コード例 #1
0
        private void OnGUI()
        {
            float labelWidth = EditorGUIUtility.labelWidth;

            EditorGUIUtility.labelWidth = 64f;

            EditorGUILayout.BeginHorizontal();

            EditorGUI.BeginChangeCheck();

            currentAnimationId = EditorGUILayout.Popup("Animation", currentAnimationId, animationNames, GUILayout.Width(192f));

            if (EditorGUI.EndChangeCheck())
            {
                if (currentFrame > ac[currentAnimationId].frames.Count)
                {
                    currentFrame = ac[currentAnimationId].frames.Count - 1;
                }
            }

            if (GUILayout.Button("-", GUILayout.Width(20f)))
            {
                string n = ac[currentAnimationId] == null ? "null" : ac[currentAnimationId].name;

                if (EditorUtility.DisplayDialog("Delete Animation", "Are you sure you want to delete " + n + "? This will also delete the asset.", "Yes", "No"))
                {
                    List <SpriteAnimation> anims = new List <SpriteAnimation>(ac.animations);
                    anims.RemoveAt(currentAnimationId);
                    ac.animations = anims.ToArray();
                    UpdateAnimations();
                }
            }


            if (GUILayout.Button("+", GUILayout.Width(20f)))
            {
                StringInputPopup.Display((s) =>
                {
                    Array.Resize(ref ac.animations, ac.Count + 1);

                    var a            = new SpriteAnimation();
                    a.name           = s;
                    a.frames         = new List <SpriteFrame>();
                    ac[ac.Count - 1] = a;


                    UpdateAnimations();
                }, defaultAnimationNames[System.Math.Min(ac.Count, defaultAnimationNames.Length - 1)], "Enter new animation name.");
            }
            if (GUILayout.Button("copy", GUILayout.Width(40f)))
            {
                clipboardAnimation = ac.animations[currentAnimationId];
            }
            if (GUILayout.Button("paste", GUILayout.Width(40f)))
            {
                ac.animations[currentAnimationId] = clipboardAnimation.Copy();
            }

            EditorGUI.BeginChangeCheck();
            int c = ac.Count > 0 ? (ac[currentAnimationId] == null ? 0 : ac[currentAnimationId].frames.Count) : 1;

            currentFrame = EditorGUILayout.IntSlider("Frame", currentFrame + 1, System.Math.Min(1, c), c) - 1;

            if (EditorGUI.EndChangeCheck())
            {
            }

            if (GUILayout.Button("-", GUILayout.Width(20f)))
            {
                if (EditorUtility.DisplayDialog("Delete Frame", "Are you sure you want to delete frame #" + (currentFrame + 1) + "?", "Yes", "No"))
                {
                    ac[currentAnimationId].frames.RemoveAt(currentFrame);
                }
            }
            if (GUILayout.Button("+", GUILayout.Width(20f)))
            {
                SpriteFrame f = new SpriteFrame();
                ac[currentAnimationId].frames.Add(f);
            }


            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button(">", GUILayout.Width(20f)))
            {
                isPlaying = true;
            }
            if (GUILayout.Button("||", GUILayout.Width(20f)))
            {
                isPlaying = false;
            }
            if (GUILayout.Button("☐", GUILayout.Width(20f)))
            {
                isPlaying = false;
                t         = 0f;
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space(16f);

            pixelSize = EditorGUILayout.IntSlider("Pixel Scale", pixelSize, 1, 8, GUILayout.Width(256f));


            var anim = ac[currentAnimationId];

            if (anim != null)
            {
                if (c > currentFrame && currentFrame >= 0)
                {
                    var f = anim.frames[currentFrame];

                    if (f.durationMultiplier <= 0f)
                    {
                        f.durationMultiplier = 1f;
                    }
                    f.durationMultiplier = Mathf.Max(.5f, EditorGUILayout.FloatField("Duration", f.durationMultiplier, GUILayout.Width(128f)));

                    if (f != null)
                    {
                        switch (facing)
                        {
                        case BaseActor.Facing.Left:
                            ac[currentAnimationId].frames[currentFrame].left.sprite = (Sprite)EditorGUILayout.ObjectField("Sprite", f.left.sprite, typeof(Sprite), false);
                            break;

                        case BaseActor.Facing.Right:
                            ac[currentAnimationId].frames[currentFrame].right.sprite = (Sprite)EditorGUILayout.ObjectField("Sprite", f.right.sprite, typeof(Sprite), false);
                            break;

                        case BaseActor.Facing.Down:
                            ac[currentAnimationId].frames[currentFrame].down.sprite = (Sprite)EditorGUILayout.ObjectField("Sprite", f.down.sprite, typeof(Sprite), false);
                            break;

