public override void OnAdd() { this.xFloor = Program.game._LoadObject_LoadArbitraryStatic("Bkg/ZoneX_RogueLike/FlyingFortress/GundamRoom", new Vector2(0f, 0f), Vector2.Zero, 0f); this.fScreenFloatSpeed = -0.25f; this.xLeftScreenEmitter1 = (Program.game._EntityMaster_AddDynamicEnvironment(DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf, Vector2.Zero, 0f, 0) as EffectEmitter); this.xLeftScreenEmitter1.xEffect = new _Effect_FallingAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._Unique_FlyingTemple_RockMedium, new Vector2(0f, 1.6f), 300, 60, 0.96f); this.xLeftScreenEmitter1.bDoSubSpawn = false; this.xLeftScreenEmitter1.SetInfo(60, 30); this.xMidScreenEmitter1 = (Program.game._EntityMaster_AddDynamicEnvironment(DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf, Vector2.Zero, 0f, 0) as EffectEmitter); this.xMidScreenEmitter1.xEffect = new _Effect_FallingAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._Unique_FlyingTemple_RockMedium, new Vector2(0f, 1.6f), 300, 60, 0.96f); this.xMidScreenEmitter1.bDoSubSpawn = false; this.xMidScreenEmitter1.SetInfo(60, 30); this.xRightScreenEmitter1 = (Program.game._EntityMaster_AddDynamicEnvironment(DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf, Vector2.Zero, 0f, 0) as EffectEmitter); this.xRightScreenEmitter1.xEffect = new _Effect_FallingAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._Unique_FlyingTemple_RockMedium, new Vector2(0f, 1.6f), 300, 60, 0.96f); this.xRightScreenEmitter1.bDoSubSpawn = false; this.xRightScreenEmitter1.SetInfo(60, 30); }
public override void OnAdd() { this.xFloor = Program.game._LoadObject_LoadArbitraryStatic("Bkg/Zone009_FlyingTemple/Inside/BossRoom/floor", new Vector2(138f, 277f), Vector2.Zero, 0f); }