffset", (int)(bw.Position - start));
                bw.WriteInt32(EntityID);
                bw.WriteByte(LightID);
                bw.WriteByte(FogID);
                bw.WriteByte(ScatterID);
                bw.WriteByte(LensFlareID);
                bw.WriteByte(ShadowID);
                bw.WriteByte(DofID);
                bw.WriteByte(ToneMapID);
                bw.WriteByte(ToneCorrectID);
                bw.WriteByte(LanternID);
                bw.WriteByte(LodParamID);
                bw.WriteByte(0);
                bw.WriteByte(IsShadowSrc);
                bw.WriteByte(IsShadowDest);
                bw.WriteByte(IsShadowOnly);
                bw.WriteByte(DrawByReflectCam);
                bw.WriteByte(DrawOnlyReflectCam);
                bw.WriteByte(UseDepthBiasFloat);
                bw.WriteByte(DisablePointLightEffect);
                bw.WriteByte(0);
                bw.WriteByte(0);

                bw.FillInt32("TypeDataOffset", (int)(bw.Position - start));
            }
コード例 #3
0
            internal void WriteName(BinaryWriterEx bw, byte format2D, byte format2E, int i)
            {
                long nameOffset = 0;

                if (Name != null)
                {
                    nameOffset = bw.Position;
                    if (format2E < 7)
                    {
                        bw.WriteShiftJIS(Name, true);
                    }
                    else
                    {
                        bw.WriteUTF16(Name, true);
                    }
                }

                if ((format2D & 0x7F) < 4)
                {
                    bw.FillUInt32($"NameOffset{i}", (uint)nameOffset);
                }
                else
                {
                    bw.FillInt64($"NameOffset{i}", nameOffset);
                }
            }
コード例 #4
0
            internal void WriteDescription(BinaryWriterEx bw, PARAMDEF def, int index)
            {
                long descriptionOffset = 0;

                if (Description != null)
                {
                    descriptionOffset = bw.Position;
                    if (def.Unicode)
                    {
                        bw.WriteUTF16(Description, true);
                    }
                    else
                    {
                        bw.WriteShiftJIS(Description, true);
                    }
                }

                if (def.Version >= 201)
                {
                    bw.FillInt64($"DescriptionOffset{index}", descriptionOffset);
                }
                else
                {
                    bw.FillInt32($"DescriptionOffset{index}", (int)descriptionOffset);
                }
            }
コード例 #5
0
            internal override void Write(BinaryWriterEx bw, int id)
            {
                long start = bw.Position;

                bw.ReserveInt32("NameOffset");
                bw.WriteInt32(EventID);
                bw.WriteUInt32((uint)Type);
                bw.WriteInt32(id);
                bw.ReserveInt32("BaseDataOffset");
                bw.ReserveInt32("TypeDataOffset");
                bw.WriteInt32(0);

                bw.FillInt32("NameOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(Name, true);
                bw.Pad(4);

                bw.FillInt32("BaseDataOffset", (int)(bw.Position - start));
                bw.WriteInt32(PartIndex);
                bw.WriteInt32(RegionIndex);
                bw.WriteInt32(EntityID);
                bw.WriteInt32(0);

                bw.FillInt32("TypeDataOffset", (int)(bw.Position - start));
                WriteTypeData(bw);
            }
コード例 #6
0
ファイル: Row.cs プロジェクト: Philiquaz/DSParamStudio
            internal void WriteName(BinaryWriterEx bw, PARAM parent, int i)
            {
                long nameOffset = 0;

                if (Name != null)
                {
                    nameOffset = bw.Position;
                    if (parent.Format2E.HasFlag(FormatFlags2.UnicodeRowNames))
                    {
                        bw.WriteUTF16(Name, true);
                    }
                    else
                    {
                        bw.WriteShiftJIS(Name, true);
                    }
                }

