// Function from file: shieldgen.dm public override dynamic Destroy( ) { Obj_Machinery_Shield shield_tile = null; foreach (dynamic _a in Lang13.Enumerate(this.deployed_shields, typeof(Obj_Machinery_Shield))) { shield_tile = _a; GlobalFuncs.qdel(shield_tile); } this.deployed_shields = null; return(base.Destroy()); }
// Function from file: shieldgen.dm public bool shields_down( ) { Obj_Machinery_Shield shield_tile = null; if (!this.active) { return(false); } this.active = false; this.update_icon(); foreach (dynamic _a in Lang13.Enumerate(this.deployed_shields, typeof(Obj_Machinery_Shield))) { shield_tile = _a; GlobalFuncs.qdel(shield_tile); } this.deployed_shields.Cut(); return(false); }