public override void Update() { this.iFrameUpdates++; this.iTimeSinceLatestNetworkUpdate += 1u; Game1 master = Program.GetTheGame(); if (CAS.NetworkRole != NetworkHelperInterface.NetworkRole.Client) { float fHPPcnt = (float)this.xBaseStats.iHP / (float)this.xBaseStats.iMaxHP; if (this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_LastStand) > 0 && fHPPcnt < SpellVariable.Get(SpellVariable.Handle.Talent_LastStand_HPPercentThreshold) / 100f) { float fBuffFactor = SpellVariable.Get(SpellVariable.Handle.Talent_LastStand_DEFIncreasePercentPL) * (float)this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_LastStand) / 100f; this.xBaseStats.AddStatusEffect(BaseStats.StatusEffectSource.Talent_LastStand, new BaseStats.EBuffFloat(10, fBuffFactor, EquipmentInfo.StatEnum.DEFMultiplier, false)); } if (this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_LastBreath) > 0 && fHPPcnt < SpellVariable.Get(SpellVariable.Handle.Talent_LastBreath_HPPercentThreshold) / 100f) { float fBuffFactor2 = SpellVariable.Get(SpellVariable.Handle.Talent_LastBreath_ATKIncrease) * (float)this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_LastBreath) / 100f; this.xBaseStats.AddStatusEffect(BaseStats.StatusEffectSource.Talent_LastBreath, new BaseStats.EBuffFloat(10, fBuffFactor2, EquipmentInfo.StatEnum.ATKMultiplier, false)); } if (this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_LastSpark) > 0 && fHPPcnt < SpellVariable.Get(SpellVariable.Handle.Talent_LastSpark_HPPercentThreshold) / 100f) { float fBuffFactor3 = SpellVariable.Get(SpellVariable.Handle.Talent_LastSpark_MATKIncrease) * (float)this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_LastSpark) / 100f; this.xBaseStats.AddStatusEffect(BaseStats.StatusEffectSource.Talent_LastSpark, new BaseStats.EBuffFloat(10, fBuffFactor3, EquipmentInfo.StatEnum.MATKMultiplier, false)); } float fEPPcnt = (float)this.xBaseStats.iEP / (float)this.xBaseStats.iMaxEP; if (this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_Manaburn) > 0 && fEPPcnt < SpellVariable.Get(SpellVariable.Handle.Talent_Manaburn_EPPercentThreshold) / 100f) { float fBuffFactor4 = SpellVariable.Get(SpellVariable.Handle.Talent_Manaburn_MATKIncrease) * (float)this.Owner.xViewStats.GetSkillLevel(SpellCodex.SpellTypes._Talent_Manaburn) / 100f; this.xBaseStats.AddStatusEffect(BaseStats.StatusEffectSource.Talent_Manaburn, new BaseStats.EBuffFloat(10, fBuffFactor4, EquipmentInfo.StatEnum.MATKMultiplier, false)); } } if (this.iCancelPerfectGuardIn > 0) { this.iCancelPerfectGuardIn--; if (this.iCancelPerfectGuardIn == 0) { this.xBaseStats.bPerfectGuard = false; } } this.xCatchMode.Update(); if (this.iArrowQueryDelay > 0) { this.iArrowQueryDelay--; if (this.iArrowQueryDelay == 0) { this.bCanPickupArrows = false; } } if (this.Owner.xViewStats.denfHPOfSummons.ContainsKey(SpellCodex.SpellTypes._Magic_Ice_FrostyFriend) && CAS.GameMode != StateMaster.GameModes.RogueLike) { ISummonInstance.RegisterSummonHP(this.Owner, SpellCodex.SpellTypes._Magic_Ice_FrostyFriend, this.Owner.xViewStats.denfHPOfSummons[SpellCodex.SpellTypes._Magic_Ice_FrostyFriend] + 