private static void EditRoom(Session Session, ClientMessage Message) { RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId); if (Instance == null || !Instance.CheckUserRights(Session, true)) { return; } // FQJ@LRoy's Office@fThis is where I handle business. Yeah.J@@RBIJ@Foffice@IbuttsechsAAAA uint Id = Message.PopWiredUInt32(); if (Id != Instance.RoomId) { return; } string Name = UserInputFilter.FilterString(Message.PopString()).Trim(); string Description = UserInputFilter.FilterString(Message.PopString()).Trim(); RoomAccessType AccessType = (RoomAccessType)Message.PopWiredInt32(); string Password = UserInputFilter.FilterString(Message.PopString()).Trim(); int UserLimit = Message.PopWiredInt32(); int CategoryId = Message.PopWiredInt32(); int TagCount = Message.PopWiredInt32(); List <string> Tags = new List <string>(); for (int i = 0; (i < TagCount && i < 2); i++) { string Tag = UserInputFilter.FilterString(Message.PopString()).Trim().ToLower(); if (Tag.Length > 32) { Tag = Tag.Substring(0, 32); } if (Tag.Length > 0 && !Tags.Contains(Tag)) { Tags.Add(Tag); } } bool AllowPets = (Message.ReadBytes(1)[0] == 65); bool AllowPetEating = (Message.ReadBytes(1)[0] == 65); bool AllowBlocking = (Message.ReadBytes(1)[0] == 65); bool HideWalls = (Message.ReadBytes(1)[0] == 65); int WallThickness = Message.PopWiredInt32(); int FloorThickness = Message.PopWiredInt32(); if (WallThickness < -2 || WallThickness > 1) { WallThickness = 0; } if (FloorThickness < -2 || FloorThickness > 1) { FloorThickness = 0; } if (HideWalls && !Session.HasRight("club_vip")) { HideWalls = false; } if (Name.Length > 60) // was 25 { Name = Name.Substring(0, 60); } if (Description.Length > 128) { Description = Description.Substring(0, 128); } if (Password.Length > 64) { Password = Password.Substring(0, 64); } if (UserLimit > Instance.Model.MaxUsers) { UserLimit = Instance.Model.MaxUsers; } if (Name.Length == 0) { Name = "Room"; } if (AccessType == RoomAccessType.PasswordProtected && Password.Length == 0) { AccessType = RoomAccessType.Open; } Instance.Info.EditRoom(Name, Description, AccessType, Password, UserLimit, CategoryId, Tags, AllowPets, AllowPetEating, AllowBlocking, HideWalls, WallThickness, FloorThickness); Session.SendData(RoomUpdatedNotification1Composer.Compose(Instance.RoomId)); Instance.BroadcastMessage(RoomUpdatedNotification2Composer.Compose(Instance.RoomId)); Instance.BroadcastMessage(RoomWallsStatusComposer.Compose(Instance.Info.HideWalls, Instance.Info.WallThickness, Instance.Info.FloorThickness)); //Instance.BroadcastMessage(RoomInfoComposer.Compose(Instance.Info, false)); if (Instance.Info.AccessType != RoomAccessType.Open && Instance.HasOngoingEvent) { Instance.StopEvent(); } }
public static void PrepareRoom(Session Session, uint RoomId, string Password = "", bool BypassAuthentication = false) { // Remove user from any previous room RoomManager.RemoveUserFromRoom(Session, false); // Try to retrieve room information RoomInfo Info = RoomInfoLoader.GetRoomInfo(RoomId); // Room not found, send kick notif and stop if (Info == null) { Session.SendData(RoomKickedComposer.Compose()); return; } // Try to retrieve room model information RoomModel Model = Info.TryGetModel(); // Model information not found, send kick notif and stop if (Model == null) { Session.SendData(RoomKickedComposer.Compose()); return; } // Load room instance into the server memory if needed if (!RoomManager.InstanceIsLoadedForRoom(Info.Id)) { RoomManager.TryLoadRoomInstance(Info.Id); } // Attempt to retrieve the instance from the server memory RoomInstance Instance = RoomManager.GetInstanceByRoomId(Info.Id); // If the instance was not created or is unavailable, send kick notif and stop if (Instance == null) { Session.SendData(RoomKickedComposer.Compose()); return; } // Check if the room capacity has been reached if (Info.CurrentUsers >= Info.MaxUsers && !Session.HasRight("enter_full_rooms")) { Session.SendData(RoomJoinErrorComposer.Compose(1)); Session.SendData(RoomKickedComposer.Compose()); return; } // Check if the user has been banned from this room if (Instance.IsUserBanned(Session.CharacterId)) { Session.SendData(RoomJoinErrorComposer.Compose(4)); Session.SendData(RoomKickedComposer.Compose()); return; } // Mark room as loading and check for initial authorization Session.AbsoluteRoomId = Info.Id; Session.RoomAuthed = (BypassAuthentication || Info.OwnerId == Session.CharacterId || Session.HasRight("enter_locked_rooms")); Session.RoomJoined = false; // Send confirmation that the initial checks have been passed (if this is a flat) if (Info.Type == RoomType.Flat) { Session.SendData(RoomOpenFlatComposer.Compose()); } // Try to accomplish authorization (if not already initially authorized by character rights) if (!Session.RoomAuthed) { // Check for valid password, if needed if (Info.AccessType == RoomAccessType.PasswordProtected) { if (Info.Password != Password) { Session.SendData(GenericErrorComposer.Compose(-100002)); RoomManager.RemoveUserFromRoom(Session); return; } } // Send doorbell, if any users are in this room. else if (Info.AccessType == RoomAccessType.Locked) { if (Instance.HumanActorCount > 0) { Session.SendData(RoomDoorbellComposer.Compose()); Instance.BroadcastMessage(RoomDoorbellComposer.Compose(Session.CharacterInfo.Username), true); return; } else { Session.SendData(RoomDoorbellNoResponseComposer.Compose()); RoomManager.RemoveUserFromRoom(Session); return; } } } // If all these stages have been passed, mark auth as OK and continue loading Session.RoomAuthed = true; EnterRoom(Session, Instance); }