                        case BaseActor.Facing.Up:
                            ac[currentAnimationId].frames[currentFrame].up.sprite = (Sprite)EditorGUILayout.ObjectField("Sprite", f.up.sprite, typeof(Sprite), false);
                            break;
                        }

                        Vector2 center = new Vector2(position.width / 2f, position.height / 2f);

                        var e = Event.current;
                        if (e.type == EventType.KeyDown)
                        {
                            switch (e.keyCode)
                            {
                            case KeyCode.LeftControl:
                                controlKey = true;
                                break;

                            case KeyCode.A:
                                allKey = true;
                                break;

                            case KeyCode.LeftArrow:
                                currentFrame = (currentFrame - 1) % c;
                                break;

                            case KeyCode.RightArrow:
                                currentFrame = (currentFrame + 1) % c;
                                break;

                            case KeyCode.DownArrow:
                                currentAnimationId = (currentAnimationId - 1) % ac.Count;
                                break;

                            case KeyCode.UpArrow:
                                currentAnimationId = (currentAnimationId + 1) % ac.Count;
                                break;
                            }
                        }
                        else if (e.type == EventType.KeyUp)
                        {
                            switch (e.keyCode)
                            {
                            case KeyCode.LeftControl:
                                controlKey = false;
                                break;

                            case KeyCode.A:
                                allKey = false;
                                break;
                            }
                        }
                        if (Event.current.commandName == "ObjectSelectorUpdated")
                        {
                            var pickedSprite = (Sprite)EditorGUIUtility.GetObjectPickerObject();
                            switch (facing)
                            {
                            case BaseActor.Facing.Left:
                                f.left.sprite = pickedSprite;
                                break;

                            case BaseActor.Facing.Right:
                                f.right.sprite = pickedSprite;
                                break;

                            case BaseActor.Facing.Down:
                                f.down.sprite = pickedSprite;
                                break;

                            case BaseActor.Facing.Up:
                                f.up.sprite = pickedSprite;
                                break;
                            }
                        }

                        if (f[facing] != null)
                        {
                            var spriteData = f[facing];
                            var sprite     = spriteData.sprite;
                            if (sprite != null)
                            {
                                float   w       = (float)sprite.texture.width;
                                float   h       = (float)sprite.texture.height;
                                float   x       = center.x - sprite.textureRect.width / 2f * (float)pixelSize;
                                float   y       = center.y - sprite.textureRect.height / 2f * (float)pixelSize;
                                float   spriteW = sprite.textureRect.width * (float)pixelSize;
                                float   spriteH = sprite.textureRect.height * (float)pixelSize;
                                var     mirr    = anim.mirroring[(int)facing];
                                Vector2 mirrV   = new Vector2(mirr.X ? -1f : 1f, mirr.Y ? -1f : 1f);

                                x += animationMotionPosition.x;
                                y += animationMotionPosition.y;
                                if (mirr.X)
                                {
                                    x += spriteW;
                                }
                                if (mirr.Y)
                                {
                                    y += spriteH;
                                }
                                Rect r = new Rect(x, y, spriteW * mirrV.x, spriteH * mirrV.y);

                                GUI.DrawTextureWithTexCoords(r, sprite.texture, new Rect(sprite.textureRect.x / w, sprite.textureRect.y / h, sprite.textureRect.width / w, sprite.textureRect.height / h));
                            }
                            else if (GUI.Button(new Rect(center.x - 128f, center.y - 128f, 256f, 256f), "Select a sprite"))
                            {
                                EditorGUIUtility.ShowObjectPicker <Sprite>(f[facing], false, string.Empty, 0);
                            }
                        }
                        GUIStyle passiveStyle = new GUIStyle("Button");
                        GUIStyle activeStyle  = new GUIStyle(passiveStyle);
                        activeStyle.normal.textColor = activeStyle.hover.textColor = Color.green;
                        activeStyle.fontStyle        = FontStyle.Bold;
                        Vector2 spriteAreaSize = new Vector2(256f + 0f, 256f + 0f);
                        if (GUI.Button(new Rect(center.x - spriteAreaSize.x / 2f - 20f, center.y - spriteAreaSize.y / 2f, 20f, spriteAreaSize.y), "<-", facing == BaseActor.Facing.Left ? activeStyle : passiveStyle))
                        {
                            if (controlKey)
                            {
                                if (allKey)
                                {
                                    for (int i = 0; i < c; i++)
                                    {
                                        ac[currentAnimationId].frames[i].left.sprite = ac[currentAnimationId].frames[i][facing].sprite;
                                    }
                                    Debug.Log("Copied active all animation frame sprites to target facing!");
                                }
                                else
                                {
                                    ac[currentAnimationId].frames[currentFrame].left.sprite = f[facing];
                                    Debug.Log("Copied active Sprite to target facing!");
                                }
                            }
                            else
                            {
                                facing = BaseActor.Facing.Left;
                            }
                        }
                        if (GUI.Button(new Rect(center.x + spriteAreaSize.x / 2f, center.y - spriteAreaSize.y / 2f, 20f, spriteAreaSize.y), "->", facing == BaseActor.Facing.Right ? activeStyle : passiveStyle))
                        {
                            if (controlKey)
                            {
                                if (allKey)
                                {
                                    for (int i = 0; i < c; i++)
                                    {
                                        ac[currentAnimationId].frames[i].right.sprite = ac[currentAnimationId].frames[i][facing].sprite;
                                    }
                                    Debug.Log("Copied active all animation frame sprites to target facing!");
                                }
                                else
                                {
                                    ac[currentAnimationId].frames[currentFrame].right.sprite = f[facing];
                                    Debug.Log("Copied active Sprite to target facing!");
                                }
                            }
                            facing = BaseActor.Facing.Right;
                        }

