コード例 #1
0
        public HavokAnimationData_InterleavedUncompressed(string name, HKX.HKASkeleton skeleton,
                                                          HKX.HKADefaultAnimatedReferenceFrame refFrame, HKX.HKAAnimationBinding binding, HKX.HKAInterleavedUncompressedAnimation anim)
            : base(name, skeleton, refFrame, binding)
        {
            Duration            = anim.Duration;// Math.Max(anim.Duration, anim.FrameDuration * anim.FrameCount);
            TransformTrackCount = anim.TransformTrackCount;
            FrameCount          = (int)anim.Transforms.Capacity / anim.TransformTrackCount;

            FrameDuration = Duration / FrameCount;

            HkxBoneIndexToTransformTrackMap = new int[skeleton.Bones.Size];
            TransformTrackIndexToHkxBoneMap = new int[binding.TransformTrackToBoneIndices.Size];

            for (int i = 0; i < binding.TransformTrackToBoneIndices.Size; i++)
            {
                TransformTrackIndexToHkxBoneMap[i] = -1;
            }

            for (int i = 0; i < skeleton.Bones.Size; i++)
            {
                HkxBoneIndexToTransformTrackMap[i] = -1;
            }

            for (int i = 0; i < binding.TransformTrackToBoneIndices.Size; i++)
            {
                short boneIndex = binding.TransformTrackToBoneIndices[i].data;
                if (boneIndex >= 0)
                {
                    HkxBoneIndexToTransformTrackMap[boneIndex] = i;
                }
                TransformTrackIndexToHkxBoneMap[i] = boneIndex;
            }

            Transforms = new List <NewBlendableTransform>((int)anim.Transforms.Capacity);

            foreach (var t in anim.Transforms.GetArrayData().Elements)
            {
                Transforms.Add(new NewBlendableTransform()
                {
                    Translation = new Vector3(t.Position.Vector.X, t.Position.Vector.Y, t.Position.Vector.Z),
                    Scale       = new Vector3(t.Scale.Vector.X, t.Scale.Vector.Y, t.Scale.Vector.Z),
                    Rotation    = new Quaternion(t.Rotation.Vector.X, t.Rotation.Vector.Y, t.Rotation.Vector.Z, t.Rotation.Vector.W)
                });
            }
        }
コード例 #2
0
        public HavokAnimationData_SplineCompressed(string name, HKX.HKASkeleton skeleton,
                                                   HKX.HKADefaultAnimatedReferenceFrame refFrame, HKX.HKAAnimationBinding binding, HKX.HKASplineCompressedAnimation anim)
            : base(name, skeleton, refFrame, binding)
        {
            Duration   = anim.Duration;// Math.Max(anim.Duration, anim.FrameDuration * anim.FrameCount);
            FrameCount = anim.FrameCount;

            FrameDuration = anim.FrameDuration;

            BlockCount        = anim.BlockCount;
            NumFramesPerBlock = anim.FramesPerBlock;

            HkxBoneIndexToTransformTrackMap = new int[skeleton.Bones.Size];
            TransformTrackIndexToHkxBoneMap = new int[binding.TransformTrackToBoneIndices.Size];

            for (int i = 0; i < binding.TransformTrackToBoneIndices.Size; i++)
            {
                TransformTrackIndexToHkxBoneMap[i] = -1;
            }

            for (int i = 0; i < skeleton.Bones.Size; i++)
            {
                HkxBoneIndexToTransformTrackMap[i] = -1;
            }

            for (int i = 0; i < binding.TransformTrackToBoneIndices.Size; i++)
            {
                short boneIndex = binding.TransformTrackToBoneIndices[i].data;
                if (boneIndex >= 0)
                {
                    HkxBoneIndexToTransformTrackMap[boneIndex] = i;
                }
                TransformTrackIndexToHkxBoneMap[i] = boneIndex;
            }

            Tracks = SplineCompressedAnimation.ReadSplineCompressedAnimByteBlock(
                isBigEndian: false, anim.GetData(), anim.TransformTrackCount, anim.BlockCount);
        }
コード例 #3
0
        public HavokAnimationData(string Name, HKX.HKASkeleton skeleton, HKX.HKADefaultAnimatedReferenceFrame refFrame, HKX.HKAAnimationBinding binding)
        {
            this.Name = Name;

            hkaSkeleton = skeleton;

            if (refFrame != null)
            {
                RootMotion = new RootMotionData(refFrame);
            }

            BlendHint = binding?.BlendHint ?? HKX.AnimationBlendHint.NORMAL;
        }