/// By Julian Nguyen /// Edited: Julian Ngugen(4/28/13) /// <summary> /// This will setup the class. /// </summary> public PhotoBomberController() { InitializeComponent(); _imageManipulation = new ImageManipulation(); _photoBombDatabase = new PhotoBomb(); mainGuiWindow = new MainWindow(this); mainGuiWindow.Show(); }
/********************************************************************************************* * Author: Alejandro Sosa * parameters: int that specifies total sections on the progress bar, and a reference to the backed * return type: none * purpose: initializes progressForm object *********************************************************************************************/ public progressForm( int maxBarUnits, PhotoBomb backend) { bombaDeFotos = backend; InitializeComponent(); //-- set progress bar sections to maxBarUnits importProgressBar.Maximum = maxBarUnits; finishButton.Enabled = false; //--cancel button and finish button are in the same spot, so make sure cencel button //--remains on top cancelButton.BringToFront(); DialogResult = DialogResult.None; }
/// By Julian Nguyen /// Edited: Julian Ngugen(4/28/13) /// <summary> /// This will setup the class. /// </summary> public zzobsoletezzPhotoBomb_Controller() { _imageManipulation = new ImageManipulation(); _photoBombDatabase = new PhotoBomb(); }