0.001f, false); } if (this.byLightShiftDir == 6) { if (this.xLightPlate == null) { this.SetWhateverFlash(60, 10); this.xLightShiftReassembleEffect = null; this.xTransform.v2Pos = this.xTransform.v2ServerPos; this.byLightShiftDir = 10; } else if (Vector2.Distance(this.xTransform.v2Pos, this.xLightPlate.xTransform.v2Pos) >= 10f) { this.xTransform.v2Pos += Vector2.Normalize(this.xLightPlate.xTransform.v2Pos - this.xTransform.v2Pos) * 6f; } else if (this.xLightShiftReassembleEffect == null || this.xLightShiftReassembleEffect.bFirstIn || this.xLightShiftReassembleEffect.bToBeDestroyed) { this.SetWhateverFlash(60, 10); this.xLightShiftReassembleEffect = null; this.xTransform.v2Pos = this.xLightPlate.xTransform.v2Pos; this.byLightShiftDir = 10; this.xRenderComponent.SwitchAnimation((ushort)this.xLightPlate.xRenderComponent.GetCurrentAnimation().byAnimationDirection, Animation.CancelOptions.IgnoreIfPlaying); } } else if (this.byLightShiftDir < 4) { Program.GetTheGame()._EffectMaster_AddEffect(new VFX_PlayerGhostImage(this.Owner)); } else if (this.byLightShiftDir >= 10) { this.byLightShiftDir += 1; if (this.byLightShiftDir < 30) { this.xRenderComponent.fAlpha = (float)(this.byLightShiftDir - 10) / 20f; this.xRenderComponent.fScale = (float)(this.byLightShiftDir - 10) / 20f; } else if (this.byLightShiftDir == 30) { if (CAS.NetworkRole != NetworkHelperInterface.NetworkRole.Client) { this.ExitLightShift(); } this.byLightShiftDir = 30; this.xRenderComponent.fAlpha = 1f; this.xRenderComponent.fScale = 1f; } else if (this.byLightShiftDir < 40) { this.xRenderComponent.SetEffect(master.dsxEffects["FlashWhite"], 2); if (this.xRenderComponent.xEffectWrapper == master.dsxEffects["FlashWhite"]) { float fWhiteGrade = 1f - (float)(this.byLightShiftDir - 30) / 10f; this.xRenderComponent.dsfFloatShaderParameters["WhiteGrade"] = fWhiteGrade; } } else if (this.byLightShiftDir == 40) { this.xRenderComponent.ClearEffect(); this.byLightShiftDir = 4; } } if (this.xJumpDown != null) { this.iJumpOrClimbProgress++; if (this.iJumpOrClimbProgress >= 8) { TransformComponent expr_567_cp_0 = this.xTransform; expr_567_cp_0.v2Pos.Y = expr_567_cp_0.v2Pos.Y + 1f; } if (this.iJumpOrClimbProgress == 8) { NPC xPet = Program.game._Pet_FindPetInstanceOfOwner(this.Owner); if (xPet != null) { (xPet.xBehaviour as PetAI).TurnInvisible(); } this.xCollisionComponent.DeactivateGroup(CollisionComponent.ColliderGroup.All); Random knark = Program.GetTheGame().randomInVisual; for (int i = 0; i < 2; i++) { float fRotDir = 3.14159274f * (float)i + (float)knark.NextDouble() * 3.14159274f; Vector2 v2Dir = Utility.RadiansToVector2(fRotDir); float fModO = (float)knark.NextDouble(); _Effect_MovingAnimated eff = Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(this.xTransform.v2Pos, SortedAnimated.SortedAnimatedEffects.Particle_DustCloudSmall01, v2Dir * (0.5f + (float)Program.GetTheGame().randomInVisual.NextDouble() * 0.75f), 20 + (int)(5f * fModO), 10, 0.9f)) as _Effect_MovingAnimated; eff.xRenderComponent.fVirtualHeight += this.xRenderComponent.fVirtualHeight; (eff.xRenderComponent