//default constructor: set up item type, a name, size/offset of artwork, and no existing stash list entry public StashEntry(Type type, string name, int maxentries, StashSortData sortdata, int height, int x, int y) : this(type, name, maxentries, sortdata, height, x, y, null) { }
public StashEntry(Type type, string name, int maxentries, StashSortData sortdata) : this(type, name, maxentries, sortdata, 40, 0, 0) { }
//master constructor public StashEntry(Type type, string name, int maxentries, StashSortData sortdata, int height, int x, int y, List <StashListEntry> stashlistentries) : base(type, null, name, 0, height, x, y) { _MaxEntries = maxentries; _StashListEntries = stashlistentries; _SortData = sortdata; }
//master constructor public StashEntry( Type type, string name, int maxentries, StashSortData sortdata, int height, int x, int y, List<StashListEntry> stashlistentries ) : base( type, null, name, 0, height, x, y ) { _MaxEntries = maxentries; _StashListEntries = stashlistentries; _SortData = sortdata; }
//default constructor: set up item type, a name, size/offset of artwork, and no existing stash list entry public StashEntry( Type type, string name, int maxentries, StashSortData sortdata, int height, int x, int y ) : this( type, name, maxentries, sortdata, height, x, y, null ) { }
public StashEntry( Type type, string name, int maxentries, StashSortData sortdata ) : this( type, name, maxentries, sortdata, 40, 0, 0 ) { }