// Function from file: infrared.dm public override int?process(dynamic seconds = null) { Obj_Effect_Beam_IBeam I = null; if (this.loc.density || !(this.master != null)) { GlobalFuncs.qdel(this); return(null); } if (this.left > 0) { this.left--; } if (this.left < 1) { if (!this.visible) { this.invisibility = 101; } else { this.invisibility = 0; } } else { this.invisibility = 0; } if (!(this.next != null) && this.limit > 0) { I = new Obj_Effect_Beam_IBeam(this.loc); I.master = this.master; I.density = true; I.dir = this.dir; I.previous = this; this.next = I; Map13.Step(I, I.dir); if (this.next != null) { I.density = false; I.vis_spread(this.visible); I.limit = this.limit - 1; this.master.last = I; I.process(); } } return(null); }
// Function from file: infrared.dm public override int?process(dynamic seconds = null) { dynamic T = null; Obj_Effect_Beam_IBeam I = null; if (!this.on) { if (this.first != null) { GlobalFuncs.qdel(this.first); } return(null); } if (!this.secured) { return(null); } if (this.first != null && this.last != null) { this.last.process(); return(null); } T = GlobalFuncs.get_turf(this); if (Lang13.Bool(T)) { I = new Obj_Effect_Beam_IBeam(T); I.master = this; I.density = true; I.dir = this.dir; this.first = I; Map13.Step(I, I.dir); if (this.first != null) { I.density = false; I.vis_spread(this.visible); I.limit = 8; I.process(); } } return(null); }