public static JsonEncodedEventMessage Deserialize(string jsonString) { JsonEncodedEventMessage msg = null; try { msg = JsonFx.Json.JsonReader.Deserialize <JsonEncodedEventMessage>(jsonString); } catch (Exception ex) { Trace.WriteLine(ex); } return(msg); }
public static JsonEncodedEventMessage Deserialize(string jsonString) { JsonEncodedEventMessage msg = null; try { msg = JsonConvert.DeserializeObject <JsonEncodedEventMessage>(jsonString); } catch (Exception ex) { Trace.WriteLine(ex); } return(msg); }
public static JsonEncodedEventMessage Deserialize(string jsonString) { JsonEncodedEventMessage msg = null; try { msg = fastJSON.JSON.Instance.ToObject <JsonEncodedEventMessage>(jsonString); } catch (Exception ex) { Trace.WriteLine(ex); } return(msg); }
public EventMessage(string eventName, object jsonObject, string endpoint, Action <Object> callBack) : this() { this.Callback = callBack; this.Endpoint = endpoint; if (callBack != null) { this.AckId = EventMessage.NextAckID; } JsonEncodedMessage = new JsonEncodedEventMessage(eventName, jsonObject); this.MessageText = this.Json.ToJsonString(); }
public static EventMessage Deserialize(string rawMessage) { EventMessage evtMsg = new EventMessage(); // '5:' [message id ('+')] ':' [message endpoint] ':' [json encoded event] // 5:1::{"a":"b"} evtMsg.RawMessage = rawMessage; try { string[] args = rawMessage.Split(SPLITCHARS, 4); // limit the number of pieces if (args.Length == 4) { int id; if (args[1].Length > 0 && int.TryParse(args[1].Substring(0, args[1].Length - 1), out id)) { evtMsg.AckId = id; } evtMsg.Endpoint = args[2]; evtMsg.MessageText = args[3]; if (!string.IsNullOrEmpty(evtMsg.MessageText) && evtMsg.MessageText.Contains("name") && evtMsg.MessageText.Contains("args")) { evtMsg.Json = JsonEncodedEventMessage.Deserialize(evtMsg.MessageText); evtMsg.Event = evtMsg.Json.Name; } else { evtMsg.Json = new JsonEncodedEventMessage(); } } } catch (Exception ex) { Trace.WriteLine(ex); } return(evtMsg); }
public static EventMessage Deserialize(string rawMessage) { EventMessage evtMsg = new EventMessage(); // '5:' [message id ('+')] ':' [message endpoint] ':' [json encoded event] // 5:1::{"a":"b"} evtMsg.RawMessage = rawMessage; try { IList <string> args = rawMessage.Split(Separator, 4); // limit the number of pieces if (args.Count == 4) { int id; if (int.TryParse(args[1], out id)) { evtMsg.AckId = id; } evtMsg.Endpoint = args[2]; evtMsg.MessageText = args[3]; if (!string.IsNullOrEmpty(evtMsg.MessageText) && evtMsg.MessageText.Contains("name") && evtMsg.MessageText.Contains("args")) { evtMsg.Json = JsonEncodedEventMessage.Deserialize(evtMsg.MessageText); evtMsg.Event = evtMsg.Json.Name; } else { evtMsg.Json = new JsonEncodedEventMessage(); } } } catch (Exception ex) { Debug.WriteLine(ex); } return(evtMsg); }
void Update() { if (_InitTimeOut <= 0) { if (!_ConnectionIdFetched) { if (CommunicationsApi.IsAvailable) { //Gets the users own session id CommunicationsApi.Socket.Emit("Person.you", null, "", o => { SocketIOClient.Messages.JsonEncodedEventMessage m = (SocketIOClient.Messages.JsonEncodedEventMessage)o; var tmp = (o as JsonEncodedEventMessage).GetFirstArgAs <string[]>(); ConnectionId = tmp[0]; }); _ConnectionIdFetched = true; } } if (_SendTimeCount <= 0) { print("Getting pos for you"); //Moving player //All other users DataStore.List <Person>(o => { foreach (Person p in o) { //Skips the local session if (p.Id == ConnectionId) { continue; } //Check if the person is new if (!Persons.Contains(p)) { print("====== A New Person Has Entered The Realm ======"); Persons.Add(p); //p.gameobject = GameObject.CreatePrimitive(PrimitiveType.Sphere); //p.gameobject.transform.position = new Vector3(4.0f, 1.0f, 37.0f); p.gameobject = Instantiate(GamePerson); p.gameobject.transform.position = p.Location; p.gameobject.name = "Person: " + p.Id; //NavMeshAgent agent = p.gameobject.AddComponent<NavMeshAgent>(); NavMeshAgent agent = p.gameobject.GetComponent <NavMeshAgent>(); agent.acceleration = 100.0f; } else { if (p.gameobject != null) { NavMeshAgent person = p.gameobject.GetComponent <NavMeshAgent>(); NavMeshPath path = new NavMeshPath(); float totalDistance = 0.0f; Vector3 prevPos = person.gameObject.transform.position; person.CalculatePath(p.Location, path); foreach (Vector3 subPath in path.corners) { totalDistance += Vector3.Distance(prevPos, subPath); prevPos = subPath; } person.speed = totalDistance / _SendTimeOut; person.SetPath(path); } } } }); _SendTimeCount = _SendTimeOut; } else { _SendTimeCount -= Time.deltaTime; } } else { _InitTimeOut -= Time.deltaTime; } }
public static JsonEncodedEventMessage Deserialize(string jsonString) { JsonEncodedEventMessage msg = null; return(msg); }