コード例 #1
0
ファイル: Map.cs プロジェクト: coderx400/sota-mapper
        private void ComputeMinMaxValues()
        {
            MinLoc = null;
            MaxLoc = null;

            float?
                minX = null, maxX = null,
                minY = null, maxY = null,
                minZ = null, maxZ = null;

            foreach (var item in Items)
            {
                Utils.CheckAndSetMin(ref minX, item.Coord.X);
                Utils.CheckAndSetMin(ref minY, item.Coord.Y);
                Utils.CheckAndSetMin(ref minZ, item.Coord.Z);

                Utils.CheckAndSetMax(ref maxX, item.Coord.X);
                Utils.CheckAndSetMax(ref maxY, item.Coord.Y);
                Utils.CheckAndSetMax(ref maxZ, item.Coord.Z);
            }

            if ((minX != null) && (maxX != null) &&
                (minY != null) && (maxY != null) &&
                (minZ != null) && (maxZ != null))
            {
                MinLoc = new MapCoord(minX.GetValueOrDefault(), minY.GetValueOrDefault(), minZ.GetValueOrDefault());
                MaxLoc = new MapCoord(maxX.GetValueOrDefault(), maxY.GetValueOrDefault(), maxZ.GetValueOrDefault());
                Log.WriteLine($"MinLoc={MinLoc}, MaxLoc={MaxLoc}");
            }
            else
            {
                Log.WriteLine("unable to determine min/max map loc for map");
            }
        }
コード例 #2
0
        public void ConvertMapToCanvas(MapCoord mapLoc, out double canvasX, out double canvasY)
        {
            // special case, if map scale is zero, just map all coordinates to the center
            if (_mapToCanvasScale == 0)
            {
                canvasX = _canvas.ActualWidth / 2.0;
                canvasY = _canvas.ActualHeight / 2.0;
                return;
            }

            // scale map loc to canvas, reverse direction, and map Z=>X and X=>Y

            if (_map.MapCoordSys == CoordSysType.XZ_NorthWest)
            {
                canvasX = -(mapLoc.Z - _mapUpperLeftZ) * _mapToCanvasScale;
                canvasY = -(mapLoc.X - _mapUpperLeftX) * _mapToCanvasScale;
            }
            else if (_map.MapCoordSys == CoordSysType.ZX_NorthEast)
            {
                canvasX = (mapLoc.X - _mapUpperLeftX) * _mapToCanvasScale;
                canvasY = -(mapLoc.Z - _mapUpperLeftZ) * _mapToCanvasScale;
            }
            else if (_map.MapCoordSys == CoordSysType.ZX_EastSouth)
            {
                canvasX = (mapLoc.Z - _mapUpperLeftZ) * _mapToCanvasScale;
                canvasY = (mapLoc.X - _mapUpperLeftX) * _mapToCanvasScale;
            }
            else if (_map.MapCoordSys == CoordSysType.ZX_SouthWest)
            {
                canvasX = -(mapLoc.X - _mapUpperLeftX) * _mapToCanvasScale;
                canvasY = (mapLoc.Z - _mapUpperLeftZ) * _mapToCanvasScale;
            }
            else
            {
                canvasX = _canvas.ActualWidth / 2.0;
                canvasY = _canvas.ActualHeight / 2.0;
                return;
            }

            // add render margin offfset

            canvasX += CanvasMarginX;
            canvasY += CanvasMarginY;
        }
コード例 #3
0
ファイル: Map.cs プロジェクト: coderx400/sota-mapper
        /// <summary>
        /// Load up items from map data file
        /// </summary>
        public bool Load(string mapFile)
        {
            try
            {
                Log.WriteLine($"LOAD: {mapFile}");

                MapFilePath = mapFile;
                Name        = Path.GetFileNameWithoutExtension(mapFile);
                MapCoordSys = CoordSysType.XZ_NorthWest;
                _items      = new List <MapItem>();
                MinLoc      = null;
                MaxLoc      = null;

                var lines = File.ReadLines(mapFile);

                const int maxNumItemsToLog = 3;

                foreach (var line in lines)
                {
                    var toks = line.Split(',');

                    float x = 0, y = 0, z = 0;

                    if ((toks.Length >= 2) &&
                        (string.Compare(toks[0].Trim(), "MapCoordSys", true) == 0))
                    {
                        CoordSysType tmp;
                        if (CoordSysType.TryParse(toks[1].Trim(), true, out tmp))
                        {
                            MapCoordSys = tmp;
                            Log.WriteLine("coord sys specified: " + MapCoordSys);
                        }
                    }
                    else if ((toks.Length >= 4) &&
                             (toks[0].Trim().Length > 0) &&
                             float.TryParse(toks[1].Trim(), out x) &&
                             float.TryParse(toks[2].Trim(), out y) &&
                             float.TryParse(toks[3].Trim(), out z))
                    {
                        var itemName = toks[0].Trim();

                        var mapItem = new MapItem(itemName, new MapCoord(x, y, z));
                        _items.Add(mapItem);

                        if (_items.Count <= maxNumItemsToLog)
                        {
                            Log.WriteLine($"loaded map item: {mapItem}");
                        }

                        if (_items.Count == (maxNumItemsToLog + 1))
                        {
                            Log.WriteLine("... remaining items not logged");
                        }
                    }
                }

                Log.WriteLine($"loaded {_items.Count} map items");

                ComputeMinMaxValues();
            }
            catch (Exception ex)
            {
                Log.WriteLine($"EXCEPTION: {ex.Message}");
                return(false);
            }

            return(true);
        }
コード例 #4
0
ファイル: MapItem.cs プロジェクト: coderx400/sota-mapper
 public MapItem(string name, MapCoord coord)
 {
     Name = name;
     Coord = coord;
 }
コード例 #5
0
ファイル: PlayerData.cs プロジェクト: coderx400/sota-mapper
 public PlayerData(string areaName, string mapName, MapCoord loc)
 {
     AreaName = areaName;
     MapName  = mapName;
     Loc      = loc;
 }
コード例 #6
0
ファイル: PlayerData.cs プロジェクト: coderx400/sota-mapper
 public PlayerData(PlayerData rhs)
 {
     AreaName = rhs.AreaName;
     MapName  = rhs.MapName;
     Loc      = rhs.Loc;
 }