                if (parent.Format2D.HasFlag(FormatFlags1.LongDataOffset))
                {
                    bw.FillInt64($"NameOffset{i}", nameOffset);
                }
                else
                {
                    bw.FillUInt32($"NameOffset{i}", (uint)nameOffset);
                }
            }
コード例 #7
0
ファイル: PARAM.cs プロジェクト: swordworld/dstools
 internal void WriteName(BinaryWriterEx bw, byte format2D, int i)
 {
     if (Name == null || Name == "")
     {
         if ((format2D & 0x7F) < 4)
         {
             bw.FillUInt32($"NameOffset{i}", 0);
         }
         else
         {
             bw.FillInt64($"NameOffset{i}", 0);
         }
     }
     else
     {
         if ((format2D & 0x7F) < 4)
         {
             bw.FillUInt32($"NameOffset{i}", (uint)bw.Position);
             bw.WriteShiftJIS(Name, true);
         }
         else
         {
             bw.FillInt64($"NameOffset{i}", bw.Position);
             bw.WriteUTF16(Name, true);
         }
     }
 }
コード例 #8
0
 internal void WriteHeader(BinaryWriterEx bw, int groupIndex, int groupHeadersOffset)
 {
     bw.FillInt32($"GroupHeaderOffset{groupIndex}", (int)bw.Position - groupHeadersOffset);
     bw.WriteInt32(Params.Count);
     bw.ReserveInt32($"ParamHeaderOffsetsOffset{groupIndex}");
     bw.WriteShiftJIS(Name, true);
     bw.Pad(4);
 }
コード例 #9
0
            internal override void Write(BinaryWriterEx bw, int id)
            {
                long start = bw.Position;

                bw.ReserveInt32("NameOffset");
                bw.WriteUInt32((uint)Type);
                bw.WriteInt32(ID);
                bw.ReserveInt32("SibOffset");
                bw.WriteInt32(InstanceCount);
                bw.WriteInt32(0);
                bw.WriteInt32(0);
                bw.WriteInt32(0);

                bw.FillInt32("NameOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(ReambiguateName(Name), true);
                bw.FillInt32("SibOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(Placeholder, true);
                bw.Pad(4);
            }
コード例 #10
0
        /// <summary>
        /// Writes TPF data to a BinaryWriterEx.
        /// </summary>
        internal override void Write(BinaryWriterEx bw)
        {
            bw.BigEndian = false;
            bw.WriteASCII("TPF\0");
            bw.ReserveInt32("DataSize");
            bw.WriteInt32(Textures.Count);
            bw.WriteByte((byte)Platform);
            bw.WriteByte(Flag2);
            bw.WriteByte(Encoding);
            bw.WriteByte(0);

            for (int i = 0; i < Textures.Count; i++)
            {
                Textures[i].Write(bw, i, Platform);
            }
            bw.Pad(0x10);

            for (int i = 0; i < Textures.Count; i++)
            {
                Texture texture = Textures[i];
                bw.FillInt32($"FileName{i}", (int)bw.Position);
                if (Encoding == 1)
                {
                    bw.WriteUTF16(texture.Name, true);
                }
                else if (Encoding == 0 || Encoding == 2)
                {
                    bw.WriteShiftJIS(texture.Name, true);
                }
            }

            int dataStart = (int)bw.Position;

            for (int i = 0; i < Textures.Count; i++)
            {
                Texture texture = Textures[i];
                if (texture.Bytes.Length > 0)
                {
                    bw.Pad(0x10);
                }

                bw.FillInt32($"FileData{i}", (int)bw.Position);

