コード例 #1
0
	void Start () {
		//Time.timeScale = 1;
		Map.Initialize ();
		timer = 0;
		waveTime = 0;

		ApplicationModel.currentEnemyNum = 0;

		myAudio = GetComponent<AudioSource>();
		PlaySound(GAME_MUSIC);
	
		level = ApplicationModel.GetCurrentLevel();	
		
		wave = GetComponent<WaveController>();
		wave.ReadFile(level.ID);
		next = wave.Next ();
		initWarning ();
		player = playerObject.GetComponent<Player>();
		
		
		level.Start();
		Debug.Log( "This level has been started "+level.GetTimesStarted()+" times.");
		Debug.Log( "This level has been played "+level.GetTimesPlayed()+" times.");

		fadeEffect = fader.GetComponent<FadeEffect> ();
		fadeEffect.FadeIn ();
		gameStartPlayed = false;

	}
コード例 #2
0
	public void OnLevelEnded(Level level) {
		int times = level.GetTimesStarted ();


		if (isInsightsRefreshed) {

			// User insights are available, adapt ad frequency
			// according to user behavior history

			if (payLikelihood == 0) {

				// User isn't likely to pay, increase ad frequency:
				// every 2 tries
				if (times % 2 == 0) {
					ShowInterstitial();
				}
			} else if (payLikelihood == 1) {
				
        // Minnows - paid a small amount in other games,
				// decrease ad frequency: every 10 tries
				if (times % 10 == 0) {
					ShowInterstitial();
				}
			} else {

        // Dolphins and Whales - paid significant amounts in other games
				// Don't show any ads at all
				// (This 'else' block is just for explanatory purposes)
				return;
			}
		} else {
			
			// Fallback: in case we don't have any user insights
			// Show the ad every 3 tries
			if (times % 3 == 0) {
				ShowInterstitial();
			}
		}
	}