コード例 #1
0
        public GamePage()
        {
            this.InitializeComponent();

            // Create the game.
            var launchArguments = string.Empty;

            _game = MonoGame.Framework.XamlGame <FabulousAdventure> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
        }
コード例 #2
0
        public PlayerCharacter(Camera theCamera, Vector2 startPosition, Level currentLevel, float initialSpeed,
                               float initialJumpSpeed, float initialJumpHeight, float initialFallSpeed, FabulousAdventure adv, int health)
        {
            m_weapon = new List <Weapon>(maxWeapons);
            AddWeapon(new Fireballer(this));
            AddWeapon(new Vortexer(this));
            this.health    = health;
            this.adv       = adv;
            this.TheCamera = theCamera;
            this.position  = startPosition;
            level          = currentLevel;
            speed          = initialSpeed;
            jumpSpeed      = initialJumpSpeed;
            jumpHeight     = initialJumpHeight;
            weight         = initialFallSpeed;

            //If the character start position is above the ground, they'll fall to the ground
            CurrentState  = CharState.Falling;
            CollisionArea = new Rectangle((int)startPosition.X, (int)startPosition.Y, 50, 50);
        }
コード例 #3
0
ファイル: Level.cs プロジェクト: howtedious/soappymchaggis
        public Level(int LevelIndex, ContentManager theContentManager, FabulousAdventure adv)
        {
            this.adv = adv;
            m_Tiles  = new List <Tile>();
            XmlDocument currentLevel;

            currentLevel = new XmlDocument();
            XmlReader reader = XmlReader.Create("Levels/" + LevelIndex + ".xml");

            currentLevel.Load(reader);

            //Get background music for the level from the BackgroundMusic node
            XmlNodeList music = currentLevel.DocumentElement.GetElementsByTagName("BackgroundMusic");

            BGM = music[0].InnerText;

            //Get start position for the level from the StartTile node
            XmlNodeList startPosition = currentLevel.GetElementsByTagName("StartPosition");

            StartPosition = new Vector2(float.Parse(startPosition[0].Attributes["XPosition"].Value), float.Parse(startPosition[0].Attributes["YPosition"].Value));

            XmlNodeList mapSize = currentLevel.GetElementsByTagName("MapSize");

            MapBounds = new Rectangle(0, 0, int.Parse(mapSize[0].Attributes["MapWidth"].Value), int.Parse(mapSize[0].Attributes["MapHeight"].Value));

            XmlNodeList tileLayers = currentLevel.GetElementsByTagName("TileLayer");

            foreach (XmlNode tileLayer in tileLayers)
            {
                XmlNodeList tiles = tileLayer.ChildNodes;

                foreach (XmlNode tile in tiles)
                {
                    Tile currentTile = new Tile(int.Parse(tile["TileType"].InnerText),
                                                bool.Parse(tile["Visible"].InnerText),
                                                bool.Parse(tile["Walkable"].InnerText), new Vector2(
                                                    int.Parse(tile["Column"].InnerText),
                                                    int.Parse(tile["Row"].InnerText)));

                    currentTile.LoadContent(theContentManager, tile["TileTexture"].InnerText);

                    m_Tiles.Add(currentTile);
                }
            }

            XmlNodeList doors = currentLevel.GetElementsByTagName("Doors");

            m_Doors = new List <Door>();

            foreach (XmlNode doorData in doors)
            {
                XmlNodeList aDoor = doorData.ChildNodes;
                foreach (XmlNode data in aDoor)
                {
                    Door currentDoor = new Door(int.Parse(data["DoorNumber"].InnerText),
                                                bool.Parse(data["Visible"].InnerText),
                                                new Vector2(int.Parse(data["Column"].InnerText),
                                                            int.Parse(data["Row"].InnerText)),
                                                int.Parse(data["LinkedDoor"].InnerText));

                    currentDoor.LoadContent(theContentManager, data["DoorTexture"].InnerText);

                    m_Doors.Add(currentDoor);
                }
            }

            XmlNodeList enemies = currentLevel.GetElementsByTagName("Enemies");

            foreach (XmlNode enemy in enemies)
            {
                XmlNodeList enemyData = enemy.ChildNodes;
                foreach (XmlNode newEnemyData in enemyData)
                {
                    if (newEnemyData["EnemyType"].InnerText == "Target")
                    {
                        Enemy currentEnemy = new Target(int.Parse(newEnemyData["Health"].InnerText), new Vector2(float.Parse(newEnemyData["Column"].InnerText),
                                                                                                                 float.Parse(newEnemyData["Row"].InnerText)));
                        currentEnemy.LoadContent(theContentManager, newEnemyData["EnemyTexture"].InnerText);
                        EnemyManager.addEnemy(currentEnemy);
                    }
                    if (newEnemyData["EnemyType"].InnerText == "HorizontalTarget")
                    {
                        Enemy currentEnemy = new HorizontalTarget(int.Parse(newEnemyData["Health"].InnerText), new Vector2(float.Parse(newEnemyData["Column"].InnerText),
                                                                                                                           float.Parse(newEnemyData["Row"].InnerText)));
                        currentEnemy.LoadContent(theContentManager, newEnemyData["EnemyTexture"].InnerText);
                        EnemyManager.addEnemy(currentEnemy);
                    }
                }
            }
            //BGMCue = Sound.Play(BGM);
        }