                byte[] bytes = texture.Bytes;
                if (texture.Flags1 == 2 || texture.Flags2 == 3)
                {
                    bytes = DCX.Compress(bytes, DCX.Type.ACEREDGE);
                }
                bw.FillInt32($"FileSize{i}", bytes.Length);
                bw.WriteBytes(bytes);
            }
            bw.FillInt32("DataSize", (int)bw.Position - dataStart);
        }
コード例 #11
0
ファイル: Bone.cs プロジェクト: jakewestrip/RoguelikeSouls
 internal void WriteStrings(BinaryWriterEx bw, bool unicode, int index)
 {
     bw.FillInt32($"BoneNameOffset{index}", (int)bw.Position);
     if (unicode)
     {
         bw.WriteUTF16(Name, true);
     }
     else
     {
         bw.WriteShiftJIS(Name, true);
     }
 }
コード例 #12
0
 internal void WriteName(BinaryWriterEx bw, int index, byte encoding)
 {
     bw.FillUInt32($"FileName{index}", (uint)bw.Position);
     if (encoding == 1)
     {
         bw.WriteUTF16(Name, true);
     }
     else if (encoding == 0 || encoding == 2)
     {
         bw.WriteShiftJIS(Name, true);
     }
 }
コード例 #13
0
 internal void WriteStrings(BinaryWriterEx bw, FLVERHeader header, int index)
 {
     bw.FillInt32($"BoneName{index}", (int)bw.Position);
     if (header.Unicode)
     {
         bw.WriteUTF16(Name, true);
     }
     else
     {
         bw.WriteShiftJIS(Name, true);
     }
 }
コード例 #14
0
ファイル: Texture.cs プロジェクト: garyttierney/SoulsFormats
            internal void WriteStrings(BinaryWriterEx bw, FLVERHeader header, int index)
            {
                bw.FillInt32($"TexturePath{index}", (int)bw.Position);
                if (header.Unicode)
                {
                    bw.WriteUTF16(Path, true);
                }
                else
                {
                    bw.WriteShiftJIS(Path, true);
                }

                bw.FillInt32($"TextureType{index}", (int)bw.Position);
                if (header.Unicode)
                {
                    bw.WriteUTF16(Type, true);
                }
                else
                {
                    bw.WriteShiftJIS(Type, true);
                }
            }
コード例 #15
0
            internal override void Write(BinaryWriterEx bw, int id)
            {
                long start = bw.Position;

                bw.ReserveInt32("NameOffset");
                bw.WriteUInt32((uint)Type);
                bw.WriteInt32(id);
                bw.WriteInt32(ModelIndex);
                bw.ReserveInt32("SibOffset");
                bw.WriteVector3(Position);
                bw.WriteVector3(Rotation);
                bw.WriteVector3(Scale);
                bw.WriteUInt32s(DrawGroups);
                bw.WriteUInt32s(DispGroups);
                bw.ReserveInt32("EntityDataOffset");
                bw.ReserveInt32("TypeDataOffset");
                bw.WriteInt32(0);
                bw.WriteInt32(0);

                long stringsStart = bw.Position;

                bw.FillInt32("NameOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(MSB.ReambiguateName(Name), true);

                bw.FillInt32("SibOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(SibPath, true);
                bw.Pad(4);
                if (bw.Position - stringsStart < 0x10)
                {
                    bw.WritePattern((int)(0x10 - (bw.Position - stringsStart)), 0x00);
                }

                bw.FillInt32("EntityDataOffset", (int)(bw.Position - start));
                WriteEntityData(bw);

                bw.FillInt32("TypeDataOffset", (int)(bw.Position - start));
                WriteTypeData(bw);
            }
コード例 #16
0
            internal void WriteParamHeader(BinaryWriterEx bw, int groupIndex, int paramIndex, int paramHeadersOffset)
            {
                bw.FillInt32($"ParamHeaderOffset{groupIndex}:{paramIndex}", (int)bw.Position - paramHeadersOffset);
                bw.ReserveInt32($"ValuesOffset{groupIndex}:{paramIndex}");
                bw.WriteInt32(UnkOffset1);

                bw.WriteByte((byte)Type);
                bw.WriteByte((byte)Values.Count);
                bw.WriteByte(0);
                bw.WriteByte(0);

                bw.WriteShiftJIS(Name, true);
                bw.Pad(4);
            }
コード例 #17
0
 internal void WriteFileName(BinaryWriterEx bw, Format format, bool unicode, int index)
 {
     if (HasNames(format))
     {
         bw.FillInt32($"FileNameOffset{index}", (int)bw.Position);
         if (unicode)
         {
             bw.WriteUTF16(Name, true);
         }
         else
         {
             bw.WriteShiftJIS(Name, true);
         }
     }
 }
コード例 #18
0
        private void Write(BinaryWriterEx bhdWriter, BinaryWriterEx bdtWriter)
        {
            bhdWriter.WriteASCII("BHF3");
            bhdWriter.WriteASCII(BHDTimestamp.PadRight(8, '\0'));
            bhdWriter.WriteByte(Format);
            bhdWriter.WriteByte(0);
            bhdWriter.WriteByte(0);
            bhdWriter.WriteByte(0);
            bhdWriter.BigEndian = Format == 0xE0;

