コード例 #1
0
ファイル: DataEventArgs.cs プロジェクト: ZeDingo/Socks5
 public DataEventArgs(byte[] buffer, int count, SocksRequest req = null)
 {
     //Client = client;
     Buffer = buffer;
     Count = count;
     Offset = 0;
     Request = req;
 }
コード例 #2
0
ファイル: SocksTunnel.cs プロジェクト: ZeDingo/Socks5
 public SocksTunnel(SocksClient p, SocksRequest req, SocksRequest req1, int packetSize, int timeout)
 {
     RemoteClient = new Client(new Socket(SocketType.Stream, ProtocolType.Tcp), PacketSize);
     Client = p;
     Req = req;
     ModifiedReq = req1;
     PacketSize = packetSize;
     Timeout = timeout;
 }
コード例 #3
0
ファイル: SocksClient.cs プロジェクト: ZeDingo/Socks5
        public void Start(int PacketSize, int Timeout)
        {

            Client.ClientDisconnecting += ClientClientDisconnecting;

            SocksEncryption w = null;
            if (Client == null)
            {
                this.Dispose();
                return;
            }

            Authenticated = AuthenticateConnection(ref w);
            //Request Site Data.
            if (Authenticated == 1)
            {
                w = new SocksEncryption();
                w.SetType(AuthTypes.Login);
                SocksRequest req = Socks5.RequestTunnel(this, w);
                if (req == null) { Client.Disconnect(); return; }
                req1 = new SocksRequest(req.StreamType, req.Type, req.Address, req.Port);
                //call on plugins for connect callbacks.
                foreach (ConnectHandler conn in PluginLoader.LoadPlugin(typeof(ConnectHandler)))
                    if (conn.Enabled)
                        if (conn.OnConnect(req1) == false)
                        {
                            req.Error = SocksError.Failure;
                            Client.Send(req.GetData(true));

                            Client.Disconnect();
                            return;
                        }
                //Send Tunnel Data back.
                SocksTunnel x = new SocksTunnel(this, req, req1, PacketSize, Timeout);
                x.TunnelDisposing += x_TunnelDisposing;
                x.Open();
            }
            else if (Authenticated == 2)
            {
                SocksRequest req = Socks5.RequestTunnel(this, w);
                if (req == null) { Client.Disconnect(); return; }
                req1 = new SocksRequest(req.StreamType, req.Type, req.Address, req.Port);
                if (PluginLoader.LoadPlugin(typeof(ConnectHandler)).Cast<ConnectHandler>().Where(conn => conn.Enabled).Any(conn => conn.OnConnect(req1) == false))
                {
                    req.Error = SocksError.Failure;
                    Client.Send(req.GetData(true));
                    Client.Disconnect();
                    return;
                }
                //Send Tunnel Data back.
                SocksSpecialTunnel x = new SocksSpecialTunnel(this, w, req, req1, PacketSize, Timeout);
                x.TunnelDisposing += x_TunnelDisposing;
                x.Start();
            }
        }
コード例 #4
0
 public SocksSpecialTunnel(SocksClient p, SocksEncryption ph, SocksRequest req, SocksRequest req1, int packetSize, int timeout)
 {
     RemoteClient = new Client(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp), PacketSize);
     Client       = p;
     Req          = req;
     ModifiedReq  = req1;
     PacketSize   = packetSize;
     Timeout      = timeout;
     se           = ph;
     isDisposing  = false;
 }
コード例 #5
0
ファイル: SocksSpecialTunnel.cs プロジェクト: ZeDingo/Socks5
 public SocksSpecialTunnel(SocksClient p, SocksEncryption ph, SocksRequest req, SocksRequest req1, int packetSize, int timeout)
 {
     RemoteClient = new Client(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp), PacketSize);
     Client = p;
     Req = req;
     ModifiedReq = req1;
     PacketSize = packetSize;
     Timeout = timeout;
     se = ph;
     isDisposing = false;
 }
コード例 #6
0
 public void Dispose()
 {
     if (isDisposing)
     {
         return;
     }
     isDisposing       = true;
     disconnected      = true;
     this.Client       = null;
     this.RemoteClient = null;
     this.ModifiedReq  = null;
     this.Req          = null;
 }
コード例 #7
0
ファイル: SocksSpecialTunnel.cs プロジェクト: ZeDingo/Socks5
 public void Dispose()
 {
     if (isDisposing)
     {
         return;
     }
     isDisposing = true;
     disconnected = true;
     this.Client = null;
     this.RemoteClient = null;
     this.ModifiedReq = null;
     this.Req = null;
 }
コード例 #8
0
ファイル: Socks.cs プロジェクト: ZeDingo/Socks5
        public static SocksError SendRequest(Client cli, SocksEncryption enc, string ipOrDomain, int port)
        {
            AddressType type;
            IPAddress ipAddress;
            if (!IPAddress.TryParse(ipOrDomain, out ipAddress))
                //it's a domain. :D (hopefully).
                type = AddressType.Domain;
            else
                type = AddressType.IP;
            SocksRequest sr = new SocksRequest(StreamTypes.Stream, type, ipOrDomain, port);
            //send data.
            byte[] p = sr.GetData(false);
            p[1] = 0x01;
            //process data.
            cli.Send(enc.ProcessOutputData(p, 0, p.Length));
            byte[] buffer = new byte[512];
            //process input data.
            int recv = cli.Receive(buffer, 0, buffer.Length);
            if(recv == -1)
            {
                return SocksError.Failure;
            }
            byte[] buff = enc.ProcessInputData(buffer, 0, recv);

