/* * public static ByTable oper_states(CoreIcon icon, dynamic mode) { * Console13.debug("icon->oper_states"); * return new ByTable(); * } */ public static string oper_getpixel(Base_Icon icon, int x, int y, string icon_state, int dir, int frame, bool moving) { Logger.DebugMinor("icon->oper_getpixel"); return("#FFFFFFFF"); }
public static void oper_crop(Base_Icon icon, double x1, double y1, double x2, double y2) { Logger.DebugMinor("icon->oper_crop"); }
public static void oper_blend(Base_Icon icon, dynamic icon2, int?f, int?x, int?y) { Logger.DebugMinor("icon->oper_blend"); // Note: icon2 can be a color string!) }
public static void oper_insert(Base_Icon icon, Somnium.Game.Icon new_icon, string icon_state, int dir, int frame, bool moving, dynamic delay) { Logger.DebugMinor("icon->oper_insert"); }
public static void oper_scale(Base_Icon icon, int x, int y) { Logger.DebugMinor("icon->oper_scale"); }
public static void oper_shift(Base_Icon icon, dynamic dir = null, dynamic offset = null, dynamic wrap = null) { Logger.DebugMinor("icon->oper_shift"); }
public static void oper_draw_box(Base_Icon icon, string color, int?x1, int?y1, int?x2, int?y2) { Logger.DebugMinor("icon->oper_draw_box"); }
public static void oper_swap_color(Base_Icon icon, string a, string b) { Logger.DebugMinor("icon->oper_swap_color"); }
public static void oper_set_intensity(Base_Icon icon, int r, int g, int b) { Logger.DebugMinor("icon->oper_set_intensity"); }
public static void oper_map_colors(Base_Icon icon, params object[] _) { Logger.DebugMinor("icon->oper_map_colors"); }
public static void oper(int op, Base_Icon icon, dynamic param) { Logger.DebugMinor("icon->oper"); }
// Returns the dimension of the icon along one axis. 1->Width, 2->Height public static int oper_dim(Base_Icon icon, bool mode) { Logger.DebugMinor("icon->oper_dim"); return(1); }