/// <summary> /// Implement CCDirector and CCScene init code here. /// </summary> /// <returns> /// true Initialize success, app continue. /// false Initialize failed, app terminate. /// </returns> public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { preferredWidth = application.MainWindow.WindowSizeInPixels.Width; preferredHeight = application.MainWindow.WindowSizeInPixels.Height; application.ContentRootDirectory = "Content"; application.ContentSearchPaths.Add("SD"); CCScene scene = new CCScene(mainWindow); CCLayer layer = new IntroLayer(new CCSize(preferredWidth, preferredHeight)); scene.AddChild(layer); mainWindow.RunWithScene(scene); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.ContentRootDirectory = "Content"; sharedWindow = mainWindow; DefaultResolution = new CCSize( application.MainWindow.WindowSizeInPixels.Width, application.MainWindow.WindowSizeInPixels.Height); //mainWindow.SetDesignResolutionSize(960, 640, CCSceneResolutionPolicy.ShowAll); //application.HandleMediaStateAutomatically = false; //mainWindow.DisplayStats = true; CCScene scene = new CCScene(sharedWindow); CCLayer layer = new IntroLayer(DefaultResolution); scene.AddChild(layer); sharedWindow.RunWithScene(scene); }