            bhdWriter.WriteInt32(Files.Count);
            bhdWriter.WriteInt32(0);
            bhdWriter.WriteInt32(0);
            bhdWriter.WriteInt32(0);

            bdtWriter.WriteASCII("BDF3");
            bdtWriter.WriteASCII(BDTTimestamp.PadRight(8, '\0'));
            bdtWriter.WriteInt32(0);

            for (int i = 0; i < Files.Count; i++)
            {
                File file = Files[i];
                bhdWriter.WriteByte(0x40);
                bhdWriter.WriteByte(0);
                bhdWriter.WriteByte(0);
                bhdWriter.WriteByte(0);

                bhdWriter.WriteInt32(file.Bytes.Length);
                bhdWriter.WriteInt32((int)bdtWriter.Position);
                bhdWriter.WriteInt32(i);
                bhdWriter.ReserveInt32($"FileName{i}");

                if (Format == 0x54 || Format == 0x74)
                {
                    bhdWriter.WriteInt32(file.Bytes.Length);
                }

                bdtWriter.WriteBytes(file.Bytes);
                bdtWriter.Pad(0x10);
            }

            for (int i = 0; i < Files.Count; i++)
            {
                File file = Files[i];
                bhdWriter.FillInt32($"FileName{i}", (int)bhdWriter.Position);
                bhdWriter.WriteShiftJIS(file.Name, true);
            }
        }
コード例 #19
0
        private void Write(BinaryWriterEx bhdWriter, BinaryWriterEx bdtWriter)
        {
            bhdWriter.WriteASCII("BHF3");
            bhdWriter.WriteFixStr(BHDTimestamp, 8);
            bhdWriter.WriteByte((byte)Format);
            bhdWriter.WriteByte(0);
            bhdWriter.WriteByte(0);
            bhdWriter.WriteByte(0);
            bhdWriter.BigEndian = Binder.ForceBigEndian(Format);

            bhdWriter.WriteInt32(Files.Count);
            bhdWriter.WriteInt32(0);
            bhdWriter.WriteInt32(0);
            bhdWriter.WriteInt32(0);

            bdtWriter.WriteASCII("BDF3");
            bdtWriter.WriteFixStr(BDTTimestamp, 8);
            bdtWriter.WriteInt32(0);

            for (int i = 0; i < Files.Count; i++)
            {
                BinderFile file = Files[i];
                bhdWriter.WriteByte(0x40);
                bhdWriter.WriteByte(0);
                bhdWriter.WriteByte(0);
                bhdWriter.WriteByte(0);

                bhdWriter.WriteInt32(file.Bytes.Length);
                bhdWriter.WriteUInt32((uint)bdtWriter.Position);
                bhdWriter.WriteInt32(i);
                bhdWriter.ReserveUInt32($"FileName{i}");

                if (Binder.HasUncompressedSize(Format))
                {
                    bhdWriter.WriteInt32(file.Bytes.Length);
                }

                bdtWriter.WriteBytes(file.Bytes);
                bdtWriter.Pad(0x10);
            }

            for (int i = 0; i < Files.Count; i++)
            {
                BinderFile file = Files[i];
                bhdWriter.FillUInt32($"FileName{i}", (uint)bhdWriter.Position);
                bhdWriter.WriteShiftJIS(file.Name, true);
            }
        }
コード例 #20
0
            internal void WriteHeader(BinaryWriterEx bw, GPGame game, int groupIndex, int groupHeadersOffset)
            {
                bw.FillInt32($"GroupHeaderOffset{groupIndex}", (int)bw.Position - groupHeadersOffset);
                bw.WriteInt32(Params.Count);
                bw.ReserveInt32($"ParamHeaderOffsetsOffset{groupIndex}");

