コード例 #1
0
ファイル: SHStringSaver.cs プロジェクト: angel2230/ZZZ
        public void Save(SHDialogsXml Dialogs, ref SHStringXml DialogString)
        {
            // 문자열 저장
            File.Copy(SHGlobal.GetClientSystemFolder() + "\\lang\\ko_KR\\name_dialog.xml", Directory.GetCurrentDirectory() + "\\Backup\\string_name_dialog." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);

            DialogString.Clear();

            foreach (SHDialog dialog in Dialogs.dataList)
            {
                m_nSaySelectID = 0;

                string szKey = "DIALOG_TEXT_" + dialog.id.ToString();
                AddString(szKey, dialog.text, ref DialogString);

                if (dialog.Say != null)
                {
                    AddStringSay(dialog, dialog.Say, ref DialogString);
                }
            }

            DialogString.Compile();

            // Save
            SHGlobal.Serialize <SHStringXml>(SHGlobal.GetClientSystemFolder() + SHGlobal.Locale.Path(SHLocaleType.KO_KR) + "name_dialog.xml", DialogString, Encoding.UTF8);
        }
コード例 #2
0
ファイル: SHStringSaver.cs プロジェクト: angel2230/ZZZ
        public void Save(SHQuestsXml Quests, ref SHStringXml QuestString)
        {
            // 문자열 저장
            File.Copy(SHGlobal.GetClientSystemFolder() + "\\lang\\ko_KR\\name_quest.xml", Directory.GetCurrentDirectory() + "\\Backup\\string_name_quest." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);

            QuestString.Clear();

            foreach (SHQuest quest in Quests.dataList)
            {
                string szKey = "QUEST_TITLE_" + quest.id.ToString();
                AddString(szKey, quest.title, ref QuestString);

                szKey = "QUEST_DESC_" + quest.id.ToString();
                AddString(szKey, quest.desc, ref QuestString);

                szKey = "QUEST_CATEGORY_" + quest.id.ToString();
                AddString(szKey, quest.category, ref QuestString);

                if (quest.Objectives != null)
                {
                    for (int r = 0; r < quest.Objectives.dataList.Count; r++)
                    {
                        SHQuestObjective obj = (SHQuestObjective)quest.Objectives.dataList[r];

                        szKey = "QUEST_OBJ_DESC_" + quest.id.ToString();
                        szKey = szKey + "_" + obj.id.ToString();
                        AddString(szKey, obj.desc, ref QuestString);
                    }
                }
            }
            QuestString.Compile();

            // Save
            SHGlobal.Serialize <SHStringXml>(SHGlobal.GetClientSystemFolder() + SHGlobal.Locale.Path(SHLocaleType.KO_KR) + "name_quest.xml", QuestString, Encoding.UTF8);
        }
コード例 #3
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveQuests()
        {
            if (Quests.LoadingFailed)
            {
                return;
            }

            CreateBackupDirectory();

            SHQuestStringSaver stringSaver = new SHQuestStringSaver();

            stringSaver.Save(Quests, ref LocalXml.QuestString);


            // Backup
            File.Copy(SHGlobal.GetServerSystemFolder() + "\\quest.xml", Directory.GetCurrentDirectory() + "\\Backup\\quest." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);


            // Save
            SHQuestStringReplacer replacer = new SHQuestStringReplacer();

            replacer.ReplaceStringToKey(ref Quests);

            SHGlobal.Serialize <SHQuestsXml>(SHGlobal.GetClientSystemFolder() + "\\quest.xml", Quests, Encoding.UTF8);
            SHGlobal.Serialize <SHQuestsXml>(SHGlobal.GetServerSystemFolder() + "\\quest.xml", Quests, Encoding.UTF8);

            // 복구
            replacer.ReplaceKeyToString(ref Quests, ref LocalXml.QuestString, false);
        }
コード例 #4
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveItemQuestRewarders()
        {
            SHItemRelatedNPCXml itemRelatedNPCXml = new SHItemRelatedNPCXml();

            foreach (SHQuest quest in Quests.dataList)
            {
                foreach (SHQuestReward questReward in quest.Rewards.dataList)
                {
                    if (SHQuestRewardType.ITEM != questReward.type)
                    {
                        continue;
                    }

                    string[] strParam1s = questReward.param1.Split(',');

                    foreach (string strParam1 in strParam1s)
                    {
                        int nItemID = int.Parse(strParam1);

