public void SetUp() { availablePieces = new AvailablePieces(); availablePiecesCustom = new AvailablePieces(blackPawn: 1); whitePawn = new Pawn(PieceColor.White, MovementDirection.Positive); blackPawn = new Pawn(PieceColor.Black, MovementDirection.Negative); }
public ChessBoard() { this.pieces = new object[MaxBoardHeight + 1, MaxBoardWidth + 1]; PieceCounts = new AvailablePieces(); }