                if (game == GPGame.DarkSouls2)
                {
                    bw.WriteShiftJIS(Name1, true);
                }
                else
                {
                    bw.WriteUTF16(Name1, true);
                    bw.WriteUTF16(Name2, true);
                }
                bw.Pad(4);
            }
コード例 #21
0
 internal void WriteName(BinaryWriterEx bw, int i, byte Unk4)
 {
     if (Name == null || Name == "")
     {
         bw.FillInt64($"NameOffset{i}", 0);
     }
     else
     {
         bw.FillInt64($"NameOffset{i}", bw.Position);
         if (Unk4 == 6)
         {
             bw.WriteShiftJIS(Name, true);
         }
         else if (Unk4 == 7)
         {
             bw.WriteUTF16(Name, true);
         }
     }
 }
コード例 #22
0
            internal void WriteParamHeader(BinaryWriterEx bw, GPGame game, int groupIndex, int paramIndex, int paramHeadersOffset)
            {
                bw.FillInt32($"ParamHeaderOffset{groupIndex}:{paramIndex}", (int)bw.Position - paramHeadersOffset);
                bw.ReserveInt32($"ValuesOffset{groupIndex}:{paramIndex}");
                bw.ReserveInt32($"ValueIDsOffset{groupIndex}:{paramIndex}");

                bw.WriteByte((byte)Type);
                bw.WriteByte((byte)Values.Count);
                bw.WriteByte(0);
                bw.WriteByte(0);

                if (game == GPGame.DarkSouls2)
                {
                    bw.WriteShiftJIS(Name1, true);
                }
                else
                {
                    bw.WriteUTF16(Name1, true);
                    bw.WriteUTF16(Name2, true);
                }
                bw.Pad(4);
            }
コード例 #23
0
        /// <summary>
        /// Serializes file data to a stream.
        /// </summary>
        protected override void Write(BinaryWriterEx bw)
        {
            bw.BigEndian = BigEndian;
            for (int i = 0; i < Globals.Count; i++)
            {
                if (LongFormat)
                {
                    bw.ReserveInt64($"Offset{i}");
                }
                else
                {
                    bw.ReserveUInt32($"Offset{i}");
                }
            }

            if (LongFormat)
            {
                bw.WriteInt64(0);
            }
            else
            {
                bw.WriteUInt32(0);
            }

            for (int i = 0; i < Globals.Count; i++)
            {
                if (LongFormat)
                {
                    bw.FillInt64($"Offset{i}", bw.Position);
                    bw.WriteUTF16(Globals[i], true);
                }
                else
                {
                    bw.FillUInt32($"Offset{i}", (uint)bw.Position);
                    bw.WriteShiftJIS(Globals[i], true);
                }
            }
            bw.Pad(0x10);
        }
コード例 #24
0
            internal override void Write(BinaryWriterEx bw, int id)
            {
                long start = bw.Position;

                bw.ReserveInt32("NameOffset");
                bw.WriteInt32(0);
                bw.WriteInt32(id);
                bw.WriteUInt32((uint)Shape.Type);
                bw.WriteVector3(Position);
                bw.WriteVector3(Rotation);
                bw.ReserveInt32("UnkOffsetA");
                bw.ReserveInt32("UnkOffsetB");
                bw.ReserveInt32("ShapeDataOffset");
                bw.ReserveInt32("EntityDataOffset");
                bw.WriteInt32(0);

                bw.FillInt32("NameOffset", (int)(bw.Position - start));
                bw.WriteShiftJIS(MSB.ReambiguateName(Name), true);
                bw.Pad(4);

                bw.FillInt32("UnkOffsetA", (int)(bw.Position - start));
                bw.WriteInt32(0);
                bw.FillInt32("UnkOffsetB", (int)(bw.Position - start));
                bw.WriteInt32(0);

                if (Shape.HasShapeData)
                {
                    bw.FillInt32("ShapeDataOffset", (int)(bw.Position - start));
                    Shape.WriteShapeData(bw);
                }
                else
                {
                    bw.FillInt32("ShapeDataOffset", 0);
                }

                bw.FillInt32("EntityDataOffset", (int)(bw.Position - start));
                bw.WriteInt32(EntityID);
            }
コード例 #25
0
        internal override void Write(BinaryWriterEx bw)
        {
            if (layout == null)
            {
                throw new InvalidOperationException("Params cannot be written without a layout.");
            }

