protected override void Release() { if (IsKeyNode()) { ViewFactory.ReleaseView(this); } m_next = null; m_data = null; m_playerData = null; }
internal void SetNext(SnakeNode node) { m_next = node; m_next.MoveTo(m_pos); }
protected override void Release() { base.Release(); m_prev = null; }
public void SetPrev(SnakeNode node) { m_prev = node; }