// Function from file: glass.dm public override dynamic attackby(dynamic A = null, dynamic user = null, string _params = null, bool?silent = null, bool?replace_spent = null) { dynamic CC = null; Obj_Item_Stack_LightW new_tile = null; dynamic V = null; Obj_Item_Stack_Sheet_Rglass RG = null; Obj_Item_Stack_Sheet_Glass G = null; bool replace = false; base.attackby((object)(A), (object)(user), _params, silent, replace_spent); this.add_fingerprint(user); if (A is Obj_Item_Stack_CableCoil) { CC = A; if ((this.get_amount() ?? 0) < 1 || (((Obj_Item_Stack)CC).get_amount() ?? 0) < 5) { user.WriteMsg("<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>"); return(null); } CC.use(5); this.use(1); user.WriteMsg("<span class='notice'>You attach wire to the " + this.name + ".</span>"); new_tile = new Obj_Item_Stack_LightW(user.loc); new_tile.add_fingerprint(user); } else if (A is Obj_Item_Stack_Rods) { V = A; if ((((Obj_Item_Stack)V).get_amount() ?? 0) >= 1 && (this.get_amount() ?? 0) >= 1) { RG = new Obj_Item_Stack_Sheet_Rglass(user.loc); RG.add_fingerprint(user); G = this; Task13.Source = null; replace = ((Mob)user).get_inactive_hand() == G; V.use(1); G.use(1); if (!(G != null) && replace) { ((Mob)user).put_in_hands(RG); } } else { user.WriteMsg("<span class='warning'>You need one rod and one sheet of glass to make reinforced glass!</span>"); return(null); } } else { return(base.attackby((object)(A), (object)(user), _params, silent, replace_spent)); } return(null); }