コード例 #1
0
        ///<summary>User want to change skin set</summary>
        private void ActionLoadSkinSet()
        {
            OpenFile hSelectSkinSet = new OpenFile();
            hSelectSkinSet.sFolder = sSkinsDirectory;
            hSelectSkinSet.sTitle = "Select SkinSet";
            hSelectSkinSet.sFilter = "*.sks";
            hSelectSkinSet.sFileName = uSetting.sSkinSet;//Transmit current skinset filename, to highlight it in filelist

            LogSimpleLine(ActionID.ShowForm, "Ask; Choose skinset to load");
            if (hSelectSkinSet.SelectFileForLoad() == DialogResult.OK) //Show list of skins to user
            {
                FunctionResult uRV = uSkinSet.Load(hSelectSkinSet.sFolder + hSelectSkinSet.sFileName);
                if (uRV != FunctionResult.OK)
                {
                    LogSimpleLine(ActionID.ShowDialog, "Error; Unable to load skinset; " + hSelectSkinSet.sFileName + "; " + uRV.ToString());
                    MessageBox.Show("Unable to load list of skins from this file, " + uRV.ToString());
                    return;
                }
                LogSimpleLine(ActionID.LoadSkinSet, "SkinSet loaded; " + uSetting.sSkin);
                if (uSetting.bAutosize)
                {
                    ActionAutoSize(); //Load skin by using Autosize
                    RecenterLevel(); //Draw level at center of the screen
                }
            }
        }
コード例 #2
0
        ///<summary>User want to change background image</summary>
        private void ActionLoadBackground()
        {
            OpenFile hSelectImage = new OpenFile();
            hSelectImage.sFolder = sBackgroundsDirectory;
            hSelectImage.sTitle = "Select Background Image";
            hSelectImage.sFileName = uSetting.sBackgroundImageFile;//Transmit current skin filename, to highlight it in filelist

            LogSimpleLine(ActionID.ShowForm, "Ask; Choose background image to load");
            if (hSelectImage.SelectFileForLoad() == DialogResult.OK) //Show list of skins to user
            {
                if (SetBackgroundImage(hSelectImage.sFolder + hSelectImage.sFileName) != FunctionResult.OK)
                {
                    MessageBox.Show("Unable to load bitmap from this file");
                    return;
                }
                LogSimpleLine(ActionID.ChangedBackground, "Set background image; " + hSelectImage.sFileName);
                uSetting.sBackgroundImageFile = hSelectImage.sFileName;//Store skin name in settings
                SaveSettings();
                //RecenterLevel();//Redraw level with recentering
                RedrawAllScreen();
            }
        }
コード例 #3
0
        ///<summary>User want to change skin</summary>
        private void ActionLoadSkin()
        {
            OpenFile hSelectSkin = new OpenFile();
            hSelectSkin.sFolder = sSkinsDirectory;
            hSelectSkin.sTitle = "Select Skin";
            hSelectSkin.sFileName = uSetting.sSkin;//Transmit current skin filename, to highlight it in filelist

            LogSimpleLine(ActionID.ShowForm, "Ask; Choose skin to load");
            if (hSelectSkin.SelectFileForLoad() == DialogResult.OK) //Show list of skins to user
            {
                FunctionResult uRV = LoadSkin(hSelectSkin.sFolder + hSelectSkin.sFileName);
                if (uRV != FunctionResult.OK)
                {
                    LogSimpleLine(ActionID.ShowDialog, "Error; Unable to load bitmap; " + hSelectSkin.sFileName+"; "+uRV.ToString());
                    MessageBox.Show("Unable to load bitmap from this file, "+uRV.ToString());
                    return;
                }
                LogSimpleLine(ActionID.LoadSkin, "Skin loaded; " + iSkinSize.ToString() + "; " + uSetting.sSkin);
                uSetting.sSkin = hSelectSkin.sFileName;//Store skin name in settings
                SaveSettings();
                NonModalMessage("Skin " + uSetting.sSkin + " (" + iSkinSize.ToString() + "x" + iSkinSize.ToString() + ") loaded");
                RecenterLevel();//Redraw level with recentering
            }
        }
コード例 #4
0
        ///<summary>User want to load position (0 - chose from all know positions and solutions / 1 - only of this level / 2 - autoload autosaved position, forcing loading level with levelset)</summary>
        public void ActionLoadPosition(int iUseFilter, bool bForceLoadLevel)
        {
            FunctionResult uRV;
            OpenFile hSelectPosition = new OpenFile();
            bool bOtherLevel=false;
            hSelectPosition.sFolder = sSolutionsDirectory;
            hSelectPosition.sTitle = "Select Position";