                        ArrayList npcIDList = NPCs.GetNPCIDListByQuestID(quest.id);
                        if (null == npcIDList)
                        {
                            continue;
                        }

                        SHItemRelatedNPC_Item itemRelatedNPC_Item = itemRelatedNPCXml[nItemID];
                        if (null == itemRelatedNPC_Item)
                        {
                            itemRelatedNPC_Item    = new SHItemRelatedNPC_Item();
                            itemRelatedNPC_Item.id = nItemID;
                            itemRelatedNPCXml.Add(itemRelatedNPC_Item);
                        }

                        foreach (int nNPCID in npcIDList)
                        {
                            SHItemRelatedNPC_NPC itemRelatedNPC_NPC = itemRelatedNPC_Item[nNPCID];
                            if (null == itemRelatedNPC_NPC)
                            {
                                itemRelatedNPC_NPC    = new SHItemRelatedNPC_NPC();
                                itemRelatedNPC_NPC.id = nNPCID;
                                itemRelatedNPC_Item.Add(itemRelatedNPC_NPC);
                            }
                        }
                    }
                }
            }

            string strFileName = "\\item_questrewarder.xml";

            if (File.Exists(SHGlobal.GetClientSystemFolder() + strFileName))
            {
                CreateBackupDirectory();
                // Backup
                File.Copy(SHGlobal.GetClientSystemFolder() + strFileName, Directory.GetCurrentDirectory() + "\\Backup\\conditions." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);
            }

            // Save
            SHGlobal.Serialize <SHItemRelatedNPCXml>(SHGlobal.GetClientSystemFolder() + strFileName, itemRelatedNPCXml, Encoding.UTF8);
        }
コード例 #5
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveItemDropers()
        {
            SHItemRelatedNPCXml itemRelatedNPCXml = new SHItemRelatedNPCXml();

            foreach (SHLoot loot in Lootings.dataList)
            {
                for (int i = 0; i < loot.dataList.Count; i++)
                {
                    if (loot.dataList[i].GetType() != typeof(SHLootItem))
                    {
                        continue;
                    }

                    SHLootItem lootItem = loot.dataList[i] as SHLootItem;

                    ArrayList npcIDList = NPCs.GetNPCIDListByLootID(loot.id);
                    if (null == npcIDList)
                    {
                        continue;
                    }

                    SHItemRelatedNPC_Item itemRelatedNPC_Item = itemRelatedNPCXml[lootItem.id];
                    if (null == itemRelatedNPC_Item)
                    {
                        itemRelatedNPC_Item    = new SHItemRelatedNPC_Item();
                        itemRelatedNPC_Item.id = lootItem.id;
                        itemRelatedNPCXml.Add(itemRelatedNPC_Item);
                    }

                    foreach (int nNPCID in npcIDList)
                    {
                        SHItemRelatedNPC_NPC itemRelatedNPC_NPC = itemRelatedNPC_Item[nNPCID];
                        if (null == itemRelatedNPC_NPC)
                        {
                            itemRelatedNPC_NPC    = new SHItemRelatedNPC_NPC();
                            itemRelatedNPC_NPC.id = nNPCID;
                            itemRelatedNPC_Item.Add(itemRelatedNPC_NPC);
                        }
                    }
                }
            }

            string strFileName = "\\item_droper.xml";

            if (File.Exists(SHGlobal.GetClientSystemFolder() + strFileName))
            {
                CreateBackupDirectory();

                // Backup
                File.Copy(SHGlobal.GetClientSystemFolder() + strFileName, Directory.GetCurrentDirectory() + "\\Backup\\conditions." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);
            }

            // Save
            SHGlobal.Serialize <SHItemRelatedNPCXml>(SHGlobal.GetClientSystemFolder() + strFileName, itemRelatedNPCXml, Encoding.UTF8);
        }
コード例 #6
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveStrings()
        {
            if (Strings.LoadingFailed)
            {
                return;
            }

            CreateBackupDirectory();
            // Backup
            File.Copy(SHGlobal.GetClientSystemFolder() + "\\lang\\ko_KR\\strings.xml", Directory.GetCurrentDirectory() + "\\Backup\\strings." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);
            // Save
            SHGlobal.Serialize <SHStringXml>(SHGlobal.GetClientSystemFolder() + "\\lang\\ko_KR\\strings.xml", Strings, Encoding.UTF8);
        }
コード例 #7
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveLootings()
        {
            if (Lootings.LoadingFailed)
            {
                return;
            }

