Inheritance: UnityEngine.MonoBehaviour
コード例 #1
0
ファイル: SoundManager.cs プロジェクト: yazici/RoverGame
        /// <summary>
        /// Get sound source from collections
        /// </summary>
        /// <param name="sound"></param>
        /// <param name="parent"></param>
        /// <param name="position"></param>
        /// <returns></returns>
        private SoundSource GetSoundSource(Sound sound, Transform parent, Vector3 position)
        {
            SoundSource source = null;

            if (!parent)
            {
                parent = transform;
            }

            switch (sound.type)
            {
            case SoundType.Effect:
            case SoundType.Music:
            case SoundType.Speech:
                if (sources.FindAll(s => { return(s.name == sound.name); }).Count <= sound.instanceLimit)
                {
                    source            = ObjectPool.Request <SoundSource>(soundSourcePrefab, parent, position, Quaternion.identity);
                    source.StopEvent += OnSoundSourceStop;
                }
                break;
            }

            if (source)
            {
                switch (sound.type)
                {
                case SoundType.Effect:
                    source.GetComponent <AudioSource> ().outputAudioMixerGroup = effectsGroup;
                    break;

                case SoundType.Speech:
                    source.GetComponent <AudioSource> ().outputAudioMixerGroup = voicesGroup;
                    break;

                case SoundType.Music:
                    source.GetComponent <AudioSource> ().outputAudioMixerGroup = musicGroup;
                    break;
                }

                sources.Add(source);
            }
            return(source);
        }
コード例 #2
0
ファイル: SoundManager.cs プロジェクト: yazici/RoverGame
        /// <summary>
        /// Play sound source of given sound
        /// </summary>
        /// <param name="sound"></param>
        /// <param name="fadeTime"></param>
        /// <param name="parent"></param>
        /// <param name="position"></param>
        /// <returns></returns>
        public SoundSource Play(Sound sound, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3))
        {
            if (sound == null)
            {
                return(null);
            }

            Initialize(sound, fadeTime);
            SoundSource source = GetSoundSource(sound, parent, position);

            //source.SetVolumeTo(sound.volume, 0);

            if (source)
            {
                source.Play(sound, fadeTime);
            }
            else
            {
                Debug.LogError("source is null!");
            }

            return(source);
        }
コード例 #3
0
        private void FixedUpdate()
        {
            if(CachedPlayerStats.CurrentMovementSpeed > 0)
            {
                if (carController.MaxSpeed != playerStats.CurrentMovementSpeed) carController.MaxSpeed = playerStats.CurrentMovementSpeed;

                float h = 0;
                float v = CrossPlatformInputManager.GetAxis("Vertical");
                float handbrake = CrossPlatformInputManager.GetAxis("Jump");

                if (v != 0)
                {
                    h = CrossPlatformInputManager.GetAxis("Horizontal");
                    if (cachedSoundSource == null) cachedSoundSource = CachedSoundManager.Play(CurrentMovementClip);
                }
                else if (CrossPlatformInputManager.GetAxis("Horizontal") != 0)
                {
                    float rotationAngle = CachedPlayerStats.MovementSpeed * movementSpeedMultiplier * Time.deltaTime * CrossPlatformInputManager.GetAxis("Horizontal");
                    transform.Rotate(Vector3.up, rotationAngle);
                    if (cachedSoundSource == null) cachedSoundSource = CachedSoundManager.Play(CurrentMovementClip);
                }
                else
                {
                    if (cachedSoundSource != null)
                    {
                        CachedSoundManager.Play(CurrentStopClip);
                        CachedSoundManager.Stop(cachedSoundSource);
                    }
                }

                if (mouseLook.rotationX != 0 && h == 0 && v != 0)
                {
                    //if the camera rotation is different than the chassi rotation and theres no horizontal input
                    //then we want to turn anyway
                    mouseLook.rotationX = Mathf.Lerp(mouseLook.rotationX, 0, Time.deltaTime);
                    h = (mouseLook.rotationX / mouseLook.maximumX) * mouseLook.sensitivityX;
                }

                wheelAnimator.SetFloat("speed", v);

                handbrake = (v == 0 && handbrake == 0) ? 1 : 0;

                carController.Move(h, v, v, handbrake);
            }
            else
            {
                carController.Move(0, 0, 0, 1);
                if(cachedSoundSource != null) CachedSoundManager.Stop(cachedSoundSource);
            }
        }
コード例 #4
0
ファイル: SoundManager.cs プロジェクト: yazici/RoverGame
 /// <summary>
 /// Cleanup sound source
 /// </summary>
 /// <param name="source"></param>
 private void OnSoundSourceStop(SoundSource source)
 {
     source.StopEvent -= OnSoundSourceStop;
     sources.Remove(source);
     ObjectPool.Recycle(source.gameObject);
 }
コード例 #5
0
ファイル: SoundManager.cs プロジェクト: yazici/RoverGame
 /// <summary>
 /// Stop sound of given sound source
 /// </summary>
 /// <param name="soundSource"></param>
 public void Stop(SoundSource soundSource)
 {
     soundSource.Stop();
 }
コード例 #6
0
ファイル: CharacterDriver.cs プロジェクト: yazici/RoverGame
        private void FixedUpdate()
        {
            if (CachedPlayerStats.CurrentMovementSpeed > 0)
            {
                if (carController.MaxSpeed != playerStats.CurrentMovementSpeed)
                {
                    carController.MaxSpeed = playerStats.CurrentMovementSpeed;
                }

