コード例 #1
0
 /// <summary>
 /// 此方法在异步发送操作完成时调用。
 /// 该方法在套接字上发出另一个receive,以读取从客户端发送的任何附加数据
 /// </summary>
 /// <param name="e"></param>
 private void ProcessSend(SocketAsyncEventArgs e)
 {
     if (e.SocketError == SocketError.Success)
     {
         // 已将数据回显到客户端
         AsyncUserToken token = (AsyncUserToken)e.UserToken;
         // 读取从客户端发送的下一个数据块
         bool willRaiseEvent = token.Socket.ReceiveAsync(e);
         if (!willRaiseEvent)
         {
             ProcessReceive(e);
         }
     }
     else
     {
         CloseClientSocket(e);
     }
 }
コード例 #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="e"></param>
        private void CloseClientSocket(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = e.UserToken as AsyncUserToken;

            // 关闭与客户端关联的套接字
            try
            {
                token.Socket.Shutdown(SocketShutdown.Send);
            }
            //如果客户端进程已关闭,则引发
            catch (Exception)
            {
            }
            token.Socket.Close();

            // 递减计数器以跟踪连接到服务器的客户端总数
            Interlocked.Decrement(ref m_numConnectedSockets);

            // 释放SocketAsyncEventArg,以便其他客户端可以重用它们
            m_readWritePool.Push(e);

            m_maxNumberAcceptedClients.Release();
            Console.WriteLine("A client has been disconnected from the server. There are {0} clients connected to the server", m_numConnectedSockets);
        }
コード例 #3
0
        /// <summary>
        /// 此方法在异步接收操作完成时调用
        /// 如果远程主机关闭了连接,则套接字将关闭。
        /// 如果接收到数据,则将数据回显到客户端。
        /// </summary>
        /// <param name="e"></param>
        private void ProcessReceive(SocketAsyncEventArgs e)
        {
            // 检查远程主机是否关闭了连接
            AsyncUserToken token = (AsyncUserToken)e.UserToken;

            if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
            {
                //增加服务器接收的总字节数
                Interlocked.Add(ref m_totalBytesRead, e.BytesTransferred);
                Console.WriteLine("The server has read a total of {0} bytes", m_totalBytesRead);

                //将接收到的数据回显到客户端
                e.SetBuffer(e.Offset, e.BytesTransferred);
                bool willRaiseEvent = token.Socket.SendAsync(e);
                if (!willRaiseEvent)
                {
                    ProcessSend(e);
                }
            }
            else
            {
                CloseClientSocket(e);
            }
        }