コード例 #1
0
ファイル: RoomItemHandler.cs プロジェクト: habb0/Snowlight
        private static void MoveWallItem(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || !Instance.CheckUserRights(Session))
            {
                return;
            }

            Item Item = Instance.GetItem(Message.PopWiredUInt32());

            if (Item == null || Item.Definition.Type != ItemType.WallItem)
            {
                return;
            }

            string RawPlacementData = Message.PopString();
            string WallPos          = Instance.SetWallItem(Session, RawPlacementData, Item);

            if (WallPos.Length > 0)
            {
                Item.MoveToRoom(null, Instance.RoomId, new Vector3(0, 0, 0), 0, WallPos);
                RoomManager.MarkWriteback(Item, false);

                Instance.BroadcastMessage(RoomWallItemMovedComposer.Compose(Item));

                ItemEventDispatcher.InvokeItemEventHandler(Session, Item, Instance, ItemEventType.Moved);
            }
        }
コード例 #2
0
        public void IncreaseIdleTime(bool IsOwner)
        {
            mIdleTime++;

            if (!IsSleeping && mIdleTime >= 600)
            {
                mIsSleeping = true;
                mInstance.BroadcastMessage(RoomUserSleepComposer.Compose(mId, true));
            }
            else if (!mIsLeavingRoom && mIdleTime >= 1800 && !IsOwner)
            {
                LeaveRoom();
                return;
            }

            if (mCarryItemTimer > 0)
            {
                mCarryItemTimer--;

                if (mCarryItemTimer == 0)
                {
                    CarryItem(0);
                }
            }

            if (mAntiSpamTicks >= 0)
            {
                mAntiSpamTicks--;

                if (mAntiSpamTicks == -1)
                {
                    mAntiSpamMessagesSent = 0;
                }
            }
        }
コード例 #3
0
ファイル: RoomItemHandler.cs プロジェクト: habb0/Snowlight
        private static void SaveSticky(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            Item Item = Instance.GetItem(Message.PopWiredUInt32());

            if (Item == null || Item.Definition.Behavior != ItemBehavior.StickyNote)
            {
                return;
            }

            StickieEditingRights Rights = Instance.GetStickieEditingRights(Session, Item);

            if (Rights == StickieEditingRights.ReadOnly)
            {
                return;
            }

            string RawData = Message.PopString();

            string[] Bits = RawData.Split(' ');

            if (Bits.Length < 2)
            {
                return;
            }

            string Color = Bits[0].ToUpper().Trim();
            string Text  = UserInputFilter.FilterString(RawData.Substring(Color.Length + 1, RawData.Length - (Color.Length + 1))).Trim();

            if (Color != "FFFF33" && Color != "FF9CFF" && Color != "9CCEFF" && Color != "9CFF9C" || Text.Length > 391)
            {
                return;
            }

            Item.Flags        = RawData;
            Item.DisplayFlags = Color;

            if (Rights == StickieEditingRights.GuestEdit)
            {
                Item.Flags += "\n-----\n" + Session.CharacterInfo.Username + "\n" + DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString();
            }

            Instance.RevokeTemporaryStickieRights(Item.Id);

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                Item.SynchronizeDatabase(MySqlClient, true);
            }

            Instance.BroadcastMessage(RoomWallItemMovedComposer.Compose(Item));
        }
コード例 #4
0
ファイル: RoomHandler.cs プロジェクト: habb0/Snowlight
        private static void ApplyDecoration(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || !Instance.CheckUserRights(Session, true))
            {
                return;
            }

            Item Item = Session.InventoryCache.GetItem(Message.PopWiredUInt32());

            if (Item == null)
            {
                return;
            }

            string DecorationKey = string.Empty;

            switch (Item.Definition.Behavior)
            {
            case ItemBehavior.Floor:

                QuestManager.ProgressUserQuest(Session, QuestType.FURNI_DECORATION_FLOOR);
                DecorationKey = "floor";
                break;

            case ItemBehavior.Wallpaper:

                QuestManager.ProgressUserQuest(Session, QuestType.FURNI_DECORATION_WALL);
                DecorationKey = "wallpaper";
                break;

            case ItemBehavior.Landscape:

                DecorationKey = "landscape";
                break;
            }

            if (DecorationKey.Length == 0)
            {
                return;
            }

            Session.InventoryCache.RemoveItem(Item.Id);