            CreateBackupDirectory();
            // Backup
            File.Copy(SHGlobal.GetServerSystemFolder() + "\\loot.xml", Directory.GetCurrentDirectory() + "\\Backup\\loot." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);
            // Save
            SHGlobal.Serialize <SHLootingsXml>(SHGlobal.GetServerSystemFolder() + "\\loot.xml", Lootings, Encoding.UTF8);
        }
コード例 #8
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveItemConditions()
        {
            if (ItemConditions.LoadingFailed)
            {
                return;
            }

            CreateBackupDirectory();
            // Backup
            File.Copy(SHGlobal.GetServerSystemFolder() + "\\conditions_item.xml", Directory.GetCurrentDirectory() + "\\Backup\\conditions_item." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);
            // Save
            SHGlobal.Serialize <SHConditionsXml>(SHGlobal.GetClientSystemFolder() + "\\conditions_item.xml", ItemConditions, Encoding.UTF8);
            SHGlobal.Serialize <SHConditionsXml>(SHGlobal.GetServerSystemFolder() + "\\conditions_item.xml", ItemConditions, Encoding.UTF8);
        }
コード例 #9
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveNPCString()
        {
            if (NPCs.LoadingFailed)
            {
                return;
            }

            CreateBackupDirectory();

            File.Copy(SHGlobal.GetClientSystemFolder() + "\\lang\\ko_KR\\name_npc.xml", Directory.GetCurrentDirectory() + "\\Backup\\string_name_npc." + DateTime.Now.ToString("yy-MM-dd-HHmmss") + ".xml", true);

            // Save
            SHGlobal.Serialize <SHStringXml>(SHGlobal.GetClientSystemFolder() + SHGlobal.Locale.Path(SHLocaleType.KO_KR) + "name_npc.xml", LocalXml.NPCNameString, Encoding.UTF8);
        }
コード例 #10
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public bool LoadNPCs()
        {
            NPCs = SHGlobal.Deserialize <SHNPCsXml>(SHGlobal.GetServerSystemFolder() + "\\npc.xml", Encoding.UTF8);
            if (NPCs == null)
            {
                NPCs = new SHNPCsXml();
                NPCs.LoadingFail();
            }

            foreach (SHNPC npc in NPCs.dataList)
            {
                string szKey = "NPC_NAME_" + npc.id.ToString();

                if (LocalXml.NPCNameString.IsValid(szKey))
                {
                    string szValue = LocalXml.NPCNameString[szKey].ToString();
                    npc.Name = szValue;
                }
            }
            SHGlobal.Serialize <SHNPCsXml>(SHGlobal.GetServerSystemFolder() + "\\npc_translated.xml", NPCs, Encoding.UTF8);
            SHGlobal.Serialize <SHNPCsXml>(SHGlobal.GetClientSystemFolder() + "\\npc_translated.xml", NPCs, Encoding.UTF8);
            return(NPCs.Compile());
        }
コード例 #11
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void SaveRecipeByNPC()
        {
            SHRecipeNPCXml RecipeNPCXml = new SHRecipeNPCXml();

            foreach (SHRecipe recipe in Recipe.dataList)
            {
                SHRecipeNPC sNPC = new SHRecipeNPC();
                sNPC.recipe = recipe.id;

                int Index = 0;
                foreach (SHCraft craft in Craft.dataList)
                {
                    foreach (int recipeid in craft.RecipeIDList)
                    {
                        if (recipe.id == recipeid)
                        {
                            foreach (SHNPC npc in NPCs.dataList)
                            {
                                SHNPCIType[] _iType = npc.GetIType();
                                string[]     _iAct  = npc.GetIAct();
                                for (int i = 0; i < 10; i++)
                                {
                                    if (_iType[i] == SHNPCIType.craft)
                                    {
                                        if (Craft.IsValid(_iAct[i]) == false)
                                        {
                                            continue;
                                        }

                                        SHCraft craftinfo = Craft[_iAct[i]];
                                        if (craftinfo.hidden == true)
                                        {
                                            continue;
                                        }