            switch (iUseFilter)
            {
                case 0:
                    hSelectPosition.sFilter = "*.?o*";//Filter for all positions and solutions (.?o* - to select .pos and .sol)
                    LogSimpleLine(ActionID.ShowForm, "Ask; Choose position to load, from all saved");
                    break;
                case 1:
                    hSelectPosition.sFilter = FilterForPositions();//Filter for pos/sol of this level
                    LogSimpleLine(ActionID.ShowForm, "Ask; Choose position to load, for this leve");
                    break;
                case 2:
                    hSelectPosition.sFileName = AutoNameAutoSavePosition();
                    //goto lAfterFileSelection;
                    break;
            }

            if (iUseFilter==2 || hSelectPosition.SelectFileForLoad() == DialogResult.OK) //Show list of pos/sol to user, or skip it if ???
            {
            //lAfterFileSelection:
                IniHold.IniFile uIni = new IniHold.IniFile();//IniHold object - to treat position file as ini-file
                uIni.LoadIni(sSolutionsDirectory + hSelectPosition.sFileName);//Load file as ini-file

                string sLoadedPosition = uIni.GetItemValue("Position");//Get sequence of moves

                //If sequence is empty or not present - exit
                if (sLoadedPosition.Length == 0)
                    return;

                string sQuestion;//String to ask user

                string sLoadedLevelSet = uIni.GetItemValue("LevelSet", "<unknown>").ToLower();//Load levelset name
                int iLoadedLevelNumber = OQConvertTools.string2int(uIni.GetItemValue("Level", "0"));//Load level numder
                iLoadedLevelNumber--;//Levels numbered from 1 in files

                if (bForceLoadLevel)
                {
                    //Position is loaded with level and levelset

                    if (sLoadedLevelSet != uLevelSet.sFileName)
                    {   //Loading levelset is required
                        uRV = uLevelSetList.LoadLevelSet(uLevelSet, sLoadedLevelSet);
                        if (uRV != FunctionResult.OK)
                        {   //Not loaded
                            bOtherLevel = true;
                            LogSimpleLine(ActionID.ShowDialog, "Error; Levelset from position file was not loaded!; " + sLoadedLevelSet + "; " + uRV.ToString());
                            MessageBox.Show("LevelSet '" + sLoadedLevelSet + "' from position file was not loaded! Result: " + uRV.ToString(), "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1);

                            uRV = uLevelSetList.LoadLevelSet(uLevelSet, uSetting.sLastLevelSet);//Reload previous levelset
                            if (uRV != FunctionResult.OK)
                            {   //Not loaded also
                                LogSimpleLine(ActionID.ShowDialog, "Error; Previous levelset was not loaded!; " + uSetting.sLastLevelSet + "; " + uRV.ToString());
                                MessageBox.Show("Previous LevelSet '" + uSetting.sLastLevelSet + "' was not loaded! Result: " + uRV.ToString() + "\r\nRandom level will be loaded.", "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1);
                                uLevelSetList.GenNullLevelSet(uLevelSet);//Generate random level
                                iLoadedLevelNumber = 0;
                            }
                            else
                            {
                                //Ok, previous levelset loaded, use previos level number
                                iLoadedLevelNumber = uSetting.iLastLevelPlayed;
                            }
                        }
                        else
                        {
                            //Ok, levelset loaded, save it's name
                            uSetting.sLastLevelSet = sLoadedLevelSet;
                        }
                    }