as AnimatedRenderComponent).fAnimationTimeWarp = 1.3f; eff.fRotationMod = (float)knark.NextDouble() * 0.5f - 0.25f; } for (int j = 0; j < 2; j++) { float fRotDir2 = 3.14159274f * (float)j + (float)knark.NextDouble() * 3.14159274f; Vector2 v2Dir2 = Utility.RadiansToVector2(fRotDir2); float fModO2 = (float)knark.NextDouble(); _Effect_MovingAnimated eff2 = Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(this.xTransform.v2Pos, SortedAnimated.SortedAnimatedEffects.Particle_DustCloudSmall02, v2Dir2 * (0.5f + (float)Program.GetTheGame().randomInVisual.NextDouble() * 0.75f), 20 + (int)(5f * fModO2), 10, 0.9f)) as _Effect_MovingAnimated; eff2.xRenderComponent.fVirtualHeight += this.xRenderComponent.fVirtualHeight; (eff2.xRenderComponent as AnimatedRenderComponent).fAnimationTimeWarp = 1.3f; eff2.fRotationMod = (float)knark.NextDouble() * 0.5f - 0.25f; } } if (this.iJumpOrClimbProgress >= 8) { if (this.iJumpOrClimbProgress < 28) { PlayerRenderComponent expr_7BA_cp_0 = this.xRenderComponent; expr_7BA_cp_0.v2OffsetRenderPos.Y = expr_7BA_cp_0.v2OffsetRenderPos.Y - (float)(20 - (this.iJumpOrClimbProgress - 8)) / 8f; } else if (this.iJumpOrClimbProgress < 48) { PlayerRenderComponent expr_7F2_cp_0 = this.xRenderComponent; expr_7F2_cp_0.v2OffsetRenderPos.Y = expr_7F2_cp_0.v2OffsetRenderPos.Y + (float)(this.iJumpOrClimbProgress - 28) / 8f; } else { this.xRenderComponent.v2OffsetRenderPos.Y = 0f; TransformComponent expr_833_cp_0 = this.xTransform; expr_833_cp_0.v2Pos.Y = expr_833_cp_0.v2Pos.Y + 4f; if (this.iJumpOrClimbProgress == 50) { this.xRenderComponent.fVirtualHeight += this.xJumpDown.fVirtualHeightDifference; } if (this.xTransform.v2Pos.Y >= this.xJumpDown.fTargetY) { this.xTransform.v2Pos.Y = this.xJumpDown.fTargetY; if (this.iJumpOrClimbProgress < 50) { this.xRenderComponent.fVirtualHeight += this.xJumpDown.fVirtualHeightDifference; } this.xCollisionComponent.ChangeColliderLayer(this.xJumpDown.ibitTargetLayer); this.xJumpDown = null; this.iJumpOrClimbProgress = 0; if (!this.Owner.xViewStats.bIsDead) { this.xRenderComponent.SwitchAnimation(87, Animation.CancelOptions.IgnoreIfPlaying); this.xCollisionComponent.ActivateGroup(CollisionComponent.ColliderGroup.All); } else { this.xCollisionComponent.ActivateGroup(CollisionComponent.ColliderGroup.Movement); } NPC xPet2 = Program.game._Pet_FindPetInstanceOfOwner(this.Owner); if (xPet2 != null) { (xPet2.xBehaviour as PetAI).HardRelocate(); } if (this.HardRelocateEvent != null) { this.HardRelocateEvent(this, this.e); } Random knark2 = Program.GetTheGame().randomInVisual; for (int k = 0; k < 8; k++) { float fRotDir3 = 0.7853982f * (float)k + (float)knark2.NextDouble() * 0.7853982f; Vector2 v2Dir3 = Utility.RadiansToVector2(fRotDir3); float fModO3 = (float)knark2.NextDouble(); _Effect_MovingAnimated eff3 = Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(this.xTransform.v2Pos, SortedAnimated.SortedAnimatedEffects.Particle_DustCloudSmall01, v2Dir3 * (1f + (float)Program.GetTheGame().randomInVisual.NextDouble() * 0.75f), 30 + (int)(5f * fModO3), 10, 0.9f)) as _Effect_MovingAnimated; eff3.xRenderComponent.fVirtualHeight += this.xRenderComponent.fVirtualHeight; (eff3.xRenderComponent as AnimatedRenderComponent).fAnimationTimeWarp = 1.3f; eff3.fRotationMod = (float)knark2.NextDouble() * 0.5f - 0.25f; } for (int l = 0; l < 8; l++) { float fRotDir4 = 0.7853982f * (float)l + (float)knark2.NextDouble() * 0.7853982f; Vector2 v2Dir4 = Utility.RadiansToVector2(fRotDir4); float fModO4 = (float)knark2.NextDouble(); _Effect_MovingAnimated eff4 = Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(this.xTransform.v2Pos, SortedAnimated.SortedAnimatedEffects.Particle_DustCloudSmall02, v2Dir4 * (1f + (float)Program.GetTheGame().randomInVisual.NextDouble() * 0.75f), 30 + (int)(5f * fModO4), 10, 0.9f)) as _Effect_MovingAnimated; eff4.xRenderComponent.fVirtualHeight += this.xRenderComponent.fVirtualHeight; (eff4.xRenderComponent as AnimatedRenderComponent).fAnimationTimeWarp = 1.3f; eff4.fRotationMod = (float)knark2.NextDouble() * 0.5f - 0.25f; } if (Program.GetTheGame().xNetworkInfo.enCurrentRole != NetworkHelperInterface.NetworkRole.Client) { this.ExitLockedState(); } if (this.Owner == Program.GetTheGame().xLocalPlayer) { Program.GetTheGame().xInput_Game.RecheckAll(); } } } } } if (this.xClimbUp != null) { this.iJumpOrClimbProgress++; if (this.iJumpOrClimbProgress == 8) { NPC xPet3 = Program.game._Pet_FindPetInstanceOfOwner(this.Owner); if (xPet3 != null) { (xPet3.xBehaviour as PetAI).TurnInvisible(); } this.xCollisionComponent.DeactivateGroup(CollisionComponent.ColliderGroup.All); } if (this.iJumpOrClimbProgress >= 8) { if (this.iJumpOrClimbProgress % 17 == 8) { this.xClimbUp.xRenderComponent.SwitchAnimation(3); } this.xRenderComponent.v2OffsetRenderPos.Y = 0f; TransformComponent expr_C25_cp_0 = this.xTransform; expr_C25_cp_0.v2Pos.Y = expr_C25_cp_0.v2Pos.Y - 1f; if (this.iJumpOrClimbProgress == 50) { this.xRenderComponent.fVirtualHeight += this.xClimbUp.fVirtualHeightDifference; } if (this.xTransform.v2Pos.Y <= this.xClimbUp.fTargetY) { this.xTransform.v2Pos.Y = this.xClimbUp.fTargetY; if (this.iJumpOrClimbProgress < 50) { this.xRenderComponent.fVirtualHeight += this.xClimbUp.fVirtualHeightDifference; } this.xCollisionComponent.ChangeColliderLayer(this.xClimbUp.ibitTargetLayer); this.xClimbUp = null; this.iJumpOrClimbProgress = 0; if (!this.Owner.xViewStats.bIsDead) { this.xRenderComponent.SwitchAnimation(2304, Animation.CancelOptions.IgnoreIfPlaying); } else { this.xCollisionComponent.ActivateGroup(CollisionComponent.ColliderGroup.Movement); } NPC xPet4 = Program.game._Pet_FindPetInstanceOfOwner(this.Owner); if (xPet4 != null) { (xPet4.xBehaviour as PetAI).HardRelocate(); } if (this.HardRelocateEvent != null) { this.HardRelocateEvent(this, this.e); } if (Program.GetTheGame().xNetworkInfo.enCurrentRole != NetworkHelperInterface.NetworkRole.Client) { this.ExitLockedState(); } if (this.Owner == Program.GetTheGame().xLocalPlayer) { Program.GetTheGame().xInput_Game.RecheckAll(); } } } } if (this.xCurrentSpellCharge != null) { this.xCurrentSpellCharge.Update(); } if (master.bEffectsOn) { if (this.xRenderComponent.xGlow.bIsActive) { Color endCol = Color.White; if (!this.xBaseStats.deniStatusChangeDuration.ContainsKey(BaseStats.StatusEffectSource.ProtectLv1) && !this.xBaseStats.denxActiveEffects.ContainsKey(BaseStats.StatusEffectSource.BerserkModeDMG) && this.xCurrentSpellCharge == null && this.lxSmallGlows.Count == 0) { this.xRenderComponent.xGlow.FadeOut(); } else { List<Color> lcColors = new List<Color>(); if (this.xBaseStats.deniStatusChangeDuration.ContainsKey(BaseStats.StatusEffectSource.ProtectLv1)) { lcColors.Add(Color.LightBlue); } if (this.xBaseStats.denxActiveEffects.ContainsKey(BaseStats.StatusEffectSource.BerserkModeDMG)) { lcColors.Add(Color.Red); } if (this.xCurrentSpellCharge != null && this.xCurrentSpellCharge.xGlowPartial != null) { lcColors.Add(this.xCurrentSpellCharge.xGlowPartial.cColor); } for (int m = 0; m < this.lxSmallGlows.Count; m++) { lcColors.Add(this.lxSmallGlows[m].cColor); } if (lcColors.Count >= 1) { endCol = lcColors[0]; for (int n = 1; n < lcColors.Count; n++) { endCol = Color.Lerp(endCol, lcColors[n], 1f / (float)lcColors.Count); } } this.xRenderComponent.xGlow.cGlowCol = endCol; } this.xRenderComponent.xGlow.Update(); for (int i2 = 0; i2 < this.lxSmallGlows.Count; i2++) { this.lxSmallGlows[i2].iTimeLeft--; if (this.lxSmallGlows[i2].iTimeLeft <= 0) { if (this.lxSmallGlows[i2].xAttachedParams != null) { int iWidth = this.lxSmallGlows[i2].xAttachedParams.iWidth; if (iWidth >= this.xRenderComponent.xGlow.iWidth) { int iWidest = 0; this.lxSmallGlows.RemoveAt(i2--); for (int j2 = 0; j2 < this.lxSmallGlows.Count; j2++) { if (this.lxSmallGlows[j2].xAttachedParams != null && this.lxSmallGlows[j2].xAttachedParams.iWidth > iWidest) { iWidest = this.lxSmallGlows[j2].xAttachedParams.iWidth; } } this.xRenderComponent.xGlow.iWidth = iWidest; goto IL_1048; } } this.lxSmallGlows.RemoveAt(i2--); } IL_1048:; } } if (this.xRenderComponent.xWeaponGlow.bIsActive) { this.xRenderComponent.xWeaponGlow.Update(); } } if (this.Owner.xViewStats.bIsDead && CAS.GameMode != StateMaster.GameModes.RogueLike && !Program.game.xCutsceneMaster.bInCutscene) { float fMaxDistance = 20f; if (this.xResurrectAid.xCurrentResurrector != null) { PlayerView xPlayer = this.xResurrectAid.xCurrentResurrector; if (xPlayer.xViewStats.bIsDead || (!Utility.IsWithinRange((int)xPlayer.xEntity.xRenderComponent.iActiveAnimation, 0, 3) && !Utility.IsWithinRange((int)xPlayer.xEntity.xRenderComponent.iActiveAnimation, 512, 515)) || Vector2.Distance(this.xTransform.v2Pos, xPlayer.xEntity.xTransform.v2Pos) > fMaxDistance) { if (!xPlayer.xViewStats.bIsDead) { xPlayer.xEntity.xRenderComponent.SwitchAnimation((ushort)(516 + (int)xPlayer.xEntity.byAnimationDirection), Animation.CancelOptions.IgnoreIfPlaying); } if (this.xResurrectAid.xResurrectMeterSound != null) { this.xResurrectAid.xResurrectMeterSound.Stop(); if (this.xResurrectAid.iCounter > 30) { Program.game.xSoundSystem.PlayCue("ResurrectionMeterCancel", this.xResurrectAid.xCurrentResurrector.xEntity.xTransform.v2Pos); } } this.xResurrectAid.iCounter = 0; this.xResurrectAid.xCurrentResurrector = null; } else { this.xResurrectAid.iCounter++; xPlayer.xEntity.xRenderComponent.SwitchAnimation((ushort)(512 + (int)xPlayer.xEntity.byAnimationDirection), Animation.CancelOptions.IgnoreIfPlaying); if (this.xResurrectAid.iCounter > this.xResurrectAid.iResurrectTick && master.xNetworkInfo.enCurrentRole == NetworkHelperInterface.NetworkRole.Server) { master.