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                Item.RemovePermanently(MySqlClient);
                Instance.Info.ApplyDecoration(MySqlClient, DecorationKey, Item.Flags);
            }

            Instance.BroadcastMessage(RoomDecorationComposer.Compose(DecorationKey, Item.Flags));
            Session.SendData(InventoryItemRemovedComposer.Compose(Item.Id));
        }
コード例 #5
0
ファイル: RoomHandler.cs プロジェクト: habb0/Snowlight
        private static void SetIcon(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || !Instance.CheckUserRights(Session, true))
            {
                return;
            }

            int Junk       = Message.PopWiredInt32();
            int Background = Message.PopWiredInt32();

            if (Background < 1 || Background > 24)
            {
                Background = 1;
            }

            int Foreground = Message.PopWiredInt32();

            if (Foreground < 0 || Foreground > 11)
            {
                Foreground = 0;
            }

            int ObjectCount = Message.PopWiredInt32();

            Dictionary <int, int> Objects = new Dictionary <int, int>();

            for (int i = 0; (i < ObjectCount && i < 10); i++)
            {
                int Position = Message.PopWiredInt32();
                int Item     = Message.PopWiredInt32();

                if (Position < 0 || Position > 10 || Item < 1 || Item > 27 || Objects.ContainsKey(Position))
                {
                    continue;
                }

                Objects.Add(Position, Item);
            }

            Instance.Info.UpdateIcon(Background, Foreground, Objects);
            Session.SendData(RoomUpdatedNotification3Composer.Compose(Instance.RoomId));
            Instance.BroadcastMessage(RoomUpdatedNotification2Composer.Compose(Instance.RoomId));
        }
コード例 #6
0
ファイル: RoomItemHandler.cs プロジェクト: habb0/Snowlight
        private static void MoveFloorItem(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || !Instance.CheckUserRights(Session))
            {
                return;
            }

            Item Item = Instance.GetItem(Message.PopWiredUInt32());

            if (Item == null || Item.Definition.Type != ItemType.FloorItem)
            {
                return;
            }

            Vector2 NewPosition = new Vector2(Message.PopWiredInt32(), Message.PopWiredInt32());
            int     NewRotation = Message.PopWiredInt32();

            bool IsRotationOnly = (Item.RoomId == Instance.RoomId && Item.RoomPosition.X == NewPosition.X &&
                                   Item.RoomPosition.Y == NewPosition.Y && NewRotation != Item.RoomRotation);

            Vector3 FinalizedPosition = Instance.SetFloorItem(Session, Item, NewPosition, NewRotation);

            if (FinalizedPosition != null)
            {
                Item.MoveToRoom(null, Instance.RoomId, FinalizedPosition, NewRotation, string.Empty);
                RoomManager.MarkWriteback(Item, false);

                Instance.RegenerateRelativeHeightmap();
                Instance.BroadcastMessage(RoomItemUpdatedComposer.Compose(Item));

                ItemEventDispatcher.InvokeItemEventHandler(Session, Item, Instance, ItemEventType.Moved,
                                                           IsRotationOnly ? 1 : 0);

                QuestManager.ProgressUserQuest(Session, IsRotationOnly ? QuestType.FURNI_ROTATE : QuestType.FURNI_MOVE);

                if (FinalizedPosition.Z > Instance.Model.Heightmap.FloorHeight[FinalizedPosition.X, FinalizedPosition.Y])
                {
                    QuestManager.ProgressUserQuest(Session, QuestType.FURNI_STACK);
                }
            }
        }
コード例 #7
0
ファイル: RoomHandler.cs プロジェクト: habb0/Snowlight
        private static void RespectUser(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || Session.CharacterInfo.RespectCreditHuman <= 0)
            {
                return;
            }

            RoomActor TargetActor = Instance.GetActorByReferenceId(Message.PopWiredUInt32());

            if (TargetActor == null)
            {
                return;
            }

            Session TargetSession = SessionManager.GetSessionByCharacterId(TargetActor.ReferenceId);

            if (TargetSession == null)
            {
                return;
            }

            TargetSession.CharacterInfo.RespectPoints++;
            Session.CharacterInfo.RespectCreditHuman--;

            Instance.BroadcastMessage(RoomUserRespectedComposer.Compose(TargetSession.CharacterId,
                                                                        TargetSession.CharacterInfo.RespectPoints));

