public MainWindow() { InitializeComponent(); georgie = new Georgie(this); score = new Score(this); butler = new Butler(this); outputCharactrer = new OutputCharactrer(this); gameTimer.Tick += GameTimer_Tick; gameTimer.Interval = new TimeSpan(0, 0, 0, 0, 1000 / 60); gameTimer.Start(); score.CreateLabels(canvas); CharaceterRectangle = new Rectangle(); CharaceterRectangle.Width = 125; CharaceterRectangle.Height = 125; Canvas.SetTop(CharaceterRectangle, 125); canvas.Children.Add(CharaceterRectangle); CharacterSpeech = new Label(); Canvas.SetLeft(CharacterSpeech, 500); Canvas.SetTop(CharacterSpeech, 30); canvas.Children.Add(CharacterSpeech); }
public void CharacterDisplay() { if (mainWindow.SelectCharacter == 1) { georgie = new Georgie(mainWindow); georgie.CharacterDisplay(); } else if (mainWindow.SelectCharacter == 2) { butler = new Butler(mainWindow); butler.CharacterDisplay(); } }