__Player_CombatRevivePlayerServerLogic(this.Owner); xPlayer.xEntity.xRenderComponent.SwitchAnimation((ushort)(508 + (int)xPlayer.xEntity.byAnimationDirection), Animation.CancelOptions.IgnoreIfPlaying); xPlayer.xEntity.xRenderComponent.fPassedTicks = 12f; master._EffectMaster_AddEffect(new Effect_CrossFadeFlash(Program.GetTheGame().Content.Load<Texture2D>("GUI/HUD/castbar_filled"), Program.GetTheGame().Content.Load<Texture2D>("GUI/HUD/castbar_flash"), Vector2.Zero, 15, 20, 35) { rcFirstTexture = { v2OffsetRenderPos = new Vector2(1f, -37f) }, rcSecondTexture = { v2OffsetRenderPos = new Vector2(1f, -37f) } }); this.xResurrectAid.xCurrentResurrector = null; this.xResurrectAid.iCounter = 0; } } } else { foreach (PlayerView xPlayer2 in master.dixPlayers.Values) { if (!xPlayer2.xViewStats.bIsDead && (Utility.IsWithinRange((int)xPlayer2.xEntity.xRenderComponent.iActiveAnimation, 0, 3) || Utility.IsWithinRange((int)xPlayer2.xEntity.xRenderComponent.iActiveAnimation, 512, 515)) && Vector2.Distance(this.xTransform.v2Pos, xPlayer2.xEntity.xTransform.v2Pos) <= fMaxDistance) { this.xResurrectAid.xCurrentResurrector = xPlayer2; this.xResurrectAid.xResurrectMeterSound = Program.game.xSoundSystem.PlayCue("ResurrectionMeterFill", xPlayer2.xEntity.xTransform); break; } } } } if (this.iPhasing != 0) { this.iPhasing++; if (this.iPhasing > 0) { if (master.xLocalPlayer.xEntity != this) { this.xRenderComponent.fAlpha = 1f - (float)this.iPhasing / 30f; } if (this.iPhasing >= 25) { this.xTransform.SetBoth(this.xActivePhasingField.v2TargetPosition); master._Level_OnPhasingComplete(this.Owner, this.xActivePhasingField); this.iPhasing = -5; this.xActivePhasingField = null; this.xRenderComponent.fAlpha = 1f; } } return; } if (this.xBaseStats.deniStatusChangeDuration.ContainsKey(BaseStats.StatusEffectSource.Chilled)) { Color cFreezeCol = new Color(160, 200, 250); this.xRenderComponent.cOverlayColor = cFreezeCol * 0.5f; this.xRenderComponent.fAnimationTimeWarp = 0.8f; if (this.xBaseStats.deniStatusChangeDuration[BaseStats.StatusEffectSource.Chilled].iDuration <= 1) { this.xRenderComponent.cOverlayColor = Color.White * 0f; this.xRenderComponent.fAnimationTimeWarp = 1f; } if (this.iFrameUpdates % 14 == 0) { _Effect_SnowFlakeAnimated asd = (_Effect_SnowFlakeAnimated)Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_SnowFlakeAnimated(this.xTransform.v2Pos + new Vector2((float)(-6 + CAS.RandomInVisual.Next(12)), (float)(-4 - CAS.RandomInVisual.Next(10))), SortedAnimated.SortedAnimatedEffects._StatusEffects_Chilled_SnowFlake, -20f, 0.25f, 75, 0.2f, 30)); asd.xRenderComponent.fVirtualHeight += this.xRenderComponent.fVirtualHeight; asd.iFadeBeforeEnd = 25; } } else if (this.xBaseStats.deniStatusChangeDuration.ContainsKey(BaseStats.StatusEffectSource.Burning)) { Color cBurnCol = Color.Red; this.xRenderComponent.cOverlayColor = cBurnCol * 0.5f; if (this.xBaseStats.deniStatusChangeDuration[BaseStats.StatusEffectSource.Burning].iDuration <= 10) { float fBurnOverlayAlpha = (float)this.xBaseStats.deniStatusChangeDuration[BaseStats.StatusEffectSource.Burning].iDuration / 10f; this.xRenderComponent.cOverlayColor *= fBurnOverlayAlpha; } this.xRenderComponent.fAnimationTimeWarp = 0.8f; if (this.xBaseStats.deniStatusChangeDuration[BaseStats.StatusEffectSource.Burning].iDuration <= 1) { this.xRenderComponent.cOverlayColor = Color.White * 0f; this.xRenderComponent.fAnimationTimeWarp = 1f; } } if (this.iPostHitInvincibility > 0) { this.iPostHitInvincibility--; if (this.enHitEffectType == Enemy.HitEffectType.Electro) { if (this.iPostHitInvincibility % 4 > 1) { this.xRenderComponent.cColor = Color.Black; } else { this.xRenderComponent.cColor = Color.White; } } } if (this.iPostHitInvincibility == 0) { this.xRenderComponent.iBlinking = 0; this.enHitEffectType = Enemy.HitEffectType.Normal; } if (this.iLevelUpEffectLoop > 0) { if (this.xRenderComponent.xEffectWrapper == master.dsxEffects["FlashWhite"]) { float fWhiteGrade2 = 1f; if (this.iLevelUpEffectLoop < 20) { fWhiteGrade2 = (float)this.iLevelUpEffectLoop / 20f; } else if (this.iLevelUpEffectLoop > 40) { fWhiteGrade2 = 1f - (float)(this.iLevelUpEffectLoop - 40) / 10f; } this.xRenderComponent.dsfFloatShaderParameters["WhiteGrade"] = fWhiteGrade2; this.iLevelUpEffectLoop++; if (this.iLevelUpEffectLoop == 50) { SortedAnimated xEffikto = (SortedAnimated)Program.game._EffectMaster_AddEffect(new SortedAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._GUIEffects_LevelupText)); xEffikto.xRenderComponent.xTransform = this.xTransform; xEffikto.xRenderComponent.v2OffsetRenderPos = new Vector2(0f, -22f); this.iLevelUpEffectLoop = 0; this.xRenderComponent.ClearEffect(); if (Program.game.xLocalPlayer.xViewStats.iTalentPoints > 0) { this.Owner.xGUIStuff.iLevelUpReminder = 0; this.Owner.xGUIStuff.v2CharacterScreenPosAtLevelUp = this.Owner.xEntity.xTransform.v2Pos - Program.GetTheGame().xCamera.v2TopLeft - new Vector2(0f, 20f); } } } else { this.iLevelUpEffectLoop = 0; } } if (this.iDeathLoop > 0) { this.iDeathLoop++; int iExplode = 45; int iEnd = 70; if (this.iDeathLoop < iExplode) { float fWhiteGrade3 = (float)this.iDeathLoop / (float)iExplode; if (this.xRenderComponent.xEffectWrapper == Program.game.dsxEffects["FlashWhite"]) { this.xRenderComponent.dsfFloatShaderParameters["WhiteGrade"] = fWhiteGrade3; } } else if (this.iDeathLoop == iExplode) { Random knark3 = Program.GetTheGame().randomInVisual; this.xRenderComponent.SwitchAnimation((ushort)this.byAnimationDirection, Animation.CancelOptions.RestartIfPlaying); Program.GetTheGame()._EffectMaster_AddEffect(new SortedAnimated(this.Owner.xEntity.xTransform.v2Pos, SortedAnimated.SortedAnimatedEffects.PoofEffectA)); Vector2 v2CenterPos = this.xTransform.v2Pos + new Vector2(0f, -10f); float fHeightPlus = 10f; for (int i3 = 0; i3 < 