                                        int cID = Convert.ToInt32(_iAct[i]);
                                        if (craft.id == cID)
                                        {
                                            //
                                            if (Index >= 10)
                                            {
                                                break;
                                            }

                                            int FieldID = GetFieldIDByNPC(npc.id);
                                            if (FieldID == 0)
                                            {
                                                continue;
                                            }

                                            sNPC.Add(Index, npc.id.ToString(), FieldID.ToString());
                                            Index++;
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                RecipeNPCXml.Add(sNPC);
            }

            string strFileName = "\\recipeNPC.xml";

            SHGlobal.Serialize <SHRecipeNPCXml>(SHGlobal.GetClientSystemFolder() + strFileName, RecipeNPCXml, Encoding.UTF8);
        }
コード例 #12
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
        public void NPCInfoSave(int fieldID)
        {
            string strFieldFileName = String.Format("\\{0}.field.xml", fieldID);

            if (File.Exists(SHGlobal.GetClientFieldFolder() + strFieldFileName) == false)
            {
                return;
            }

            SHFieldXml field = SHGlobal.Deserialize <SHFieldXml>(SHGlobal.GetClientFieldFolder() + strFieldFileName, Encoding.UTF8);

            field.Compile();

            SHFieldNPCXml fieldNPCXml = new SHFieldNPCXml();

            foreach (SHSpawn spawn in field.fieldInfo.spawnList)
            {
                if (false == spawn.enabled)
                {
                    continue;
                }

                foreach (SHSpawnNPC spawnnpc in spawn.dataList)
                {
                    if (NPCs.IsValid(spawnnpc.id) == false)
                    {
                        continue;
                    }

                    SHNPC npc = NPCs[spawnnpc.id];
                    if (npc.InteractCount == 0)
                    {
                        continue;
                    }

                    string[] _Type = new string[2];
                    string[] _ICon = new string[2];
                    int      Index = 0;

                    SHNPCIType[] _iType = npc.GetIType();
                    string[]     _iAct  = npc.GetIAct();
                    for (int i = 0; i < 10; i++)
                    {
                        if (_iType[i] == SHNPCIType.craft)
                        {
                            if (Craft.IsValid(_iAct[i]) == false)
                            {
                                continue;
                            }

                            SHCraft craftinfo = Craft[_iAct[i]];
                            if (craftinfo.hidden == true)
                            {
                                continue;
                            }

                            _Type[Index] = "craft";
                            _ICon[Index] = craftinfo.type;
                            Index++;

                            break;
                        }
                    }
                    for (int i = 0; i < 10; i++)
                    {
                        if (_iType[i] == SHNPCIType.trade)
                        {
                            if (NPCShop.IsValid(_iAct[i]) == false)
                            {
                                continue;
                            }

                            _ICon[Index] = "common";
                            SHNPCShop npcshop = NPCShop[_iAct[i]];
                            if (npcshop.repairable == true)
                            {
                                _ICon[Index] = "repair";
                            }

                            if (npcshop.IsLicensable(Items, Talents) == true)
                            {
                                _ICon[Index] = "license";
                            }

                            _Type[Index] = "shop";
                            Index++;

                            break;
                        }
                    }

                    if (Index == 0)
                    {
                        continue;
                    }

                    SHFieldNPC sNPC = new SHFieldNPC();
                    sNPC.id    = spawnnpc.id;
                    sNPC.name  = npc.Name;
                    sNPC.x     = spawn.x;
                    sNPC.y     = spawn.y;
                    sNPC.z     = spawn.z;
                    sNPC.type1 = _Type[0];
                    sNPC.icon1 = _ICon[0];
                    sNPC.type2 = _Type[1];
                    sNPC.icon2 = _ICon[1];
                    fieldNPCXml.Add(sNPC);
                }
            }

            if (fieldNPCXml.dataList.Count == 0)
            {
                return;
            }

            string strFileName = String.Format("\\{0}.field.npc.xml", fieldID);

            SHGlobal.Serialize <SHFieldNPCXml>(SHGlobal.GetClientFieldFolder() + "\\map" + strFileName, fieldNPCXml, Encoding.UTF8);
        }
コード例 #13
0
ファイル: SoulHunt_XmlCore.cs プロジェクト: angel2230/ZZZ
 public void SaveColt(String path, SHColtXml xmlData)
 {
     SHGlobal.Serialize <SHColtXml>(path, xmlData, Encoding.UTF8);
 }