public void GetPiece_Returned() { // arrange var piece = new Pawn(PieceColor.White); var coordinate = new Coordinate(5, 3); chessBoard.AddPiece(piece, coordinate); // action IPiece result = chessBoard.GetPiece(coordinate); // assert Assert.AreEqual(piece, result); }
public void Move_Successful() { // arrange var chessBoard = new ChessBoard() { CoordinateValidator = mockCoordinateValidator.Object }; var coordinate1 = new Coordinate(4, 3); var coordinate2 = new Coordinate(3, 3); var testPiece = new TestPieceClass(PieceColor.Black); chessBoard.AddPiece(testPiece, coordinate1); // act testPiece.Move(coordinate2); // assert Assert.AreEqual(null, chessBoard.GetPiece(coordinate1)); Assert.AreEqual(testPiece, chessBoard.GetPiece(coordinate2)); Assert.AreEqual(chessBoard, testPiece.ChessBoard); }
private void Test_Move_Pawn(PieceColor pieceColor, int fromXCoordinate, int fromYCoordinate, int toXCoordinate, int toYCoordinate, bool assertCoordinateEqualsDestination = true) { //arrange var pawn = new Pawn(pieceColor) { CoordinateValidator = mockCoordinateValidator.Object }; var coordinate1 = new Coordinate(fromXCoordinate, fromYCoordinate); chessBoard.AddPiece(pawn, coordinate1); var coordinate2 = new Coordinate(toXCoordinate, toYCoordinate); //act pawn.Move(coordinate2); //assert if (assertCoordinateEqualsDestination) { Assert.AreEqual(coordinate2, pawn.Coordinate); Assert.AreEqual(null, chessBoard.GetPiece(coordinate1)); Assert.AreEqual(pawn, chessBoard.GetPiece(coordinate2)); } }