15; i3++) { Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(v2CenterPos, SortedAnimated.SortedAnimatedEffects.Death_PlayerDeathGlitterA, Utility.RandomizeVector2Direction(knark3) * (2f + (float)knark3.NextDouble() * 2f), 60, 20, 0.93f + (float)knark3.NextDouble() * 0.05f)).xRenderComponent.fVirtualHeight += fHeightPlus + this.xRenderComponent.fVirtualHeight; } for (int i4 = 0; i4 < 15; i4++) { Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(v2CenterPos, SortedAnimated.SortedAnimatedEffects.Death_PlayerDeathGlitterB, Utility.RandomizeVector2Direction(knark3) * (2f + (float)knark3.NextDouble() * 2f), 60, 20, 0.93f + (float)knark3.NextDouble() * 0.05f)).xRenderComponent.fVirtualHeight += fHeightPlus + this.xRenderComponent.fVirtualHeight; } for (int i5 = 0; i5 < 15; i5++) { Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(v2CenterPos, SortedAnimated.SortedAnimatedEffects.Death_PlayerDeathGlitterC, Utility.RandomizeVector2Direction(knark3) * (2f + (float)knark3.NextDouble() * 2f), 60, 20, 0.93f + (float)knark3.NextDouble() * 0.05f)).xRenderComponent.fVirtualHeight += fHeightPlus + this.xRenderComponent.fVirtualHeight; } } else if (this.iDeathLoop > iExplode && this.iDeathLoop == iEnd) { this.xRenderComponent.ClearEffect(); this.iDeathLoop = 0; } } if (this.iWhateverFlash > 0) { if (this.xRenderComponent.xEffectWrapper == master.dsxEffects["FlashWhite"]) { float fWhiteGrade4 = 1f; if (this.iWhateverFlash < 10) { fWhiteGrade4 = (float)this.iWhateverFlash / 10f; } this.xRenderComponent.dsfFloatShaderParameters["WhiteGrade"] = fWhiteGrade4; this.iWhateverFlash--; if (this.iWhateverFlash <= 0) { this.xRenderComponent.ClearEffect(); } } else { this.iWhateverFlash = 0; } } if (this.Owner.xEquipment.xQuickSlot1 != null) { this.Owner.xEquipment.xQuickSlot1.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot2 != null) { this.Owner.xEquipment.xQuickSlot2.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot3 != null) { this.Owner.xEquipment.xQuickSlot3.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot4 != null) { this.Owner.xEquipment.xQuickSlot4.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot5 != null) { this.Owner.xEquipment.xQuickSlot5.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot6 != null) { this.Owner.xEquipment.xQuickSlot6.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot7 != null) { this.Owner.xEquipment.xQuickSlot7.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot8 != null) { this.Owner.xEquipment.xQuickSlot8.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot9 != null) { this.Owner.xEquipment.xQuickSlot9.iFlashCycle--; } if (this.Owner.xEquipment.xQuickSlot10 != null) { this.Owner.xEquipment.xQuickSlot10.iFlashCycle--; } if (!master.xCutsceneMaster.bInCutscene && !master.xDialogueSystem.bInDialogue) { this.xBaseStats.Update(); } if (this.bShieldUp) { this.xBaseStats.iInShield = (short)this.byAnimationDirection; return; } this.xBaseStats.iInShield = -1; }
public void SetPhasing(Level.PhasingField p_xPhasingField) { this.iPhasing = 1; this.xActivePhasingField = p_xPhasingField; }