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                TargetSession.CharacterInfo.SynchronizeRespectData(MySqlClient);
                Session.CharacterInfo.SynchronizeRespectData(MySqlClient);

                AchievementManager.ProgressUserAchievement(MySqlClient, TargetSession, "ACH_RespectEarned", 1);
                AchievementManager.ProgressUserAchievement(MySqlClient, Session, "ACH_RespectGiven", 1);
            }

            QuestManager.ProgressUserQuest(Session, QuestType.SOCIAL_RESPECT);
        }
コード例 #8
0
ファイル: RollerHandler.cs プロジェクト: rayooh/Snowlight
        private static bool HandleRoller(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.UpdateTick:

                    List<RoomActor> ActorsToMove = Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2());
                    List<Item> ItemsToMove = new List<Item>();

                    if (ActorsToMove != null)
                    {
                        foreach (RoomActor Actor in ActorsToMove)
                        {
                            if (Actor.IsMoving)
                            {
                                continue;
                            }

                            if (Instance.IsValidStep(Actor.Position.GetVector2(), Item.SquareInFront, true))
                            {
                                Actor.PositionToSet = Item.SquareInFront;
                                Instance.BroadcastMessage(RollerEventComposer.Compose(Actor.Position, new Vector3(
                                    Actor.PositionToSet.X, Actor.PositionToSet.Y,
                                    Instance.GetUserStepHeight(Actor.PositionToSet)), Item.Id, Actor.Id, 0));
                            }
                        }
                    }

                    goto case ItemEventType.InstanceLoaded;

                case ItemEventType.InstanceLoaded:
                case ItemEventType.Placed:

                    Item.RequestUpdate(4);
                    break;
            }

            return true;
        }
コード例 #9
0
ファイル: RoomItemHandler.cs プロジェクト: habb0/Snowlight
        private static void RespectPet(Session Session, ClientMessage Message)
        {
            if (Session.CharacterInfo.RespectCreditPets <= 0)
            {
                return;
            }

            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            RoomActor Actor = Instance.GetActorByReferenceId(Message.PopWiredUInt32(), RoomActorType.AiBot);

            if (Actor == null)
            {
                return;
            }

            Pet PetData = ((Bot)Actor.ReferenceObject).PetData;

            if (PetData == null)
            {
                return;
            }

            Session.CharacterInfo.RespectCreditPets = 500;/*--;*/
            PetData.Score++;

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                Session.CharacterInfo.SynchronizeRespectData(MySqlClient);
                PetData.SynchronizeDatabase(MySqlClient);
            }

            Instance.BroadcastMessage(RoomPetUpdateComposer.Compose(Actor.ReferenceId, PetData));
        }
コード例 #10
0
ファイル: RollerHandler.cs プロジェクト: DaimOwns/Snowlight
        private static bool HandleRoller(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
                case ItemEventType.UpdateTick:

                    List<RoomActor> ActorsToMove = Instance.GetActorsOnPosition(Item.RoomPosition.GetVector2());
                    List<Item> ItemsToMove = new List<Item>();
                    ItemsToMove.AddRange(Instance.GetItemsOnPosition(Item.RoomPosition.GetVector2()));

                    if (ActorsToMove != null)
                    {
                        foreach (RoomActor Actor in ActorsToMove)
                        {
                            if (Actor.IsMoving)
                            {
                                continue;
                            }

                            if (Instance.IsValidStep(Actor.Position.GetVector2(), Item.SquareInFront, true))
                            {
                                Actor.PositionToSet = Item.SquareInFront;
                                Instance.BroadcastMessage(RollerEventComposer.Compose(Actor.Position, new Vector3(
                                    Actor.PositionToSet.X, Actor.PositionToSet.Y,
                                    Instance.GetUserStepHeight(Actor.PositionToSet)), Item.Id, Actor.Id, 0));
                            }
                        }
                    }
                    if (ItemsToMove.Count != 0)
                    {
                        foreach (Item item in ItemsToMove)
                        {
                            if (item == Item)
                            {
                                continue;
                            }

                            if (Item.RoomPosition.X == item.RoomPosition.X && Item.RoomPosition.Y == item.RoomPosition.Y)
                            {
                                Vector2 NewPosition = new Vector2(Item.SquareInFront.X, Item.SquareInFront.Y);
                                int NewRotation = item.RoomRotation;
                                Vector3 FinalizedPosition = Instance.SetFloorItem(Session, item, NewPosition, NewRotation);
                                Vector3 oldpos = item.RoomPosition;

