private static IEnumerator LoadInternal(LoadContext context) { if (context == null) { yield break; } var scene = UnitySceneManager.GetSceneByName(context.NextScene.Name); if (!scene.isLoaded) { yield return(UnitySceneManager.LoadSceneAsync(context.NextScene.Name, LoadSceneMode.Additive)); } UnitySceneManager.SetActiveScene(UnitySceneManager.GetSceneByName(context.NextScene.Name)); var sceneContext = FindSceneContext(context.NextScene.Name); if (sceneContext == null) { yield break; } yield return(new WaitUntil(() => sceneContext.Initialized)); var sceneSettings = sceneContext.Container.TryResolve <SceneSettings>(); if (sceneSettings != null) { sceneSettings.Subs.ForEach(x => context.AddAdditiveScene(x)); } context.NextScene.Lifecycles = sceneContext.Container.ResolveAll <ISceneLifecycle>(); }