                        if (GUI.Button(new Rect(center.x - spriteAreaSize.x / 2f, center.y - spriteAreaSize.y / 2f - 20f, spriteAreaSize.x, 20f), "^", facing == BaseActor.Facing.Up ? activeStyle : passiveStyle))
                        {
                            if (controlKey)
                            {
                                if (allKey)
                                {
                                    for (int i = 0; i < c; i++)
                                    {
                                        ac[currentAnimationId].frames[i].up.sprite = ac[currentAnimationId].frames[i][facing].sprite;
                                    }
                                    Debug.Log("Copied active all animation frame sprites to target facing!");
                                }
                                else
                                {
                                    ac[currentAnimationId].frames[currentFrame].up.sprite = f[facing];
                                    Debug.Log("Copied active Sprite to target facing!");
                                }
                            }
                            facing = BaseActor.Facing.Up;
                        }
                        if (GUI.Button(new Rect(center.x - spriteAreaSize.x / 2f, center.y + spriteAreaSize.y / 2f, spriteAreaSize.x, 20f), "v", facing == BaseActor.Facing.Down ? activeStyle : passiveStyle))
                        {
                            if (controlKey)
                            {
                                if (allKey)
                                {
                                    for (int i = 0; i < c; i++)
                                    {
                                        ac[currentAnimationId].frames[i].down.sprite = ac[currentAnimationId].frames[i][facing].sprite;
                                    }
                                    Debug.Log("Copied active all animation frame sprites to target facing!");
                                }
                                else
                                {
                                    ac[currentAnimationId].frames[currentFrame].down.sprite = f[facing];
                                    Debug.Log("Copied active Sprite to target facing!");
                                }
                            }
                            facing = BaseActor.Facing.Down;
                        }
                    }
                    else
                    {
                        Debug.LogError("NULL");
                    }

                    EditorGUILayout.BeginVertical(GUILayout.Width(128f));

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Mirror (X/Y)", GUILayout.Width(64f));
                    bool mirrorX = EditorGUILayout.Toggle(anim.mirroring[(int)facing].X);
                    bool mirrorY = EditorGUILayout.Toggle(anim.mirroring[(int)facing].Y);
                    anim.mirroring[(int)facing] = new Mirroring(mirrorX, mirrorY);

                    EditorGUILayout.EndHorizontal();


                    EditorGUI.BeginChangeCheck();
                    var duration = EditorGUILayout.FloatField("Duration", ac[currentAnimationId].frames[currentFrame].durationMultiplier);
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (controlKey)
                        {
                            for (int i = 0; i < c; i++)
                            {
                                ac[currentAnimationId].frames[i].durationMultiplier = duration;
                            }
                        }
                        else
                        {
                            ac[currentAnimationId].frames[currentFrame].durationMultiplier = duration;
                        }
                    }

                    EditorGUI.BeginChangeCheck();
                    var flags = (FrameFlags)EditorGUILayout.EnumFlagsField("Flags", ac[currentAnimationId].frames[currentFrame].flags);
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (controlKey)
                        {
                            for (int i = 0; i < c; i++)
                            {
                                ac[currentAnimationId].frames[i].flags = flags;
                            }
                        }
                        else
                        {
                            ac[currentAnimationId].frames[currentFrame].flags = flags;
                        }
                    }


                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("Motion", GUILayout.Width(48f));
                    showMotion = EditorGUILayout.Toggle("Show", showMotion);
                    EditorGUILayout.EndHorizontal();

