public override void MoveInForm(System.Windows.Forms.Form winForm, Direction direction, System.ComponentModel.ComponentResourceManager resources) { s++; bool result = CanMove(direction); if (!result) { return; } PictureBox pbx = this.Control; Point oldLocation = pbx.Location; Point newPoint = Point.Empty; Position oldPosition = this.CurrentPosition; GameElement ge = this.Game.GetNeighbor(direction); if (ge.GetType() == typeof(EmptyElement)) { this.Game.SwapElement(this, ge); ge.Game = this.Game; Turn(direction, resources); } else if (ge.GetType() == typeof(BoxElement)) { ge.MoveInForm(winForm, direction, resources); ge = this.Game.GetNeighbor(direction); this.Game.SwapElement(this, ge); ge.Game = this.Game; Turn(direction, resources); } else if (ge.GetType() == typeof(DestinitionElement)) { EmptyElement ee = new EmptyElement(); ee.Control = ge.Control; ee.Control.BackgroundImage = null; ee.Game = this.Game; this.Game.UpdateMap(ee); PersonInDestinitionElement pe = new PersonInDestinitionElement(); pe.Control = this.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.cage.down"))); pe.Turn(direction, resources); pe.Game = this.Game; this.Game.UpdateMap(pe); } else if (ge.GetType() == typeof(BoxInDestinitionElement)) { ge.MoveInForm(winForm, direction, resources); ge = this.Game.GetNeighbor(direction); ge.Game = this.Game; this.Game.UpdateMap(ge); EmptyElement ee = new EmptyElement(); ee.Control = ge.Control; ee.Control.BackgroundImage = null; ee.Game = this.Game; this.Game.UpdateMap(ee); PersonInDestinitionElement pe = new PersonInDestinitionElement(); pe.Control = this.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.cage.down"))); pe.Turn(direction, resources); pe.Game = this.Game; this.Game.UpdateMap(pe); } this.Control.BringToFront(); if (ge.GetType() == typeof(DestinitionElement)) { ge.MoveInForm(winForm, direction, resources); ge.Game = this.Game; ge = this.Game.GetNeighbor(direction); EmptyElement ee = new EmptyElement(); ee.Control = this.Control; ee.Control.BackgroundImage = null; ee.Game = this.Game; this.Game.UpdateMap(ee); PersonInDestinitionElement pe = new PersonInDestinitionElement(); pe.Control = ge.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.cage.down"))); pe.Turn(direction, resources); pe.Game = this.Game; this.Game.UpdateMap(pe); } if (this.Game.CheckOver()) { // MessageBox.Show("不是一个人的王者,而是团队的荣耀!"); string count = s + ""; MessageBox.Show("您的步数为" + count + ",恭喜进入下一关!"); // MainForm mf = (MainForm)winForm; // mf.map2(); MainForm mf = new MainForm(); mf.Show(); winForm.Close(); } // switch(direction){ // case Direction.LEFT: // newPoint = new Point(oldLocation.X-50,oldLocation.Y); // //this.CurrentPosition = new Position(oldPosition.Row,oldPosition.column-1); // pbx.Location = newPoint; // this.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.left"))); // break; // case Direction.RIGHT: // newPoint = new Point(oldLocation.X+50,oldLocation.Y); // //this.CurrentPosition = new Position(oldPosition.Row,oldPosition.column+1); // pbx.Location = newPoint; // this.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.right"))); // break; // case Direction.UP: // newPoint = new Point(oldLocation.X,oldLocation.Y-50); // //this.CurrentPosition = new Position(oldPosition.Row-1,oldPosition.column); // pbx.Location = newPoint; // this.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.up"))); // break; // case Direction.DOWN: // newPoint = new Point(oldLocation.X,oldLocation.Y+50); // //this.CurrentPosition = new Position(oldPosition.Row+1,oldPosition.column); // pbx.Location = newPoint; // this.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.down"))); // break; }
public override void MoveInForm(System.Windows.Forms.Form winForm, Direction direction, System.ComponentModel.ComponentResourceManager resources) { bool result = CanMove(direction); if (!result) { return; } PictureBox pbx = this.Control; Point oldLocation = pbx.Location; Point newPoint = Point.Empty; Position oldPosition = this.CurrentPosition; GameElement ge = this.Game.GetNeighbor(direction); if (ge.GetType() == typeof(EmptyElement)) { DestinitionElement de = new DestinitionElement(); de.Control = this.Control; de.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.cage"))); de.Game = this.Game; this.Game.UpdateMap(de); PersonElement pe = new PersonElement(); pe.Control = ge.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.down"))); pe.Turn(direction, resources); pe.Game = this.Game; this.Game.UpdateMap(pe); } else if (ge.GetType() == typeof(BoxElement)) { ge.MoveInForm(winForm, direction, resources); ge.Game = this.Game; ge = this.Game.GetNeighbor(direction); DestinitionElement de = new DestinitionElement(); de.Control = this.Control; de.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.cage"))); de.Game = this.Game; this.Game.UpdateMap(de); PersonElement pe = new PersonElement(); pe.Control = ge.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.down"))); pe.Turn(direction, resources); pe.Game = this.Game; this.Game.UpdateMap(pe); } else if (ge.GetType() == typeof(DestinitionElement)) { this.Game.SwapElement(this, ge); ge.Game = this.Game; Turn(direction, resources); // DestinitionElement de = new DestinitionElement(); // de.Control = this.Control; // de.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("this.cage"))); // de.Game = this.Game; // this.Game.UpdateMap(de); // // PersonInDestinitionElement pe = new PersonInDestinitionElement(); // pe.Control = ge.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("this.wolf.down"))); // pe.Game = this.Game; // this.Game.UpdateMap(pe); } else if (ge.GetType() == typeof(BoxInDestinitionElement)) { result = ge.CanMove(direction); if (!result) { return; } ge.MoveInForm(winForm, direction, resources); ge = this.Game.GetNeighbor(direction); ge.Game = this.Game; this.Game.UpdateMap(ge); this.Game.SwapElement(this, ge); ge.Game = this.Game; // DestinitionElement de = new DestinitionElement(); // de.Control = this.Control; // de.Control.BackgroundImage = null; // de.Game = this.Game; // this.Game.UpdateMap(de); // // PersonInDestinitionElement pe = new PersonInDestinitionElement(); // pe.Control = ge.Control; // pe.Control.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.wolf.cage.down"))); // pe.Game = this.Game; // this.Game.UpdateMap(pe); } this.Control.BringToFront(); }