public void TogglePauseState(CharacterController newFocusedPlayerController) { focusedPlayerController = newFocusedPlayerController; isPaused = !isPaused; ToggleTimeScale(); UpdateActivePlayerInputs(); SwitchFocusedPlayerControlScheme(); // UpdateUIMenu(); }
void AddPlayerToActivePlayerList(CharacterController newPlayer) { activePlayerControllers.Add(newPlayer); }