コード例 #1
0
ファイル: StoreEvents.cs プロジェクト: mkzheng/unity3d-store
        /// <summary>
        /// Handles an <c>onCurrencyBalanceChanged</c> event, which is fired when the balance of a specific
        /// <c>VirtualCurrency</c> has changed.
        /// </summary>
        /// <param name="message">Message that contains information about the currency whose balance has
        /// changed.</param>
        public void onCurrencyBalanceChanged(string message)
        {
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onCurrencyBalanceChanged:" + message);

            string[] vars = Regex.Split(message, "#SOOM#");

            VirtualCurrency vc          = (VirtualCurrency)StoreInfo.GetItemByItemId(vars[0]);
            int             balance     = int.Parse(vars[1]);
            int             amountAdded = int.Parse(vars[2]);

            StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded);
        }
コード例 #2
0
ファイル: StoreEvents.cs プロジェクト: quaxela/BoxHeads
        public void onCurrencyBalanceChanged(string message, bool alsoPush)
        {
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onCurrencyBalanceChanged:" + message);

            JSONObject eventJSON = new JSONObject(message);

            VirtualCurrency vc          = (VirtualCurrency)StoreInfo.GetItemByItemId(eventJSON["itemId"].str);
            int             balance     = (int)eventJSON["balance"].n;
            int             amountAdded = (int)eventJSON["amountAdded"].n;

            StoreInventory.RefreshOnCurrencyBalanceChanged(vc, balance, amountAdded);

            StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded);

            if (alsoPush)
            {
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
                sep.PushEventOnCurrencyBalanceChanged(vc, balance, amountAdded);
#endif
            }
        }
コード例 #3
0
ファイル: StoreEvents.cs プロジェクト: pontura/FamilympicsRun
        public static void onCurrencyBalanceChanged(CurrencyBalanceChangedEvent _Event, bool alsoPush)
        {
            SoomlaWpStore.domain.virtualCurrencies.VirtualCurrency currency = _Event.GetCurrency();
            int balance     = _Event.GetBalance();
            int amountAdded = _Event.GetAmountAdded();

            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onCurrencyBalanceChanged" + currency.getItemId() + " " + balance.ToString() + " " + amountAdded.ToString());

            VirtualCurrency vc = (VirtualCurrency)StoreInfo.GetItemByItemId(currency.getItemId());

            StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded);

            StoreInventory.RefreshOnCurrencyBalanceChanged(vc, balance, amountAdded);

            //Why this line was added twice ??
            //StoreEvents.OnCurrencyBalanceChanged(vc, balance, amountAdded);

            if (alsoPush)
            {
                sep.PushEventOnCurrencyBalanceChanged(_Event);
            }
        }