            return (SocksError)buff[1];
        }
コード例 #9
0
 /// <summary>
 /// Override the connection, to do whatever you want with it. Client is a wrapper around a socket.
 /// </summary>
 /// <param name="sr">The original request params.</param>
 /// <returns></returns>
 public abstract Client OnConnectOverride(SocksRequest sr);
コード例 #10
0
ファイル: ConnectHandler.cs プロジェクト: ZeDingo/Socks5
 /// <summary>
 /// Handle request callback.
 /// </summary>
 /// <param name="Request"></param>
 /// <returns>Return true to allow the connection, return false to deny it.</returns>
 public abstract bool OnConnect(SocksRequest Request);
コード例 #11
0
        public void Start(int PacketSize, int Timeout)
        {
            Client.ClientDisconnecting += ClientClientDisconnecting;

            SocksEncryption w = null;

            if (Client == null)
            {
                this.Dispose();
                return;
            }

            Authenticated = AuthenticateConnection(ref w);
            //Request Site Data.
            if (Authenticated == 1)
            {
                w = new SocksEncryption();
                w.SetType(AuthTypes.Login);
                SocksRequest req = Socks5.RequestTunnel(this, w);
                if (req == null)
                {
                    Client.Disconnect(); return;
                }
                req1 = new SocksRequest(req.StreamType, req.Type, req.Address, req.Port);
                //call on plugins for connect callbacks.
                foreach (ConnectHandler conn in PluginLoader.LoadPlugin(typeof(ConnectHandler)))
                {
                    if (conn.Enabled)
                    {
                        if (conn.OnConnect(req1) == false)
                        {
                            req.Error = SocksError.Failure;
                            Client.Send(req.GetData(true));

                            Client.Disconnect();
                            return;
                        }
                    }
                }
                //Send Tunnel Data back.
                SocksTunnel x = new SocksTunnel(this, req, req1, PacketSize, Timeout);
                x.TunnelDisposing += x_TunnelDisposing;
                x.Open();
            }
            else if (Authenticated == 2)
            {
                SocksRequest req = Socks5.RequestTunnel(this, w);
                if (req == null)
                {
                    Client.Disconnect(); return;
                }
                req1 = new SocksRequest(req.StreamType, req.Type, req.Address, req.Port);
                if (PluginLoader.LoadPlugin(typeof(ConnectHandler)).Cast <ConnectHandler>().Where(conn => conn.Enabled).Any(conn => conn.OnConnect(req1) == false))
                {
                    req.Error = SocksError.Failure;
                    Client.Send(req.GetData(true));
                    Client.Disconnect();
                    return;
                }
                //Send Tunnel Data back.
                SocksSpecialTunnel x = new SocksSpecialTunnel(this, w, req, req1, PacketSize, Timeout);
                x.TunnelDisposing += x_TunnelDisposing;
                x.Start();
            }
        }
コード例 #12
0
ファイル: SocksClient.cs プロジェクト: ZeDingo/Socks5
 public void Dispose()
 {
     if (Client != null)
     {
         Client.Disconnect();
     }
     Client = null;
     req1 = null;
 }