                                if (FinalizedPosition != null)
                                {
                                    item.MoveToRoom(null, Instance.RoomId, FinalizedPosition, NewRotation, string.Empty);
                                    RoomManager.MarkWriteback(item, false);

                                    Instance.RegenerateRelativeHeightmap();
                                    Instance.BroadcastMessage(RoomItemUpdatedComposer.Compose(item));

                                    ItemEventDispatcher.InvokeItemEventHandler(Session, item, Instance, ItemEventType.Moved, 0);
                                    Instance.BroadcastMessage(RollerEventComposer.Compose(oldpos, FinalizedPosition, Item.Id, 0, item.Id));
                                }
                            }
                        }
                    }

                    goto case ItemEventType.InstanceLoaded;

                case ItemEventType.InstanceLoaded:
                case ItemEventType.Placed:

                    Item.RequestUpdate(4);
                    break;
                    }

            return true;
        }
コード例 #11
0
ファイル: RoomHandler.cs プロジェクト: habb0/Snowlight
        private static void EditRoom(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null || !Instance.CheckUserRights(Session, true))
            {
                return;
            }

            // FQJ@LRoy's Office@fThis is where I handle business. Yeah.J@@RBIJ@Foffice@IbuttsechsAAAA

            uint Id = Message.PopWiredUInt32();

            if (Id != Instance.RoomId)
            {
                return;
            }

            string         Name        = UserInputFilter.FilterString(Message.PopString()).Trim();
            string         Description = UserInputFilter.FilterString(Message.PopString()).Trim();
            RoomAccessType AccessType  = (RoomAccessType)Message.PopWiredInt32();
            string         Password    = UserInputFilter.FilterString(Message.PopString()).Trim();
            int            UserLimit   = Message.PopWiredInt32();
            int            CategoryId  = Message.PopWiredInt32();
            int            TagCount    = Message.PopWiredInt32();

            List <string> Tags = new List <string>();

            for (int i = 0; (i < TagCount && i < 2); i++)
            {
                string Tag = UserInputFilter.FilterString(Message.PopString()).Trim().ToLower();

                if (Tag.Length > 32)
                {
                    Tag = Tag.Substring(0, 32);
                }

                if (Tag.Length > 0 && !Tags.Contains(Tag))
                {
                    Tags.Add(Tag);
                }
            }

            bool AllowPets      = (Message.ReadBytes(1)[0] == 65);
            bool AllowPetEating = (Message.ReadBytes(1)[0] == 65);
            bool AllowBlocking  = (Message.ReadBytes(1)[0] == 65);
            bool HideWalls      = (Message.ReadBytes(1)[0] == 65);
            int  WallThickness  = Message.PopWiredInt32();
            int  FloorThickness = Message.PopWiredInt32();

            if (WallThickness < -2 || WallThickness > 1)
            {
                WallThickness = 0;
            }

            if (FloorThickness < -2 || FloorThickness > 1)
            {
                FloorThickness = 0;
            }

            if (HideWalls && !Session.HasRight("club_vip"))
            {
                HideWalls = false;
            }

            if (Name.Length > 60) // was 25
            {
                Name = Name.Substring(0, 60);
            }

            if (Description.Length > 128)
            {
                Description = Description.Substring(0, 128);
            }

            if (Password.Length > 64)
            {
                Password = Password.Substring(0, 64);
            }

            if (UserLimit > Instance.Model.MaxUsers)
            {
                UserLimit = Instance.Model.MaxUsers;
            }

            if (Name.Length == 0)
            {
                Name = "Room";
            }

            if (AccessType == RoomAccessType.PasswordProtected && Password.Length == 0)
            {
                AccessType = RoomAccessType.Open;
            }

            Instance.Info.EditRoom(Name, Description, AccessType, Password, UserLimit, CategoryId, Tags, AllowPets,
                                   AllowPetEating, AllowBlocking, HideWalls, WallThickness, FloorThickness);

