public override IEnumerable <SongMeaningsNode> GetChildren() { int startIndex; if (_tryResumeSearch) { startIndex = GetSerializedStartIndex(); } else { startIndex = DEFAULT_START_INDEX; } for (int i = startIndex; i < SongMeaningsNavigator.artistDirectoryHeadings.Length; i++) { _currentHeadingIndex = i; bool childShouldTryResumeSearch = (i == startIndex) && _tryResumeSearch; // First child should try and resume search var artistDirectoryNode = new ArtistDirectoryNode(SongMeaningsNavigator.artistDirectoryHeadings[i], childShouldTryResumeSearch); yield return(artistDirectoryNode); } }
public override IEnumerable<SongMeaningsNode> GetChildren() { int startIndex; if (_tryResumeSearch) { startIndex = GetSerializedStartIndex(); } else { startIndex = DEFAULT_START_INDEX; } for(int i = startIndex; i < SongMeaningsNavigator.artistDirectoryHeadings.Length; i++) { _currentHeadingIndex = i; bool childShouldTryResumeSearch = (i == startIndex) && _tryResumeSearch; // First child should try and resume search var artistDirectoryNode = new ArtistDirectoryNode(SongMeaningsNavigator.artistDirectoryHeadings[i], childShouldTryResumeSearch); yield return artistDirectoryNode; } }