コード例 #1
0
ファイル: Game1.cs プロジェクト: elena1905/SolarSystem
        public Game1()
        {
            Graphics = new GraphicsDeviceManager(this);
            Graphics.PreferredBackBufferWidth = 1366;
            Graphics.PreferredBackBufferHeight = 768;
            Graphics.PreferMultiSampling = true;
            Graphics.SynchronizeWithVerticalRetrace = true;
            Graphics.ApplyChanges();

            Content.RootDirectory = "Content";
            Instance = this;

            Setting = new Setting();
            Camera = new Camera();
            Children = new List<GameEntity>();
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: HRuivo/SolarSystemXNA
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            cam = new Camera(GraphicsDevice.Viewport.AspectRatio)
            {
                Position = Vector3.Backward * 15,
            };

            Texture2D tex=Content.Load<Texture2D>("Textures\\Default\\TEX_Default");
            planet1 = new Planet(GraphicsDevice, 10)
            {
                Diameter = 50f,
            };

            planet1.Orbit.Radius = 500f;
            planet1.Orbit.OriginPosition = Vector3.Zero;

            sun = new Star(GraphicsDevice);
            sun.Diameter = 500f;
        }
コード例 #3
0
ファイル: Planet.cs プロジェクト: HRuivo/SolarSystemXNA
 public void Draw(Camera camera)
 {
     mesh.Draw(Matrix.Identity * Matrix.CreateScale(diameter * .5f) * Matrix.CreateTranslation(Position),
         camera.View, camera.Projection, Color);
 }
コード例 #4
0
        private void loadContent(PlanetParameters planetParams, Dictionary<Enums.MeshVBOs, MeshVBOs> VBOs, Dictionary<Enums.Textures, Texture> textures)
        {
            this.planets = new List<Planet>();;
            this.rings = new List<PlanetRing>();;
            this.stars = new Mesh(VBOs[Enums.MeshVBOs.planet], textures[Enums.Textures.starsT], defaultShader);
            stars.Scale = 4500f;

            MeshVBOs planetVBOs = VBOs[Enums.MeshVBOs.planet];

            sun = new Sun("sun", planetParams, null, planetVBOs, textures[Enums.Textures.sunT], sunShader, lineShader);
            Planet mercury = new Planet("mercury", planetParams, sun, planetVBOs, textures[Enums.Textures.mercury], defaultShader, lineShader);
            Planet venus = new Planet("venus", planetParams, sun, planetVBOs, textures[Enums.Textures.venusT], defaultShader, lineShader);
            Earth earth = new Earth("earth", planetParams, sun, planetVBOs, textures[Enums.Textures.earthT], textures[Enums.Textures.earth_SpecT],
                textures[Enums.Textures.earth_NightT], textures[Enums.Textures.earth_NormalT], textures[Enums.Textures.earty_CloudsT], earthShader, lineShader);
            Planet moon = new Planet("moon", planetParams, earth, planetVBOs, textures[Enums.Textures.moonT], defaultShader, lineShader);
            Planet mars = new Planet("mars", planetParams, sun, planetVBOs, textures[Enums.Textures.marsT], defaultShader, lineShader);
            Planet jupiter = new Planet("jupiter", planetParams, sun, planetVBOs, textures[Enums.Textures.jupiterT], defaultShader, lineShader);
            Planet saturn = new Planet("saturn", planetParams, sun, planetVBOs, textures[Enums.Textures.saturnT], defaultShader, lineShader);
            Planet uranus = new Planet("uranus", planetParams, sun, planetVBOs, textures[Enums.Textures.uranusT], defaultShader, lineShader);
            Planet neptune = new Planet("neptune", planetParams, sun, planetVBOs, textures[Enums.Textures.neptuneT], defaultShader, lineShader);
            Planet pluto = new Planet("pluto", planetParams, sun, planetVBOs, textures[Enums.Textures.plutoT], defaultShader, lineShader);

            PlanetRing saturnRings = new PlanetRing(VBOs[Enums.MeshVBOs.saturnRings], textures[Enums.Textures.saturn_RingsT], saturn);
            PlanetRing uranusRings = new PlanetRing(VBOs[Enums.MeshVBOs.uranusRings], textures[Enums.Textures.uranus_RingsT], uranus);

            planets.Add(sun);
            planets.Add(mercury);
            planets.Add(venus);
            planets.Add(earth);
            planets.Add(moon);
            planets.Add(mars);
            planets.Add(jupiter);
            planets.Add(saturn);
            planets.Add(uranus);
            planets.Add(neptune);
            planets.Add(pluto);

            rings.Add(saturnRings);
            rings.Add(uranusRings);

            cam = new Camera();
            cam.setFocus(sun);

            foreach (Planet p in planets)
            {
                p.DrawOrbit = true;
                p.DrawAxisTilt = true;
            }
        }
コード例 #5
0
ファイル: Game1.cs プロジェクト: chrisxue815/SolarSystem
        protected override void Initialize()
        {
            Setting = new Setting();
            Camera = new Camera();
            Children = new List<GameEntity>();

            Skybox = new Skybox();
            Sound = new Sound();
            Sun = new Sun(0, 0, 0);
            Earth = new Earth();
            Moon = new Moon();

            Children.Add(Sound);
            Children.Add(Sun);
            Children.Add(Earth);
            Children.Add(Moon);
            Children.Add(new SatelliteManager());
            Children.Add(new Monitor());

            base.Initialize();
        }