            Rows.Sort((r1, r2) => r1.ID.CompareTo(r2.ID));

            bw.BigEndian = false;

            bw.ReserveInt32("NameOffset");
            bw.WriteInt16(0);
            bw.WriteInt16(Unk1);
            bw.WriteInt16(Unk2);
            bw.WriteUInt16((ushort)Rows.Count);

            if (FixStrID)
            {
                bw.WriteFixStr(ID, 0x20);
            }
            else
            {
                bw.WriteInt32(0);
                bw.ReserveInt32("IDOffset");
                bw.WriteInt32(0);
                bw.WriteInt32(0);
                bw.WriteInt32(0);
                bw.WriteInt32(0);
                bw.WriteInt32(0);
                bw.WriteInt32(0);
            }

            bw.WriteByte(0);
            bw.WriteByte(Unk3);
            bw.WriteByte(Unk4);
            bw.WriteByte(0);

            bw.ReserveInt64("DataStart");
            bw.WriteInt32(0);
            bw.WriteInt32(0);

            for (int i = 0; i < Rows.Count; i++)
            {
                Rows[i].WriteHeader(bw, i);
            }

            bw.FillInt64("DataStart", bw.Position);

            for (int i = 0; i < Rows.Count; i++)
            {
                Rows[i].WriteCells(bw, i, layout);
            }

            bw.FillInt32("NameOffset", (int)bw.Position);
            if (FixStrID)
            {
                if (Unk4 == 6)
                {
                    bw.WriteShiftJIS(Name, true);
                }
                else if (Unk4 == 7)
                {
                    bw.WriteUTF16(Name, true);
                }
            }
            else
            {
                bw.WriteShiftJIS(Name, true);
                bw.FillInt32("IDOffset", (int)bw.Position);
                bw.WriteASCII(ID, true);
            }

            for (int i = 0; i < Rows.Count; i++)
            {
                Rows[i].WriteName(bw, i, Unk4);
            }
        }
コード例 #26
0
ファイル: BND3.cs プロジェクト: nexus4411/SoulsFormats
 internal void WriteName(BinaryWriterEx bw, int index)
 {
     bw.FillInt32($"FileName{index}", (int)bw.Position);
     bw.WriteShiftJIS(Name, true);
 }
コード例 #27
0
 private static void WriteFileName(BinderFile file, BinaryWriterEx bw, int index)
 {
     bw.FillUInt32($"FileName{index}", (uint)bw.Position);
     bw.WriteShiftJIS(file.Name, true);
 }
コード例 #28
0
            internal void WriteStrings(BinaryWriterEx bw, PARAMDEF def, int index, Dictionary <string, long> sharedStringOffsets)
            {
                if (def.FormatVersion >= 202)
                {
                    bw.FillInt64($"DisplayNameOffset{index}", bw.Position);
                    bw.WriteUTF16(DisplayName, true);
                }

                long descriptionOffset = 0;

                if (Description != null)
                {
                    descriptionOffset = bw.Position;
                    if (def.Unicode)
                    {
                        bw.WriteUTF16(Description, true);
                    }
                    else
                    {
                        bw.WriteShiftJIS(Description, true);
                    }
                }

                if (def.FormatVersion >= 200)
                {
                    bw.FillInt64($"DescriptionOffset{index}", descriptionOffset);
                }
                else
                {
                    bw.FillInt32($"DescriptionOffset{index}", (int)descriptionOffset);
                }

                if (def.FormatVersion >= 202)
                {
                    bw.FillInt64($"InternalTypeOffset{index}", bw.Position);
                    bw.WriteASCII(InternalType, true);

                    bw.FillInt64($"InternalNameOffset{index}", bw.Position);
                    bw.WriteASCII(MakeInternalName(), true);
                }

                if (def.FormatVersion >= 200)
                {
                    long writeSharedStringMaybe(string str, bool unicode)
                    {
                        if (str == null)
                        {
                            return(0);
                        }