                    uRV = LoadLevel(uGame, iLoadedLevelNumber);//Load level
                    if (uRV == FunctionResult.OK)
                    {   //Level loaded successfully
                        AfterLoadLevel();
                    }
                    else
                    {   //Level not loaded (only variant - FunctionResult.OutOfLevelSet)
                        bOtherLevel = true;
                        LogSimpleLine(ActionID.ShowDialog, "Error; Unable to load level; " + (iLoadedLevelNumber + 1).ToString() + "; " + uRV.ToString());
                        MessageBox.Show("Unable to load level " + (iLoadedLevelNumber + 1).ToString() + ", result: " + uRV.ToString() + "\r\nRandom level will be selected.", "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1);
                        ActionRandLevel();
                    }
                }
                else
                {
                    //Position is loaded for current level

                    if (uGame.uStats.iMoves != 0)
                    {//Restart level, if player is moved
                        ActionRestartLevel();
                    }
                    //Check, that position from same level

                    if (sLoadedLevelSet != uLevelSet.sFileName || iLoadedLevelNumber != uLevelSet.GetCurrentLevel()) //Position may be not for current level - warn user
                    {
                        string sLevelNum;
                        if (iLoadedLevelNumber == -1)
                            sLevelNum = "<unknown> level"; //Level number not specified in file
                        else
                            sLevelNum = "level " + iLoadedLevelNumber.ToString();//Level number specified
                        if (sLoadedLevelSet != uLevelSet.sFileName) //Levelset is different
                            sQuestion = "This position from " + sLevelNum + " of " + sLoadedLevelSet + " levelset\r\nAre you sure?";
                        else //Levelset is the same, but levelnumber is different
                            sQuestion = "This position from " + sLevelNum + "\r\nAre you sure?";
                        LogSimpleLine(ActionID.ShowDialog, "Ask; Load position from different level/set; " + sLevelNum + "; " + sLoadedLevelSet);
                        if (MessageBox.Show(sQuestion, "Loading position", MessageBoxButtons.OKCancel, MessageBoxIcon.None, MessageBoxDefaultButton.Button2) == DialogResult.Cancel) //Ask user
                            return; //Exit, if user decide so
                    }
                }

                if (bForceLoadLevel)
                {

                }

                if (bOtherLevel)
                {   //Exact levelset and level not loaded due to some error, so loaded position is not valid
                    return;
                }

                //Use loaded position
                uGame.PastePositionLuRd(sLoadedPosition);

                //Redo position with checks for deadlocks (this only required if called FastCheckForDeadlocks)
                while (uGame.Redo() != MoveResult.WayBlocked)
                {
                    CheckForDeadlocks();
                }
                while (uGame.Undo() != MoveResult.WayBlocked) //...And undo it back
                { }

                //ActionFullRedo();//Show full redo - to reach end of solution/position
                FullRedo();//Show full redo - to reach end of solution/position

                uGame.SetMarkersOnBoxChanges();//Set markers for group undo/redo - on changing box

                if (bForceLoadLevel)
                {
                    LogSimpleLine(ActionID.LoadPosition, "Position loaded with level; " + uGame.uStats.iMoves.ToString() + " moves; " + hSelectPosition.sFileName);
                    NonModalMessage("Game loaded");
                }
                else
                {
                    LogSimpleLine(ActionID.LoadPosition, "Position loaded; " + uGame.uStats.iMoves.ToString() + " moves; " + hSelectPosition.sFileName);
                    if (iUseFilter != 2)
                        NonModalMessage("Position loaded");
                }
            }
        }