            Session.SendData(RoomUpdatedNotification1Composer.Compose(Instance.RoomId));
            Instance.BroadcastMessage(RoomUpdatedNotification2Composer.Compose(Instance.RoomId));
            Instance.BroadcastMessage(RoomWallsStatusComposer.Compose(Instance.Info.HideWalls, Instance.Info.WallThickness,
                                                                      Instance.Info.FloorThickness));
            //Instance.BroadcastMessage(RoomInfoComposer.Compose(Instance.Info, false));

            if (Instance.Info.AccessType != RoomAccessType.Open && Instance.HasOngoingEvent)
            {
                Instance.StopEvent();
            }
        }
コード例 #12
0
ファイル: RoomHandler.cs プロジェクト: habb0/Snowlight
        public static void PrepareRoom(Session Session, uint RoomId, string Password = "", bool BypassAuthentication = false)
        {
            // Remove user from any previous room
            RoomManager.RemoveUserFromRoom(Session, false);

            // Try to retrieve room information
            RoomInfo Info = RoomInfoLoader.GetRoomInfo(RoomId);

            // Room not found, send kick notif and stop
            if (Info == null)
            {
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Try to retrieve room model information
            RoomModel Model = Info.TryGetModel();

            // Model information not found, send kick notif and stop
            if (Model == null)
            {
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Load room instance into the server memory if needed
            if (!RoomManager.InstanceIsLoadedForRoom(Info.Id))
            {
                RoomManager.TryLoadRoomInstance(Info.Id);
            }

            // Attempt to retrieve the instance from the server memory
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Info.Id);

            // If the instance was not created or is unavailable, send kick notif and stop
            if (Instance == null)
            {
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Check if the room capacity has been reached
            if (Info.CurrentUsers >= Info.MaxUsers && !Session.HasRight("enter_full_rooms"))
            {
                Session.SendData(RoomJoinErrorComposer.Compose(1));
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Check if the user has been banned from this room
            if (Instance.IsUserBanned(Session.CharacterId))
            {
                Session.SendData(RoomJoinErrorComposer.Compose(4));
                Session.SendData(RoomKickedComposer.Compose());
                return;
            }

            // Mark room as loading and check for initial authorization
            Session.AbsoluteRoomId = Info.Id;
            Session.RoomAuthed     = (BypassAuthentication || Info.OwnerId == Session.CharacterId ||
                                      Session.HasRight("enter_locked_rooms"));
            Session.RoomJoined = false;

            // Send confirmation that the initial checks have been passed (if this is a flat)
            if (Info.Type == RoomType.Flat)
            {
                Session.SendData(RoomOpenFlatComposer.Compose());
            }

            // Try to accomplish authorization (if not already initially authorized by character rights)
            if (!Session.RoomAuthed)
            {
                // Check for valid password, if needed
                if (Info.AccessType == RoomAccessType.PasswordProtected)
                {
                    if (Info.Password != Password)
                    {
                        Session.SendData(GenericErrorComposer.Compose(-100002));
                        RoomManager.RemoveUserFromRoom(Session);
                        return;
                    }
                }
                // Send doorbell, if any users are in this room.
                else if (Info.AccessType == RoomAccessType.Locked)
                {
                    if (Instance.HumanActorCount > 0)
                    {
                        Session.SendData(RoomDoorbellComposer.Compose());
                        Instance.BroadcastMessage(RoomDoorbellComposer.Compose(Session.CharacterInfo.Username), true);
                        return;
                    }
                    else
                    {
                        Session.SendData(RoomDoorbellNoResponseComposer.Compose());
                        RoomManager.RemoveUserFromRoom(Session);
                        return;
                    }
                }
            }

            // If all these stages have been passed, mark auth as OK and continue loading
            Session.RoomAuthed = true;
            EnterRoom(Session, Instance);
        }
コード例 #13
0
ファイル: Item.cs プロジェクト: fuding/Snowlight
 public void BroadcastStateUpdate(RoomInstance Instance)
 {
     if (mCachedDefinition.Type == ItemType.FloorItem) {
         Instance.BroadcastMessage (RoomFloorItemUpdateFlagsComposer.Compose (mId, mDisplayFlags));
     } else if (mCachedDefinition.Type == ItemType.WallItem) {
         Instance.BroadcastMessage (RoomWallItemMovedComposer.Compose (this));
     }
 }
コード例 #14
0
 public void BroadcastCurrentSongData(RoomInstance Instance)
 {
     Instance.BroadcastMessage(MusicPlayingComposer.Compose(mSong == null ? 0 : mSong.SongData.Id,
         mSongQueuePosition, 0));
 }
コード例 #15
0
ファイル: RoomItemHandler.cs プロジェクト: habb0/Snowlight
        private static void PlaceItem(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            uint ItemId = 0;

            string[] Data = null;

            if (Message.Id == OpcodesIn.ROOM_ITEM_PLACE_STICKY)
            {
                ItemId = Message.PopWiredUInt32();

                string   RawData = Message.PopString();
                string[] TmpData = RawData.Split(' ');