                    EditorGUI.BeginChangeCheck();
                    var motionX = EditorGUILayout.CurveField("Forward", ac[currentAnimationId].frames[currentFrame].motion.motionX);
                    var motionY = EditorGUILayout.CurveField("Up", ac[currentAnimationId].frames[currentFrame].motion.motionY);

                    if (EditorGUI.EndChangeCheck())
                    {
                        if (controlKey)
                        {
                            for (int i = 0; i < c; i++)
                            {
                                ac[currentAnimationId].frames[i].motion.motionX = motionX;
                            }
                        }
                        else
                        {
                            ac[currentAnimationId].frames[currentFrame].motion.motionX = motionX;
                        }


                        if (controlKey)
                        {
                            for (int i = 0; i < c; i++)
                            {
                                ac[currentAnimationId].frames[i].motion.motionY = motionY;
                            }
                        }
                        else
                        {
                            ac[currentAnimationId].frames[currentFrame].motion.motionY = motionY;
                        }
                    }


                    EditorGUI.BeginChangeCheck();

                    float motionMultiplier = EditorGUILayout.FloatField("Multiplier", ac[currentAnimationId].frames[currentFrame].motion.motionMultiplier);

                    if (EditorGUI.EndChangeCheck())
                    {
                        if (controlKey)
                        {
                            for (int i = 0; i < c; i++)
                            {
                                ac[currentAnimationId].frames[i].motion.motionMultiplier = motionMultiplier;
                            }
                        }
                        else
                        {
                            ac[currentAnimationId].frames[currentFrame].motion.motionMultiplier = motionMultiplier;
                        }
                    }
                    EditorGUILayout.EndVertical();
                }
                else
                {
                    Debug.LogError("NO FRAMES");
                }
            }

            EditorGUIUtility.labelWidth = labelWidth;
        }
コード例 #2
0
ファイル: FrameEventAsset.cs プロジェクト: JayTea173/SoL
 public virtual void OnFrameExit(SpriteAnimationBehaviour animated, SpriteFrame frame)
 {
 }
コード例 #3
0
ファイル: FrameEventAsset.cs プロジェクト: JayTea173/SoL
 public virtual void OnDamageTarget(SpriteAnimationBehaviour animated, SpriteFrame frame, IDamagable damaged)
 {
 }
コード例 #4
0
        public void Advance(float seconds)
        {
            animationTime += seconds;
            if (currentAnimationId < 0 || currentAnimationFrameCount == 0)
            {
                return;
            }

            int   frame = 0;
            var   anim  = currentCollection[currentAnimationId];
            float d     = anim.Duration;

            if (d <= 0f)
            {
                anim.CalculateDuration();
                d = anim.Duration;
            }
            float t             = animationTime % d;
            float frameDuration = 0f;


            while ((frameDuration = anim.frames[frame].durationMultiplier / anim.fps) < t)
            {
                t -= frameDuration;
                frame++;
                if (frame >= currentAnimationFrameCount)
                {
                    frame %= currentAnimationFrameCount;
                }
            }


            if (anim.frames[frame] != currentFrame)
            {
                if (currentFrame != null)
                {
                    if (currentFrame.frameEvent != null)
                    {
                        currentFrame.frameEvent.OnFrameExit(this, currentFrame);
                    }
                }
                currentFrame = anim.frames[frame];
                if (currentFrame.frameEvent != null)
                {
                    currentFrame.frameEvent.OnFrameEnter(this, currentFrame);
                }
            }

            var s = currentFrame[actor.facing];

            if (spriteRenderer.sprite != s)
            {
                spriteRenderer.sprite = s;

                var collider = spriteRenderer.GetComponent <PolygonCollider2D>();
                if (collider != null)
                {
                    Destroy(collider);
                    spriteRenderer.gameObject.AddComponent <PolygonCollider2D>().isTrigger = true;
                }
                frameChanged = true;
                if (currentFrame.flags.HasFlag(FrameFlags.SWAP_FACING))
                {
                    actor.SetFacing(BaseActor.InvertFacing(actor.facing));
                    actor.Move(-actor.movementDirection);
                }
            }

            if (currentFrame.flags.HasFlag(FrameFlags.IGNORE_ACTOR_COLLISIONS))
            {
                if (actor.gameObject.layer == Engine.actorLayer)
                {
                    actor.gameObject.layer = Engine.airborneActorLayer;
                }
            }
            else if (actor.gameObject.layer == Engine.airborneActorLayer)
            {
                actor.gameObject.layer = Engine.actorLayer;
            }

            float frameTime = currentFrame.durationMultiplier / anim.fps;
            float prog      = t / frameTime;

            currentAnimationFrameProgress = prog;
        }