public static void WriteLook(WorldCharacter wchar, Packet packet) { packet.WriteByte(Convert.ToByte(0x00001 | (wchar.Character.Job << 2) | (Convert.ToByte(wchar.Character.Male)) << 7)); packet.WriteByte(wchar.Character.Hair); packet.WriteByte(wchar.Character.HairColor); packet.WriteByte(wchar.Character.Face); }
public static void WriteBasicCharInfo(WorldCharacter wchar, Packet packet) { packet.WriteInt(wchar.Character.ID); packet.WriteString(wchar.Character.Name, 20); packet.WriteByte(wchar.Character.CharLevel); packet.WriteByte(0); packet.WriteByte(wchar.Character.Slot); MapInfo mapinfo; if (!DataProvider.Instance.Maps.TryGetValue(wchar.Character.Map, out mapinfo)) { Log.WriteLine(LogLevel.Warn, "{0} has an invalid MapID ({1})", wchar.Character.Name, wchar.Character.Map); wchar.Character.Map = 0;//we reset packet.WriteString("Rou", 13); } else { packet.WriteString(mapinfo.ShortName, 13); } packet.WriteByte(36); // Idk right now packet.WriteByte(193); // Idk right now packet.WriteByte(18); // Idk right now packet.WriteByte(11); // Idk right now WriteLook(wchar, packet); WriteEquipment(wchar, packet); WriteRefinement(wchar, packet); packet.WriteString(mapinfo == null ? "Rou" : mapinfo.ShortName, 12); //TODO: load from mapinfo.shn packet.WriteInt(0); // X, doesn't matter packet.WriteInt(0); // Y, neither packet.WriteInt(0x63dd45ca); packet.WriteByte(0); packet.WriteInt(100); // Test later! packet.WriteByte(0); packet.WriteByte(2); packet.WriteByte(0); packet.WriteByte(0); packet.WriteByte(0); packet.WriteByte(0); wchar.Detach(); }
public static void WriteEquipment(WorldCharacter wchar, Packet packet) { packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Helm)); packet.WriteUShort(Settings.Instance.ShowEquips ? wchar.GetEquipBySlot(ItemSlot.Weapon) : (ushort)0xffff); packet.WriteUShort(Settings.Instance.ShowEquips ? wchar.GetEquipBySlot(ItemSlot.Weapon2) : (ushort)0xffff); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Armor)); packet.Fill(2, 0xff); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Pants)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Boots)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeBoots)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumePants)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeArmor)); packet.Fill(6, 0xff); // UNK packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Glasses)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeHelm)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Wing)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeWeapon)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Tail)); packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Pet)); packet.Fill(2, 0xff); // UNK }
private static void SendCharOKResponse(WorldClient client, WorldCharacter character) { using (var packet = new Packet(SH5Type.CharCreationOK)) { packet.WriteByte(1); PacketHelper.WriteBasicCharInfo(character, packet); client.SendPacket(packet); } }
public WorldCharacter CreateCharacter(string name, byte slot, byte hair, byte color, byte face, Job job, bool ismale) { if (Characters.ContainsKey(slot) || slot > 5) return null; //TODO: check if hair etc are actual beginner ones! (premium hack) BaseStatsEntry stats = DataProvider.Instance.JobBasestats[job]; if (stats == null) { Log.WriteLine(LogLevel.Warn, "Houston, we have a problem! Jobstats not found for job {0}", job.ToString()); return null; } Character newchar = new Character(); newchar.AccountID = this.AccountID; newchar.CharLevel = 1; newchar.Name = name; newchar.Face = face; newchar.Hair = hair; newchar.HairColor = color; newchar.Job = (byte)job; newchar.Male = ismale; newchar.Slot = slot; newchar.XPos = 7636; newchar.YPos = 4610; newchar.HP = (short)stats.MaxHP; newchar.SP = (short)stats.MaxSP; newchar.HPStones = (short)stats.MaxHPStones; newchar.SPStones = (short)stats.MaxSPStones; Program.Entity.AddToCharacters(newchar); int charID = newchar.ID; ushort begineqp = GetBeginnerEquip(job); if (begineqp > 0) { DatabaseEquip eqp = new DatabaseEquip(); eqp.EquipID = begineqp; eqp.Slot = (short)((job == Job.Archer) ? -10 : -12); newchar.Equips.Add(eqp); } Program.Entity.SaveChanges(); WorldCharacter tadaa = new WorldCharacter(newchar, (job == Job.Archer) ? (byte)12 : (byte)10, begineqp); Characters.Add(slot, tadaa); return tadaa; }
public static void WriteRefinement(WorldCharacter wchar, Packet pPacket) { //TODO: pPacket.WriteByte(Convert.ToByte(this.Inventory.GetEquippedUpgradesByType(ItemType.Weapon) << 4 | this.Inventory.GetEquippedUpgradesByType(ItemType.Shield))); // pPacket.WriteByte(0x00); //this must be the above, but currently not cached // pPacket.WriteByte(0xf0); // UNK // pPacket.WriteByte(0xff); // UNK pPacket.Fill(2, 0x00); // UNK pPacket.WriteByte(0xF0); // UNK pPacket.Fill(4, 0xFF); // UNK }