                Data    = new string[TmpData.Length + 1];
                Data[0] = string.Empty;
                Data[1] = TmpData[0];
                Data[2] = TmpData[1];
                Data[3] = TmpData[2];
            }
            else
            {
                string RawData = Message.PopString();
                Data = RawData.Split(' ');

                uint.TryParse(Data[0], out ItemId);
            }

            Item Item = Session.InventoryCache.GetItem(ItemId);

            if (Item == null)
            {
                return;
            }

            bool HasPlacementRights    = Instance.CheckUserRights(Session);
            bool IsPlacingGuestStickie = false;

            if (Item.Definition.Behavior == ItemBehavior.StickyNote && !HasPlacementRights &&
                Instance.GuestsCanPlaceStickies)
            {
                IsPlacingGuestStickie = true;
            }
            else if (!HasPlacementRights)
            {
                Session.SendData(RoomItemPlacementErrorComposer.Compose(RoomItemPlacementErrorCode.InsufficientRights));
                return;
            }

            if (Item.PendingExpiration && Item.ExpireTimeLeft <= 0)
            {
                using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                {
                    Item.RemovePermanently(MySqlClient);
                }

                Session.InventoryCache.RemoveItem(Item.Id);
                Session.SendData(InventoryItemRemovedComposer.Compose(Item.Id));
                return;
            }

            switch (Item.Definition.Type)
            {
            default:
            case ItemType.FloorItem:

                if (Data.Length != 4)
                {
                    return;
                }

                int X        = 0;
                int Y        = 0;
                int Rotation = 0;

                int.TryParse(Data[1], out X);
                int.TryParse(Data[2], out Y);
                int.TryParse(Data[3], out Rotation);

                Vector3 FinalizedPosition = Instance.SetFloorItem(Session, Item, new Vector2(X, Y), Rotation);

                if (FinalizedPosition != null)
                {
                    using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                    {
                        Item.MoveToRoom(MySqlClient, Instance.RoomId, FinalizedPosition, Rotation);
                    }

                    Instance.RegenerateRelativeHeightmap();

                    Session.InventoryCache.RemoveItem(Item.Id);
                    Session.SendData(InventoryItemRemovedComposer.Compose(Item.Id));

                    ItemEventDispatcher.InvokeItemEventHandler(Session, Item, Instance, ItemEventType.Placed);

                    Instance.BroadcastMessage(RoomFloorItemPlacedComposer.Compose(Item));

                    QuestManager.ProgressUserQuest(Session, QuestType.FURNI_PLACE);

                    if (FinalizedPosition.Z > Instance.Model.Heightmap.FloorHeight[FinalizedPosition.X, FinalizedPosition.Y])
                    {
                        QuestManager.ProgressUserQuest(Session, QuestType.FURNI_STACK);
                    }
                }

                break;

            case ItemType.WallItem:

                string[] CorrectedData = new string[Data.Length - 1];

                for (int i = 1; i < Data.Length; i++)
                {
                    CorrectedData[i - 1] = Data[i];
                }

                string WallPos = Instance.SetWallItem(Session, CorrectedData, Item);

                if (WallPos.Length > 0)
                {
                    using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                    {
                        Item.MoveToRoom(MySqlClient, Instance.RoomId, new Vector3(0, 0, 0), 0, WallPos);
                    }

                    Session.InventoryCache.RemoveItem(Item.Id);
                    Session.SendData(InventoryItemRemovedComposer.Compose(Item.Id));

                    ItemEventDispatcher.InvokeItemEventHandler(Session, Item, Instance, ItemEventType.Placed);

                    Instance.BroadcastMessage(RoomWallItemPlacedComposer.Compose(Item));

                    if (IsPlacingGuestStickie)
                    {
                        Instance.GiveTemporaryStickieRights(Item.Id, Session.CharacterId);
                        Session.SendData(StickyDataComposer.Compose(Item));
                    }
                }

                break;
            }
        }