コード例 #1
0
ファイル: Game1.cs プロジェクト: Dragoonight/SoulWarrior
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), _spriteBatch);
            GameConsoleOptions consoleOptions = new GameConsoleOptions()
            {
                ToggleKey   = Keys.Insert,
                Padding     = 10,
                OpenOnWrite = true,
            };

            IConsoleCommand[] commands = new IConsoleCommand[] { new BeepCommand() };


            _console = new GameConsole(this, _spriteBatch, commands, consoleOptions);

            InGame.LoadContent(Content, GraphicsDevice);
            Main.LoadContent(Content, GraphicsDevice.Viewport);
            HighScore.LoadContent(Content, GraphicsDevice.Viewport);
#if DEBUG
            DebugFont = Content.Load <SpriteFont>(@"Fonts/DebugFont");
#endif
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: Dragoonight/SoulWarrior
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            HighScore.Initilize();

            base.Initialize();
        }