                float h         = 0;
                float v         = CrossPlatformInputManager.GetAxis("Vertical");
                float handbrake = CrossPlatformInputManager.GetAxis("Jump");

                if (v != 0)
                {
                    h = CrossPlatformInputManager.GetAxis("Horizontal");
                    if (cachedSoundSource == null)
                    {
                        cachedSoundSource = CachedSoundManager.Play(CurrentMovementClip);
                    }
                }
                else if (CrossPlatformInputManager.GetAxis("Horizontal") != 0)
                {
                    float rotationAngle = CachedPlayerStats.MovementSpeed * movementSpeedMultiplier * Time.deltaTime * CrossPlatformInputManager.GetAxis("Horizontal");
                    transform.Rotate(Vector3.up, rotationAngle);
                    if (cachedSoundSource == null)
                    {
                        cachedSoundSource = CachedSoundManager.Play(CurrentMovementClip);
                    }
                }
                else
                {
                    if (cachedSoundSource != null)
                    {
                        CachedSoundManager.Play(CurrentStopClip);
                        CachedSoundManager.Stop(cachedSoundSource);
                    }
                }

                if (mouseLook.rotationX != 0 && h == 0 && v != 0)
                {
                    //if the camera rotation is different than the chassi rotation and theres no horizontal input
                    //then we want to turn anyway
                    mouseLook.rotationX = Mathf.Lerp(mouseLook.rotationX, 0, Time.deltaTime);
                    h = (mouseLook.rotationX / mouseLook.maximumX) * mouseLook.sensitivityX;
                }

                wheelAnimator.SetFloat("speed", v);

                handbrake = (v == 0 && handbrake == 0) ? 1 : 0;

                carController.Move(h, v, v, handbrake);
            }
            else
            {
                carController.Move(0, 0, 0, 1);
                if (cachedSoundSource != null)
                {
                    CachedSoundManager.Stop(cachedSoundSource);
                }
            }
        }
コード例 #7
0
ファイル: QuestManager.cs プロジェクト: yazici/RoverGame
        protected IEnumerator DisplayDialogueCoroutine(List <DisplayDialogue> displayTexts, QuestObjective qo, bool isHuman = true)
        {
            for (int i = 0; i < displayTexts.Count; i++)
            {
                qo.questTrigger.Initialize();
                DisplayDialogue dd = displayTexts[i];

                float delay = dd.displayText.Length * characterDelay;

                float desiredTime = delay;

                if (dd.clip != null)
                {
                    desiredTime = dd.clip.length;
                    delay       = dd.clip.length;
                    SoundSource ss = GameManager.Get <SoundManager>().Play(dd.clip);
                    if (isHuman && radioAmg != null)
                    {
                        ss.cachedAudioSource.outputAudioMixerGroup = radioAmg;
                    }
                    if (!isHuman && aiAmg != null)
                    {
                        ss.cachedAudioSource.outputAudioMixerGroup = aiAmg;
                    }
                }
                UIManager.GetMenu <ObjectiveTracker>().Open(dd.displayText, isHuman, true, delay);
                desiredTime += 0.75f;

                switch (dd.effect)
                {
                case Sol.DisplayDialogue.DisplayEffect.Glitch:
                    StartCoroutine(GlitchOut(dd.duration));
                    break;

                case Sol.DisplayDialogue.DisplayEffect.FadeIn:
                    UIManager.GetMenu <FadeMenu>().Fade(dd.duration, Color.black, Color.clear);
                    break;

                case Sol.DisplayDialogue.DisplayEffect.FadeOut:
                    UIManager.GetMenu <FadeMenu>().Fade(dd.duration, Color.clear, Color.black, true);
                    break;

                case Sol.DisplayDialogue.DisplayEffect.None:
                default:
                    break;
                }

                float elapsedTime = 0f;

                while (elapsedTime < desiredTime)
                {
                    elapsedTime += Time.deltaTime;
                    //if (GameManager.Get<QuestManager>().testMode && Input.GetKeyDown(KeyCode.Return)) break;
                    yield return(null);
                }
            }

            while (!canProceed)
            {
                yield return(null);
            }

            CurrentQuest.CompleteObjective(endQuest, targetQuest);
            canProceed = false;
        }
コード例 #8
0
ファイル: SoundManager.cs プロジェクト: Stumpstump/RoverGame
 /// <summary>
 /// Cleanup sound source
 /// </summary>
 /// <param name="source"></param>
 private void OnSoundSourceStop(SoundSource source)
 {
     source.StopEvent -= OnSoundSourceStop;
     sources.Remove(source);
     ObjectPool.Recycle(source.gameObject);
 }
コード例 #9
0
ファイル: SoundManager.cs プロジェクト: Stumpstump/RoverGame
 /// <summary>
 /// Stop sound of given sound source
 /// </summary>
 /// <param name="soundSource"></param>
 public void Stop(SoundSource soundSource)
 {
     soundSource.Stop();
 }