static void Main(string[] args) { ArcadiaLibrary library = new ArcadiaLibrary(); library.Platforms.CommonFileExtensions.Add("zip"); Platform platform1 = new Platform("Nintendo 64", library); library.Add(platform1); platform1.OtherNames.Add("N64"); platform1.OtherNames.Add("Nintendo64"); platform1.UniqueFileExtensions.Add("n64"); platform1.UniqueFileExtensions.Add("z64"); Language language1 = new Language("English", library); library.Add(language1); language1.OtherNames.Add("EN"); language1.OtherNames.Add("ENGL"); Repository repository1 = new Repository("BLEH", library); library.Add(repository1); repository1.RootPath = @"\\DREAMINGNEST\Emulated Games\ROMs\Nintendo 64"; repository1.ScanForNewGames(); //repository1.AddGame(repository1.RootPath + @"\game a (en).z64"); //repository1.AddGame(repository1.RootPath + @"\game b (u) (en).n64"); //repository1.AddGame(repository1.RootPath + @"\Nintendo 64\game c.zip"); //repository1.AddGame(repository1.RootPath + @"\N64\game d.zip"); //repository1.AddGame(repository1.RootPath + @"\Super Nintendo\game e.zip"); /* Game game1 = new Game("Mario LOL", library); library.Add(game1); game1.OtherNames.Add("mario_lol"); game1.OtherNames.Add("mariolol"); game1.Platform = platform1; game1.Language = language1; game1.Repository = repository1; game1.Players = new NumberRange("1-4"); */ string filename = @"C:\Users\David\Desktop\Arcadia library.xml"; System.Xml.XmlWriter writer = System.Xml.XmlWriter.Create(filename); library.WriteToXml(writer, library.DefaultXmlNodeName); writer.Close(); System.Diagnostics.Process.Start(filename); //Console.WriteLine(library); /* foreach (Game game in library.Games) { Console.WriteLine(); Console.WriteLine("Name:\t " + game.Name); if(game.PlatformIsSet) Console.WriteLine("Platform:\t" + game.Platform.Name); if(game.FilenameFlagsAreSet) { Console.WriteLine("FilenameFlags:"); foreach (string filenameFlag in game.FilenameFlags) Console.WriteLine("\t\t" + filenameFlag); } }*/ Console.ReadKey(); }