                        if (!sharedStringOffsets.ContainsKey(str))
                        {
                            sharedStringOffsets[str] = bw.Position;
                            if (unicode)
                            {
                                bw.WriteUTF16(str, true);
                            }
                            else
                            {
                                bw.WriteASCII(str, true);
                            }
                        }
                        return(sharedStringOffsets[str]);
                    }

                    bw.FillInt64($"UnkB8Offset{index}", writeSharedStringMaybe(UnkB8, false));
                    bw.FillInt64($"UnkC0Offset{index}", writeSharedStringMaybe(UnkC0, false));
                    bw.FillInt64($"UnkC8Offset{index}", writeSharedStringMaybe(UnkC8, true));
                }
            }
コード例 #29
0
ファイル: BXF4.cs プロジェクト: albeartron/SoulsFormats
            internal void Write(BinaryWriterEx bw, List <File> files)
            {
                bw.BigEndian = BigEndian;
                bw.WriteASCII("BHF4");
                bw.WriteBoolean(Flag1);
                bw.WriteBoolean(Flag2);
                bw.WriteByte(0);
                bw.WriteByte(0);
                bw.WriteInt32(0x10000);
                bw.WriteInt32(files.Count);
                bw.WriteInt64(0x40);
                bw.WriteASCII(Timestamp.PadRight(8, '\0'));
                if (Format == 0x0C || Format == 0x30)
                {
                    bw.WriteInt64(0x18);
                }
                else if (Format == 0x2E || Format == 0x74)
                {
                    bw.WriteInt64(0x24);
                }
                else if (Format == 0x3E)
                {
                    bw.WriteInt64(0x28);
                }
                bw.WriteInt64(0);

                bw.WriteBoolean(Unicode);
                bw.WriteByte(Format);
                bw.WriteByte(Extended);
                bw.WriteByte(0);

                bw.WriteInt32(0);
                if (Extended == 4)
                {
                    bw.ReserveInt64("HashGroups");
                }
                else
                {
                    bw.WriteInt64(0);
                }

                for (int i = 0; i < files.Count; i++)
                {
                    FileHeader.Write(bw, files[i], i, Format);
                }

                for (int i = 0; i < files.Count; i++)
                {
                    File file = files[i];
                    bw.FillInt32($"FileName{i}", (int)bw.Position);
                    if (Unicode)
                    {
                        bw.WriteUTF16(file.Name, true);
                    }
                    else
                    {
                        bw.WriteShiftJIS(file.Name, true);
                    }
                }

                if (Extended == 4)
                {
                    uint groupCount = 0;
                    for (uint p = (uint)files.Count / 7; p <= 100000; p++)
                    {
                        if (Util.IsPrime(p))
                        {
                            groupCount = p;
                            break;
                        }
                    }

                    if (groupCount == 0)
                    {
                        throw new InvalidOperationException("Hash group count not determined in BXF4.");
                    }

                    var hashLists = new List <PathHash> [groupCount];
                    for (int i = 0; i < groupCount; i++)
                    {
                        hashLists[i] = new List <PathHash>();
                    }

                    for (int i = 0; i < files.Count; i++)
                    {
                        var  pathHash = new PathHash(i, files[i].Name);
                        uint group    = pathHash.Hash % groupCount;
                        hashLists[group].Add(pathHash);
                    }

                    for (int i = 0; i < groupCount; i++)
                    {
                        hashLists[i].Sort((ph1, ph2) => ph1.Hash.CompareTo(ph2.Hash));
                    }

                    var hashGroups = new List <HashGroup>();
                    var pathHashes = new List <PathHash>();

                    int count = 0;
                    foreach (List <PathHash> hashList in hashLists)
                    {
                        int index = count;
                        foreach (PathHash pathHash in hashList)
                        {
                            pathHashes.Add(pathHash);
                            count++;
                        }

                        hashGroups.Add(new HashGroup(index, count - index));
                    }

                    bw.Pad(0x8);
                    bw.FillInt64("HashGroups", bw.Position);
                    bw.ReserveInt64("PathHashes");
                    bw.WriteUInt32(groupCount);
                    bw.WriteInt32(0x00080810);

                    foreach (HashGroup hashGroup in hashGroups)
                    {
                        hashGroup.Write(bw);
                    }

