/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="PlayerIndexEventArgs" /> instance containing the event data.</param> private void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { this.ScreenManager.Game.Exit(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="PlayerIndexEventArgs"/> instance containing the event data.</param> protected void OnCancel(object sender, PlayerIndexEventArgs e) { this.OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="PlayerIndexEventArgs" /> instance containing the event data.</param> private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { this.ScreenManager.AddScreen(new PlayerSelectScreen(), e.PlayerIndex); }