// Function from file: guardian.dm public override dynamic attack_self(dynamic user = null, dynamic flag = null, bool?emp = null) { Mob_Living_SimpleAnimal_Hostile_Guardian G = null; ByTable candidates = null; dynamic theghost = null; foreach (dynamic _a in Lang13.Enumerate(GlobalVars.living_mob_list, typeof(Mob_Living_SimpleAnimal_Hostile_Guardian))) { G = _a; if (G.summoner == user) { user.WriteMsg("You already have a " + this.mob_name + "!"); return(null); } } if (Lang13.Bool(user.mind) && user.mind.changeling != null) { user.WriteMsg("" + this.ling_failure); return(null); } if (this.used == GlobalVars.TRUE) { user.WriteMsg("" + this.used_message); return(null); } this.used = GlobalVars.TRUE; user.WriteMsg("" + this.use_message); candidates = GlobalFuncs.pollCandidates("Do you want to play as the " + this.mob_name + " of " + user.real_name + "?", "pAI", null, GlobalVars.FALSE, 100); theghost = null; if (candidates.len != 0) { theghost = Rand13.PickFromTable(candidates); this.spawn_guardian(user, theghost.key); } else { user.WriteMsg("" + this.failure_message); this.used = GlobalVars.FALSE; } return(null); }
// Function from file: guardian.dm public Hud_Guardian(Mob_Living_SimpleAnimal_Hostile_Guardian owner = null) : base(owner) { Obj_Screen_Guardian _using = null; // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; this.healths = new Obj_Screen_Healths_Guardian(); this.infodisplay.Add(this.healths); _using = new Obj_Screen_Guardian_Manifest(); _using.screen_loc = "CENTER:-16,SOUTH:5"; this.static_inventory.Add(_using); _using = new Obj_Screen_Guardian_Recall(); _using.screen_loc = "CENTER: 16,SOUTH:5"; this.static_inventory.Add(_using); _using = new Obj_Screen_Guardian_ToggleMode(); _using.screen_loc = "CENTER+1:18,SOUTH:5"; this.static_inventory.Add(_using); _using = new Obj_Screen_Guardian_ToggleLight(); _using.screen_loc = "WEST:6,SOUTH:5"; this.static_inventory.Add(_using); _using = new Obj_Screen_Guardian_Communicate(); _using.screen_loc = "CENTER-2:14,SOUTH:5"; this.static_inventory.Add(_using); return; }