                    // No padding after section 1
                    bw.FillInt64("PathHashes", bw.Position);
                    foreach (PathHash pathHash in pathHashes)
                    {
                        pathHash.Write(bw);
                    }
                }
            }
コード例 #30
0
ファイル: BND4.cs プロジェクト: nexus4411/SoulsFormats
        /// <summary>
        /// Writes BND4 data to a BinaryWriterEx.
        /// </summary>
        internal override void Write(BinaryWriterEx bw)
        {
            bw.BigEndian = BigEndian;

            bw.WriteASCII("BND4");
            bw.WriteBoolean(Flag1);
            bw.WriteBoolean(Flag2);
            bw.WriteByte(0);
            bw.WriteByte(0);

            bw.WriteInt32(0x10000);
            bw.WriteInt32(Files.Count);
            bw.WriteInt64(0x40);
            bw.WriteFixStr(Timestamp, 8);
            if (Format == 0x0C)
            {
                bw.WriteInt64(0x18);
            }
            else if (Format == 0x70)
            {
                bw.WriteInt64(0x1C);
            }
            else
            {
                bw.WriteInt64(0x24);
            }
            bw.ReserveInt64("DataStart");

            bw.WriteBoolean(Unicode);
            bw.WriteByte(Format);
            bw.WriteByte(Extended);
            bw.WriteByte(0);

            bw.WriteInt32(0);
            if (Extended == 4)
            {
                bw.ReserveInt64("HashGroups");
            }
            else
            {
                bw.WriteInt64(0);
            }

            for (int i = 0; i < Files.Count; i++)
            {
                Files[i].Write(bw, i, Format);
            }

            for (int i = 0; i < Files.Count; i++)
            {
                File file = Files[i];
                bw.FillInt32($"FileName{i}", (int)bw.Position);
                if (Unicode)
                {
                    bw.WriteUTF16(file.Name, true);
                }
                else
                {
                    bw.WriteShiftJIS(file.Name, true);
                }
            }

            if (Extended == 4)
            {
                uint groupCount = 0;
                for (uint p = (uint)Files.Count / 7; p <= 100000; p++)
                {
                    if (SFUtil.IsPrime(p))
                    {
                        groupCount = p;
                        break;
                    }
                }

                if (groupCount == 0)
                {
                    throw new InvalidOperationException("Hash group count not determined in BND4.");
                }

                var hashLists = new List <PathHash> [groupCount];
                for (int i = 0; i < groupCount; i++)
                {
                    hashLists[i] = new List <PathHash>();
                }

                for (int i = 0; i < Files.Count; i++)
                {
                    var  pathHash = new PathHash(i, Files[i].Name);
                    uint group    = pathHash.Hash % groupCount;
                    hashLists[group].Add(pathHash);
                }

                for (int i = 0; i < groupCount; i++)
                {
                    hashLists[i].Sort((ph1, ph2) => ph1.Hash.CompareTo(ph2.Hash));
                }

                var hashGroups = new List <HashGroup>();
                var pathHashes = new List <PathHash>();

                int count = 0;
                foreach (List <PathHash> hashList in hashLists)
                {
                    int index = count;
                    foreach (PathHash pathHash in hashList)
                    {
                        pathHashes.Add(pathHash);
                        count++;
                    }

                    hashGroups.Add(new HashGroup(index, count - index));
                }

                bw.Pad(0x8);
                bw.FillInt64("HashGroups", bw.Position);
                bw.ReserveInt64("PathHashes");
                bw.WriteUInt32(groupCount);
                bw.WriteInt32(0x00080810);

                foreach (HashGroup hashGroup in hashGroups)
                {
                    hashGroup.Write(bw);
                }

                // No padding after section 1
                bw.FillInt64("PathHashes", bw.Position);
                foreach (PathHash pathHash in pathHashes)
                {
                    pathHash.Write(bw);
                }
            }

            bw.FillInt64("DataStart", bw.Position);
            for (int i = 0; i < Files.Count; i++)
            {
                File file = Files[i];
                if (file.Bytes.LongLength > 0)
                {
                    bw.Pad(0x10);
                }

                bw.FillInt32($"FileData{i}", (int)bw.Position);

                byte[] bytes          = file.Bytes;
                int    compressedSize = bytes.Length;

                if (file.Flags == 0x03 || file.Flags == 0xC0)
                {
                    compressedSize = SFUtil.WriteZlib(bw, 0x9C, bytes);
                }
                else
                {
                    bw.WriteBytes(bytes);
                }

                bw.FillInt64($"CompressedSize{i}", bytes.Length);
            }
        }